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Warfare 0

Precision
Grants 160 Critical Chance per stage.
  • 160 Critical Chance
  • 320 Critical Chance
Fighting Finesse
Increases your Critical Damage and Critical Healing done by 2% per stage.
Add to champion bar to activate.
  • 2% Critical Damage and Critical Healing done
  • 4% Critical Damage and Critical Healing done
  • 6% Critical Damage and Critical Healing done
  • 8% Critical Damage and Critical Healing done
  • 10% Critical Damage and Critical Healing done
Blessed
Increases your Healing Done by 1% per stage.
  • 1% Healing Done
  • 2% Healing Done
From the Brink
Whenever you heal yourself or an ally under 25% Health, you grant them a damage shield that absorbs up to 2200 damage per stage, for 6 seconds. This effect can occur once every 30 seconds per target.
Add to champion bar to activate.
  • 2200 damage absorption
  • 4400 damage absorption
  • 6600 damage absorption
  • 8800 damage absorption
  • 11000 damage absorption
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to .5% of your Max Magicka, up to a cap of 150, for 6 seconds. This effect can occur once every 12 seconds per target.
Add to champion bar to activate.
  • Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to .5% of your Max Magicka, up to a cap of 150, for 6 seconds. This effect can occur once every 12 seconds per target.
Hope Infusion
Healing yourself or an ally under 50% Health grants them Minor Heroism for 1 second for every 300 Magicka Recovery you have. This effect can occur once every 10 seconds per target.

Current duration: 1.5 seconds
Add to champion bar to activate.
  • Healing yourself or an ally under 50% Health grants them Minor Heroism for 1 second for every 300 Magicka Recovery you have. This effect can occur once every 10 seconds per target. Current duration: 1.5 seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within 8 meters for 1280 Health per stage. This effect can occur once every 10 seconds.
Add to champion bar to activate.
  • 1280 Health
  • 2560 Health
  • 3840 Health
  • 5120 Health
  • 6400 Health
Soothing Tide
Increases your Healing Done by area of effect heals by 2% per stage.
Add to champion bar to activate.
  • 2% Healing Done
  • 4% Healing Done
  • 6% Healing Done
  • 8% Healing Done
  • 10% Healing Done
Rejuvenator
Grants 33 Weapon and Spell Damage to your healing abilities per stage.
Add to champion bar to activate.
  • 33 Weapon and Spell Damage
  • 66 Weapon and Spell Damage
  • 99 Weapon and Spell Damage
  • 132 Weapon and Spell Damage
  • 165 Weapon and Spell Damage
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within 6 seconds are reduced by 75%.
Add to champion bar to activate.
  • After you drink a potion, the cost of your Magicka and Stamina healing abilities used within 6 seconds are reduced by 75%.
Cleansing Revival
Healing a target under 25% Health removes all harmful effects from them. This effect can occur once every 24 seconds.
Add to champion bar to activate.
  • Healing a target under 25% Health removes all harmful effects from them. This effect can occur once every 24 seconds.
Focused Mending
Increases your Healing Done with single target heals by 2% per stage.
Add to champion bar to activate.
  • 2% Healing Done
  • 4% Healing Done
  • 6% Healing Done
  • 8% Healing Done
  • 10% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by 2% per stage.
Add to champion bar to activate.
  • 2% Healing Done
  • 4% Healing Done
  • 6% Healing Done
  • 8% Healing Done
  • 10% Healing Done
Piercing
Grants 350 Offensive Penetration per stage.
  • 350 Offensive Penetration
  • 700 Offensive Penetration
Master-at-Arms
Increases your damage done with direct damage attacks by 2% per stage.
Add to champion bar to activate.
  • 2% damage done
  • 4% damage done
  • 6% damage done
  • 8% damage done
  • 10% damage done
Weapons Expert
Increases your damage done with Light and Heavy Attacks by 3% per stage.
Add to champion bar to activate.
  • 3% damage done
  • 6% damage done
  • 9% damage done
  • 12% damage done
  • 15% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by 30% per stage.
  • 30% increased chance
  • 60% increased chance
War Mage
Grants 100 Weapon and Spell Damage to Magical attacks.

