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Werewolf

ULTIMATES

  • CRIMINAL ACT

  • Transform into a beast, fearing nearby enemies for 3 seconds.

    While Transformed your Max Stamina is increased by 30%.

    While slotted, your Stamina Recovery is increased by 15%.
  • CRIMINAL ACT

  • Transform into a beast, fearing nearby enemies for 3 seconds.

    While transformed your Max Stamina is increased by 30%, you take 10% less damage, and you summon two direwolves. You also grant yourself and nearby group members Minor Courage, increasing their Weapon and Spell Damage by 215.

    While slotted, your Stamina Recovery is increased by 15%.

  • Reduces your damage taken, grants you and your group Minor Courage, and summons two direwolves to fight by your side.
  • CRIMINAL ACT

  • Transform into a beast, fearing nearby enemies for 3 seconds.

    While transformed, your Light Attacks apply a bleed for 3976 Bleed Damage over 4 seconds, your Heavy Attacks deal 50% splash damage, and your Max Stamina is increased by 30%.

    While slotted, your Stamina Recovery is increased by 15%.

  • Augments your Light Attacks to gain a bleed, and your Heavy Attacks deal damage in a cone in front of you.

SKILLS

  • CRIMINAL ACT

  • Pounce on an enemy with primal fury, dealing 1864 Bleed Damage and applying the Hemorrhaging status effect.

    Activating the ability again within the next 5 seconds causes you to cast Carnage.

    Carnage causes the enemy to bleed for 1392 Bleed Damage over 10 seconds and deals up to 450% more damage to enemies under 100% Health.
  • CRIMINAL ACT

  • Pounce on an enemy with primal fury, dealing 1924 Bleed Damage and applying the Hemorrhaging status effect to all nearby enemies.

    Activating the ability again within the next 5 seconds causes you to cast Brutal Carnage.

    Brutal Carnage causes enemies to bleed for 1392 Bleed Damage over 10 seconds, dealing up to 450% more damage to enemies under 100% Health.

    Your Weapon and Spell Damage increases by 100 for each enemy hit, up to 0 times.

  • Deals additional damage to other nearby enemies. Carnage now hits in a cone and increases your Weapon and Spell Damage every time you apply it to an enemy.
  • CRIMINAL ACT

  • Pounce on an enemy with primal fury, dealing 1863 Bleed Damage and applying the Hemorrhaging status effect.

    Activating the ability again within the next 5 seconds causes you to cast Feral Carnage.

    Feral Carnage causes the enemy to bleed for 1392 Bleed Damage over 10 seconds and deals up to 450% more damage to enemies under 100% Health.

    Dealing damage with either attack restores 100 Stamina and extends your Werewolf Transformation by.

  • You restore Stamina and extend your Werewolf Transformation whenever you deal damage with the ability.
  • CRIMINAL ACT

  • Invoke the Huntsman's blessing, healing you for 8348 Health. This ability scales off your Max Health. If you are at full Health you instead restore 3000 Stamina.

    While slotted you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%.
  • CRIMINAL ACT

  • Invoke the Huntsman's blessing, healing you for 8348 Health. This portion of the ability scales off your Max Health.

    If you are at full Health you instead restore 3000 Stamina and gain Major Berserk, increasing your damage done by 10% for 10 seconds, but you also take 5% more damage.

    While slotted you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%.

  • Reduces the cost. If cast at full Health, gain Major Berserk for a short duration after casting, but also increase your damage taken.
  • CRIMINAL ACT

  • Invoke the Huntsman's blessing, healing you for 10778 Health. This portion of the ability scales off your Max Health. If you are at full Health you instead restore 3000 Stamina.

    You also gain Minor Endurance and Minor Fortitude, increasing your Health and Stamina Recovery by 15% for 20 seconds.

    While slotted you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%.

  • Increases the healing done and grants you Minor Endurance and Fortitude after casting.
  • CRIMINAL ACT

  • Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance for 7 seconds.

    While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.
  • CRIMINAL ACT

  • Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance for 7 seconds.

    Your Heavy Attacks also are 33% faster for 10 seconds after casting.

    While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.

  • Increases the speed of your Heavy Attacks after casting.
  • CRIMINAL ACT

  • Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance for 7 seconds.

    Your roar also leaves enemies dazed, applying Major Breach and Minor Maim, reducing their Physical and Spell Resistance by 5948 and damage done by 5% for 10 seconds.

    While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.

  • Applies Major Breach and Minor Maim to enemies, reducing their Resistances and damage done.
  • CRIMINAL ACT

  • Crush an enemy with a deafening howl, dealing 3107 Physical Damage.

    Enemies who are facing you take 10% more damage from this attack.
  • CRIMINAL ACT

  • Crush an enemy with a deafening howl, dealing 3209 Physical Damage.

    Enemies who are facing you take 10% more damage from this attack.

    You or an ally targeting the enemy can activate the Feeding Frenzy synergy, which grants them Empower and Minor Force for 10 seconds, increasing their damage done with Heavy Attacks against monsters by 70% and their Critical Damage by 10%.

  • Grants a synergy to you or allies that grants them Empower and Minor Force.
  • CRIMINAL ACT

  • Crush an enemy with a deafening howl, dealing 3107 Physical Damage.

    Enemies who are feared or facing you take 25% more damage from this attack.

  • Bonus damage to targets facing you increases, and also works on feared enemies.
  • CRIMINAL ACT

  • Shred enemies in front of you with your tainted claws, dealing 2329 Disease Damage and an additional 3870 Disease Damage over 20 seconds.

    Enemies hit by the initial hit are afflicted with the Diseased status effect.
  • CRIMINAL ACT

  • Shred enemies in front of you with your tainted claws, dealing 2330 Disease Damage and an additional 3880 Disease Damage over 20 seconds.

    Afflicts enemies with Major Defile for 4 seconds, reducing their healing received and damage shield strength by 12%.

    Enemies hit by any part of the ability are afflicted with the Diseased status effect.

  • Afflicts enemies with Major Defile and each tick now also applies the Diseased status effect.
  • CRIMINAL ACT

  • Shred enemies in front of you with your tainted claws, dealing 2406 Disease Damage and an additional 3880 Disease Damage over 20 seconds. You are healed for 86% of the damage over time caused.

    Enemies hit by the initial hit are afflicted with the Diseased status effect.

  • The damage over time heals you for a portion of the damage caused.

PASSIVES

  • WHILE YOU ARE IN WEREWOLF FORM

  • Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.

    Every second you spend devouring a corpse adds 3 seconds to the duration of your Werewolf Transformation and restores 8% of your Max Health. Each corpse can be devoured for up to 4 seconds.
  • WHILE YOU ARE IN WEREWOLF FORM

  • Increases your Movement Speed by 30%.

    Increases the Stamina your Heavy Attacks restore by 50%.
  • WHILE YOU ARE IN WEREWOLF FORM

  • When you deal damage, the duration of your Werewolf Transformation is increased by 4 seconds. This effect can occur once every 5 seconds.
  • WHILE YOU ARE IN WEREWOLF FORM

  • Increases your Weapon and Spell Damage by 18%.

    Grants you Major Resolve, increasing your Physical and Spell Resistance by 5948.
  • Allows you to infect another player with Lycanthropy once every week by returning to the Werewolf ritual site.

    Players already infected with Noxiphilic Sanguivoria cannot be infected with Lycanthropy.
  • WHILE YOU ARE IN WEREWOLF FORM

  • Reduces the cost of remaining in your Werewolf Transformation by 20% for each transformed werewolf or direwolf in your group, including yourself, up to a maximum of 80%.