Affects Magic, Flame, Frost, and Shock Damage.
  • Grants 100 Weapon and Spell Damage to Magical attacks. Affects Magic, Flame, Frost, and Shock Damage.
Battle Mastery
Increases your chance to apply a Martial status effect by 30% per stage.
  • 30% increased chance
  • 60% increased chance
Mighty
Grants 100 Weapon and Spell Damage to Martial attacks.

Affects Physical, Poison, Disease, and Bleed Damage.
  • Grants 100 Weapon and Spell Damage to Martial attacks. Affects Physical, Poison, Disease, and Bleed Damage.
Deadly Aim
Increase your damage done with single target attacks by 2% per stage.
Add to champion bar to activate.
  • 2% damage done
  • 4% damage done
  • 6% damage done
  • 8% damage done
  • 10% damage done
Biting Aura
Increases your damage done with area of effect attacks by 2% per stage.
Add to champion bar to activate.
  • 2% damage done
  • 4% damage done
  • 6% damage done
  • 8% damage done
  • 10% damage done
Thaumaturge
Increases your damage done with damage over time effects by 2% per stage.
Add to champion bar to activate.
  • 2% damage done
  • 4% damage done
  • 6% damage done
  • 8% damage done
  • 10% damage done
Reaving Blows
When you deal Direct Damage you heal for 7% of the damage done.
Add to champion bar to activate.
  • When you deal Direct Damage you heal for 7% of the damage done.
Wrathful Strikes
Grants 33 Weapon and Spell Damage to your damaging abilities per stage.
Add to champion bar to activate.
  • 33 Weapon and Spell Damage
  • 66 Weapon and Spell Damage
  • 99 Weapon and Spell Damage
  • 132 Weapon and Spell Damage
  • 165 Weapon and Spell Damage
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for 2000 Oblivion Damage per stage to all other enemies in a 4 meter radius.
Add to champion bar to activate.
  • 2000 Oblivion Damage
  • 4000 Oblivion Damage
Backstabber
Increases your Critical Damage done by 3% per stage against enemies you are flanking.
Add to champion bar to activate.
  • 3% Critical Damage done
  • 6% Critical Damage done
  • 9% Critical Damage done
  • 12% Critical Damage done
  • 15% Critical Damage done
Tireless Discipline
Grants 260 Max Stamina per stage.
  • 260 Max Stamina
  • 520 Max Stamina
Quick Recovery
Increases your Healing Taken by 1% per stage.
  • 1% Healing Taken
  • 2% Healing Taken
Resilience
Grants 132 Critical Resistance per stage.
Add to champion bar to activate.
  • 132 Critical Resistance
  • 264 Critical Resistance
  • 396 Critical Resistance
  • 528 Critical Resistance
  • 660 Critical Resistance
Preparation
Reduces your damage taken from non-player attacks by 5% per stage.
  • 5% damage reduction
  • 10% damage reduction
Elemental Aegis
Reduces the damage you take from Magical attacks by 1% per stage.

Affects Magic, Flame, Frost, and Shock Damage.
  • 1% damage reduction
  • 2% damage reduction
Hardy
Reduces the damage you take from Martial attacks by 1% per stage.

Affects Physical, Poison, Disease, and Bleed Damage.
  • 1% damage reduction
  • 2% damage reduction
Enduring Resolve
Reduces your damage taken by damage over time attacks by 2% per stage.
Add to champion bar to activate.
  • 2% damage reduction
  • 4% damage reduction
  • 6% damage reduction
  • 8% damage reduction
  • 10% damage reduction
Reinforced
When you begin Bracing, you gain a damage shield that absorbs 5140 damage for 3 seconds. This effect can occur once every 10 seconds.
Add to champion bar to activate.
  • When you begin Bracing, you gain a damage shield that absorbs 5140 damage for 3 seconds. This effect can occur once every 10 seconds.
Riposte
When you block an attack from an enemy within 7 meters, you deal 4800 Physical Damage back to the attacker. This effect can occur once every 5 seconds.
Add to champion bar to activate.
  • When you block an attack from an enemy within 7 meters, you deal 4800 Physical Damage back to the attacker. This effect can occur once every 5 seconds.
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by 1900.
Add to champion bar to activate.
  • While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by 1900.
Last Stand
When you take damage below 20% Health you gain Major Heroism, granting 3 Ultimate every 1.5 seconds for 9 seconds. This effect can occur once every 9 seconds.
Add to champion bar to activate.
  • When you take damage below 20% Health you gain Major Heroism, granting 3 Ultimate every 1.5 seconds for 9 seconds. This effect can occur once every 9 seconds.
Cutting Defense
You deal 200 Magic Damage to attackers whenever they damage you with a Direct Damage attack within 7 meters.
Add to champion bar to activate.
  • You deal 200 Magic Damage to attackers whenever they damage you with a Direct Damage attack within 7 meters.
Duelist's Rebuff
Reduces your damage taken by single target attacks by 2% per stage.
Add to champion bar to activate.
  • 2% damage reduction
  • 4% damage reduction
  • 6% damage reduction
  • 8% damage reduction
  • 10% damage reduction
Unassailable
Reduces your damage taken by area of effect attacks by 2% per stage.
Add to champion bar to activate.
  • 2% damage reduction
  • 4% damage reduction
  • 6% damage reduction
  • 8% damage reduction
  • 10% damage reduction
Eldritch Insight
Grants 260 Max Magicka per stage.
  • 260 Max Magicka
  • 520 Max Magicka
Endless Endurance
Increases your Max Stamina by 26 per stage.
Add to champion bar to activate.
  • 26 Max Stamina
  • 52 Max Stamina
  • 78 Max Stamina
  • 104 Max Stamina
  • 130 Max Stamina
  • 156 Max Stamina
  • 182 Max Stamina
  • 208 Max Stamina
  • 234 Max Stamina
  • 260 Max Stamina
  • 286 Max Stamina
  • 312 Max Stamina
  • 338 Max Stamina
  • 364 Max Stamina
  • 390 Max Stamina
  • 416 Max Stamina
  • 442 Max Stamina
  • 468 Max Stamina
  • 494 Max Stamina
  • 520 Max Stamina
  • 546 Max Stamina
  • 572 Max Stamina
  • 598 Max Stamina
  • 624 Max Stamina
  • 650 Max Stamina
  • 676 Max Stamina
  • 702 Max Stamina
  • 728 Max Stamina
  • 754 Max Stamina
  • 780 Max Stamina
  • 806 Max Stamina
  • 832 Max Stamina
  • 858 Max Stamina
  • 884 Max Stamina
  • 910 Max Stamina
  • 936 Max Stamina
  • 962 Max Stamina
  • 988 Max Stamina
  • 1014 Max Stamina
  • 1040 Max Stamina
  • 1066 Max Stamina
  • 1092 Max Stamina
  • 1118 Max Stamina
  • 1144 Max Stamina
  • 1170 Max Stamina
  • 1196 Max Stamina
  • 1222 Max Stamina
  • 1248 Max Stamina
  • 1274 Max Stamina
  • 1300 Max Stamina
Untamed Aggression
Increases your Weapon and Spell Damage by 3 per stage.
Add to champion bar to activate.
  • 3 Weapon and Spell Damage
  • 6 Weapon and Spell Damage
  • 9 Weapon and Spell Damage
  • 12 Weapon and Spell Damage
  • 15 Weapon and Spell Damage
  • 18 Weapon and Spell Damage
  • 21 Weapon and Spell Damage
  • 24 Weapon and Spell Damage
  • 27 Weapon and Spell Damage
  • 30 Weapon and Spell Damage
  • 33 Weapon and Spell Damage
  • 36 Weapon and Spell Damage
  • 39 Weapon and Spell Damage
  • 42 Weapon and Spell Damage
  • 45 Weapon and Spell Damage
  • 48 Weapon and Spell Damage
  • 51 Weapon and Spell Damage
  • 54 Weapon and Spell Damage
  • 57 Weapon and Spell Damage
  • 60 Weapon and Spell Damage
  • 63 Weapon and Spell Damage
  • 66 Weapon and Spell Damage
  • 69 Weapon and Spell Damage
  • 72 Weapon and Spell Damage
  • 75 Weapon and Spell Damage
  • 78 Weapon and Spell Damage
  • 81 Weapon and Spell Damage
  • 84 Weapon and Spell Damage
  • 87 Weapon and Spell Damage
  • 90 Weapon and Spell Damage
  • 93 Weapon and Spell Damage
  • 96 Weapon and Spell Damage
  • 99 Weapon and Spell Damage
  • 102 Weapon and Spell Damage
  • 105 Weapon and Spell Damage
  • 108 Weapon and Spell Damage
  • 111 Weapon and Spell Damage
  • 114 Weapon and Spell Damage
  • 117 Weapon and Spell Damage
  • 120 Weapon and Spell Damage
  • 123 Weapon and Spell Damage
  • 126 Weapon and Spell Damage
  • 129 Weapon and Spell Damage
  • 132 Weapon and Spell Damage
  • 135 Weapon and Spell Damage
  • 138 Weapon and Spell Damage
  • 141 Weapon and Spell Damage
  • 144 Weapon and Spell Damage
  • 147 Weapon and Spell Damage
  • 150 Weapon and Spell Damage
Arcane Supremacy
Increases Max Magicka by 26 per stage.
Add to champion bar to activate.
  • 26 Max Magicka
  • 52 Max Magicka
  • 78 Max Magicka
  • 104 Max Magicka
  • 130 Max Magicka
  • 156 Max Magicka
  • 182 Max Magicka
  • 208 Max Magicka
  • 234 Max Magicka
  • 260 Max Magicka
  • 286 Max Magicka
  • 312 Max Magicka
  • 338 Max Magicka
  • 364 Max Magicka
  • 390 Max Magicka
  • 416 Max Magicka
  • 442 Max Magicka
  • 468 Max Magicka
  • 494 Max Magicka
  • 520 Max Magicka
  • 546 Max Magicka
  • 572 Max Magicka
  • 598 Max Magicka
  • 624 Max Magicka
  • 650 Max Magicka
  • 676 Max Magicka
  • 702 Max Magicka
  • 728 Max Magicka
  • 754 Max Magicka
  • 780 Max Magicka
  • 806 Max Magicka
  • 832 Max Magicka
  • 858 Max Magicka
  • 884 Max Magicka
  • 910 Max Magicka
  • 936 Max Magicka
  • 962 Max Magicka
  • 988 Max Magicka
  • 1014 Max Magicka
  • 1040 Max Magicka
  • 1066 Max Magicka
  • 1092 Max Magicka
  • 1118 Max Magicka
  • 1144 Max Magicka
  • 1170 Max Magicka
  • 1196 Max Magicka
  • 1222 Max Magicka
  • 1248 Max Magicka
  • 1274 Max Magicka
  • 1300 Max Magicka

Summary used CP: 0

Fitness 0

Sprinter
Reduces the cost of Sprint by 20 Stamina per stage.
  • 20 cost reduction
  • 40 cost reduction
Hasty
Increases your movement speed when Sprinting by 2% per stage.
  • 2% Movement Speed
  • 4% Movement Speed
Hero's Vigor
Grants 280 Max Health per stage.
  • 280 Max Health
  • 560 Max Health
Shield Master
Reduces the cost of your damage shield abilities by 2% per stage.
Add to champion bar to activate.
  • 2% cost reduction
  • 4% cost reduction
  • 6% cost reduction
  • 8% cost reduction
  • 10% cost reduction
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by 3% per stage.
Add to champion bar to activate.
  • 3% effectiveness and damage done
  • 6% effectiveness and damage done
  • 9% effectiveness and damage done
  • 12% effectiveness and damage done
  • 15% effectiveness and damage done
Tempered Soul
Return to life after resurrection with 5% more resources per stage.
  • 5% more resources
  • 10% more resources
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost 5% less per stage.
Add to champion bar to activate.
  • 5% cost reduction
  • 10% cost reduction
  • 15% cost reduction
  • 20% cost reduction
  • 25% cost reduction
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Add to champion bar to activate.
  • Decreases the time it takes to resurrect an ally by 33%.
Arcane Alacrity
While under the effects of a damage shield your dodge roll costs 160 less stamina per stage.
Add to champion bar to activate.
  • 160 cost reduction
  • 320 cost reduction
  • 480 cost reduction
  • 640 cost reduction
  • 800 cost reduction
Piercing Gaze
Increases your Stealth Detection by 1 meter per stage.
  • 1 meter
  • 2 meters
  • 3 meters
Bloody Renewal
Restore 300 Stamina per stage, whenever you kill an enemy.
Add to champion bar to activate.
  • 300 Stamina
  • 600 Stamina
  • 900 Stamina
  • 1200 Stamina
  • 1500 Stamina
Strategic Reserve
Gain 30 Health Recovery for every 10 Ultimate you have.
Add to champion bar to activate.
  • Gain 30 Health Recovery for every 10 Ultimate you have.
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by 5% per stage.
  • 5% reduced duration
  • 10% reduced duration
  • 15% reduced duration
  • 20% reduced duration
  • 25% reduced duration
Siphoning Spells
Restore 300 Magicka per stage, whenever you kill an enemy.
Add to champion bar to activate.
  • 300 Magicka
  • 600 Magicka
  • 900 Magicka
  • 1200 Magicka
  • 1500 Magicka
Rousing Speed
Reduces the cost of Sprint by 50 Stamina per stage, while under the effects of Crowd Control Immunity.
Add to champion bar to activate.
  • 50 cost reduction
  • 100 cost reduction
  • 150 cost reduction
  • 200 cost reduction
  • 250 cost reduction
Tireless Guardian
Reduces the cost of Block by 20 Stamina per stage.
  • 20 Block cost reduction
  • 40 Block cost reduction
Savage Defense
Reduces the cost of Bash by 45 Stamina per stage.
  • 45 cost reduction
  • 90 cost reduction
Bashing Brutality
Increases your Bash damage by 60 per stage.
  • 60 increased damage
  • 120 increased damage
Nimble Protector
Increases your Movement Speed while Bracing by 3% per stage.
  • 3% Movement Speed
  • 6% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by 2% per stage.
Add to champion bar to activate.
  • 2% Block mitigation
  • 4% Block mitigation
  • 6% Block mitigation
  • 8% Block mitigation
  • 10% Block mitigation
Fortification
Increases the amount of damage you can block by 2% per stage.
  • 2% Block mitigation
  • 4% Block mitigation
Tumbling
Reduces the cost of Roll Dodge by 120 Stamina per stage.
  • 120 cost reduction
  • 240 cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for 30 seconds.
Add to champion bar to activate.
  • Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for 30 seconds.
Defiance
Reduces the cost of Break Free by 110 Stamina per stage.
  • 110 cost reduction
  • 220 cost reduction
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for 21 seconds.
Add to champion bar to activate.
  • When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for 21 seconds.
Unchained
When you use Break Free, the cost of your next Stamina ability used within 5 seconds is reduced by 11% per stage.
Add to champion bar to activate.
  • 11% cost reduction
  • 22% cost reduction
  • 33% cost reduction
  • 44% cost reduction
  • 55% cost reduction
Juggernaut
While under the effects of Crowd Control Immunity, you take 2% less damage per stage.
Add to champion bar to activate.
  • 2% damage reduction
  • 4% damage reduction
  • 6% damage reduction
  • 8% damage reduction
  • 10% damage reduction
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by 40 per stage.
Add to champion bar to activate.
  • 40 Health and Magicka Recovery
  • 80 Health and Magicka Recovery
  • 120 Health and Magicka Recovery
  • 160 Health and Magicka Recovery
  • 200 Health and Magicka Recovery
Hardened
Increases the duration of Crowd Control Immunity by 3% per stage.
Add to champion bar to activate.
  • 3% increased duration
  • 6% increased duration
  • 9% increased duration
  • 12% increased duration
  • 15% increased duration
Rejuvenation
Grants 3 Health, Magicka, and Stamina Recovery per stage.
Add to champion bar to activate.
  • 3 Health, Magicka, and Stamina Recovery
  • 6 Health, Magicka, and Stamina Recovery
  • 9 Health, Magicka, and Stamina Recovery
  • 12 Health, Magicka, and Stamina Recovery
  • 15 Health, Magicka, and Stamina Recovery
  • 18 Health, Magicka, and Stamina Recovery
  • 21 Health, Magicka, and Stamina Recovery
  • 24 Health, Magicka, and Stamina Recovery
  • 27 Health, Magicka, and Stamina Recovery
  • 30 Health, Magicka, and Stamina Recovery
  • 33 Health, Magicka, and Stamina Recovery
  • 36 Health, Magicka, and Stamina Recovery
  • 39 Health, Magicka, and Stamina Recovery
  • 42 Health, Magicka, and Stamina Recovery
  • 45 Health, Magicka, and Stamina Recovery
  • 48 Health, Magicka, and Stamina Recovery
  • 51 Health, Magicka, and Stamina Recovery
  • 54 Health, Magicka, and Stamina Recovery
  • 57 Health, Magicka, and Stamina Recovery
  • 60 Health, Magicka, and Stamina Recovery
  • 63 Health, Magicka, and Stamina Recovery
  • 66 Health, Magicka, and Stamina Recovery
  • 69 Health, Magicka, and Stamina Recovery
  • 72 Health, Magicka, and Stamina Recovery
  • 75 Health, Magicka, and Stamina Recovery
  • 78 Health, Magicka, and Stamina Recovery
  • 81 Health, Magicka, and Stamina Recovery
  • 84 Health, Magicka, and Stamina Recovery
  • 87 Health, Magicka, and Stamina Recovery
  • 90 Health, Magicka, and Stamina Recovery
  • 93 Health, Magicka, and Stamina Recovery
  • 96 Health, Magicka, and Stamina Recovery
  • 99 Health, Magicka, and Stamina Recovery
  • 102 Health, Magicka, and Stamina Recovery
  • 105 Health, Magicka, and Stamina Recovery
  • 108 Health, Magicka, and Stamina Recovery
  • 111 Health, Magicka, and Stamina Recovery
  • 114 Health, Magicka, and Stamina Recovery
  • 117 Health, Magicka, and Stamina Recovery
  • 120 Health, Magicka, and Stamina Recovery
  • 123 Health, Magicka, and Stamina Recovery
  • 126 Health, Magicka, and Stamina Recovery
  • 129 Health, Magicka, and Stamina Recovery
  • 132 Health, Magicka, and Stamina Recovery
  • 135 Health, Magicka, and Stamina Recovery
  • 138 Health, Magicka, and Stamina Recovery
  • 141 Health, Magicka, and Stamina Recovery
  • 144 Health, Magicka, and Stamina Recovery
  • 147 Health, Magicka, and Stamina Recovery
  • 150 Health, Magicka, and Stamina Recovery
Ironclad
Grants 34.6 Armor per stage.
Add to champion bar to activate.
  • 35 Armor
  • 69 Armor
  • 104 Armor
  • 138 Armor
  • 173 Armor
  • 208 Armor
  • 242 Armor
  • 277 Armor
  • 311 Armor
  • 346 Armor
  • 381 Armor
  • 415 Armor
  • 450 Armor
  • 485 Armor
  • 519 Armor
  • 554 Armor
  • 588 Armor
  • 623 Armor
  • 658 Armor
  • 692 Armor
  • 727 Armor
  • 761 Armor
  • 796 Armor
  • 831 Armor
  • 865 Armor
  • 900 Armor
  • 934 Armor
  • 969 Armor
  • 1004 Armor
  • 1038 Armor
  • 1073 Armor
  • 1108 Armor
  • 1142 Armor
  • 1177 Armor
  • 1211 Armor
  • 1246 Armor
  • 1281 Armor
  • 1315 Armor
  • 1350 Armor
  • 1384 Armor
  • 1419 Armor
  • 1454 Armor
  • 1488 Armor
  • 1523 Armor
  • 1557 Armor
  • 1592 Armor
  • 1627 Armor
  • 1661 Armor
  • 1696 Armor
  • 1731 Armor
Boundless Vitality
Grants 28 Max Health per stage.
Add to champion bar to activate.
  • 28 Max Health
  • 56 Max Health
  • 84 Max Health
  • 112 Max Health
  • 140 Max Health
  • 168 Max Health
  • 196 Max Health
  • 224 Max Health
  • 252 Max Health
  • 280 Max Health
  • 308 Max Health
  • 336 Max Health
  • 364 Max Health
  • 392 Max Health
  • 420 Max Health
  • 448 Max Health
  • 476 Max Health
  • 504 Max Health
  • 532 Max Health
  • 560 Max Health
  • 588 Max Health
  • 616 Max Health
  • 644 Max Health
  • 672 Max Health
  • 700 Max Health
  • 728 Max Health
  • 756 Max Health
  • 784 Max Health
  • 812 Max Health
  • 840 Max Health
  • 868 Max Health
  • 896 Max Health
  • 924 Max Health
  • 952 Max Health
  • 980 Max Health
  • 1008 Max Health
  • 1036 Max Health
  • 1064 Max Health
  • 1092 Max Health
  • 1120 Max Health
  • 1148 Max Health
  • 1176 Max Health
  • 1204 Max Health
  • 1232 Max Health
  • 1260 Max Health
  • 1288 Max Health
  • 1316 Max Health
  • 1344 Max Health
  • 1372 Max Health
  • 1400 Max Health

Summary used CP: 0

Craft 0

Out of Sight
Reduces the radius you can be detected while Sneaking by 1 meter per stage.
  • 1 meter
  • 2 meters
  • 3 meters
Friends in Low Places
Removes 1000 gold from your bounty once per day when committing a crime where bounty is added.

You must be level 50 for this passive to activate, and your current bounty must be at or greater than 1000 gold.
Add to champion bar to activate.
  • Removes 1000 gold from your bounty once per day when committing a crime where bounty is added. You must be level 50 for this passive to activate, and your current bounty must be at or greater than 1000 gold.
Fade Away
Escaping from a Guard wipes 25% of your current Heat, but not Bounty.
Add to champion bar to activate.
  • Escaping from a Guard wipes 25% of your current Heat, but not Bounty.
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Add to champion bar to activate.
  • Increases the chance to get higher-quality loot when pickpocketing.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for 5 seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Add to champion bar to activate.
  • When you kill an enemy with Blade of Woe, you become invisible for 5 seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Master Gatherer
Reduces the time it takes to harvest by 10% per stage.
Add to champion bar to activate.
  • 10% time reduction
  • 20% time reduction
  • 30% time reduction
  • 40% time reduction
  • 50% time reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Add to champion bar to activate.
  • Increase the quality of items you find in treasure chests.
Steadfast Enchantment
Your Weapon Enchantments have a 10% chance to not consume a charge when activated per stage.
  • 10% chance
  • 20% chance
  • 30% chance
  • 40% chance
  • 50% chance
Rationer
Adds 10 minutes to the duration of any food or drink that increases your character's stats per stage.
Add to champion bar to activate.
  • 10 minutes
  • 20 minutes
  • 30 minutes
Liquid Efficiency
Whenever you use a potion or poison you have a 10% chance to not consume it.
Add to champion bar to activate.
  • Whenever you use a potion or poison you have a 10% chance to not consume it.
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Add to champion bar to activate.
  • Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Reel Technique
Decreases the time it takes for a fish to bite by 25%.
Add to champion bar to activate.
  • Decreases the time it takes for a fish to bite by 25%.
Homemaker
You have a 10% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Add to champion bar to activate.
  • You have a 10% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Wanderer
Reduces the cost of Wayshrine usage by 10% per stage.
  • 10% cost reduction
  • 20% cost reduction
  • 30% cost reduction
  • 40% cost reduction
  • 50% cost reduction
Plentiful Harvest
You have a 10% chance to gain double the yield from normal resource nodes per stage.
Add to champion bar to activate.
  • 10% chance
  • 20% chance
  • 30% chance
  • 40% chance
  • 50% chance
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Add to champion bar to activate.
  • Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Gifted Rider
Increases your Mount Speed by 2% per stage.
Add to champion bar to activate.
  • 2% Mount Speed
  • 4% Mount Speed
  • 6% Mount Speed
  • 8% Mount Speed
  • 10% Mount Speed
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Add to champion bar to activate.
  • Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Inspiration Boost
Increases your crafting inspiration gained by 10% per stage.
  • 10% increase
  • 20% increase
  • 30% increase
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by 10% per stage.
  • 10% increased gold find
  • 20% increased gold find
  • 30% increased gold find
  • 40% increased gold find
  • 50% increased gold find
Infamous
Increases the value of fenced items by 25%.
Add to champion bar to activate.
  • Increases the value of fenced items by 25%.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by 5% per stage.
  • 5% reduced penalty
  • 10% reduced penalty
  • 15% reduced penalty
  • 20% reduced penalty
  • 25% reduced penalty
Gilded Fingers
Increases your gold gained by 2% per stage.
  • 2% increased gold
  • 4% increased gold
  • 6% increased gold
  • 8% increased gold
  • 10% increased gold
Breakfall
Reduces your fall damage taken by 7% per stage.
  • 7% reduced damage
  • 14% reduced damage
  • 21% reduced damage
  • 28% reduced damage
  • 35% reduced damage
Soul Reservoir
When you resurrect yourself or another player you have a 33% chance to not consume a Soul Gem.
  • When you resurrect yourself or another player you have a 33% chance to not consume a Soul Gem.
Steed's Blessing
Increases your out of combat Movement Speed by .4% per stage.
Add to champion bar to activate.
  • 0.40% Movement Speed
  • 0.80% Movement Speed
  • 1.20% Movement Speed
  • 1.60% Movement Speed
  • 2% Movement Speed
  • 2.40% Movement Speed
  • 2.8% Movement Speed
  • 3.20% Movement Speed
  • 3.6% Movement Speed
  • 4% Movement Speed
  • 4.4% Movement Speed
  • 4.80% Movement Speed
  • 5.2% Movement Speed
  • 5.6% Movement Speed
  • 6% Movement Speed
  • 6.40% Movement Speed
  • 6.8% Movement Speed
  • 7.2% Movement Speed
  • 7.6% Movement Speed
  • 8% Movement Speed
  • 8.4% Movement Speed
  • 8.8% Movement Speed
  • 9.2% Movement Speed
  • 9.60% Movement Speed
  • 10% Movement Speed
  • 10.4% Movement Speed
  • 10.8% Movement Speed
  • 11.2% Movement Speed
  • 11.60% Movement Speed
  • 12% Movement Speed
  • 12.4% Movement Speed
  • 12.80% Movement Speed
  • 13.2% Movement Speed
  • 13.6% Movement Speed
  • 14% Movement Speed
  • 14.4% Movement Speed
  • 14.8% Movement Speed
  • 15.2% Movement Speed
  • 15.6% Movement Speed
  • 16% Movement Speed
  • 16.4% Movement Speed
  • 16.8% Movement Speed
  • 17.20% Movement Speed
  • 17.6% Movement Speed
  • 18% Movement Speed
  • 18.4% Movement Speed
  • 18.8% Movement Speed
  • 19.20% Movement Speed
  • 19.6% Movement Speed
  • 20% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by 1% per stage.
Add to champion bar to activate.
  • 1% cost reduction
  • 2% cost reduction
  • 3% cost reduction
  • 4% cost reduction
  • 5% cost reduction
  • 6% cost reduction
  • 7% cost reduction
  • 8% cost reduction
  • 9% cost reduction
  • 10% cost reduction
  • 11% cost reduction
  • 12% cost reduction
  • 13% cost reduction
  • 14% cost reduction
  • 15% cost reduction
  • 16% cost reduction
  • 17% cost reduction
  • 18% cost reduction
  • 19% cost reduction
  • 20% cost reduction
  • 21% cost reduction
  • 22% cost reduction
  • 23% cost reduction
  • 24% cost reduction
  • 25% cost reduction
  • 26% cost reduction
  • 27% cost reduction
  • 28% cost reduction
  • 29% cost reduction
  • 30% cost reduction
  • 31% cost reduction
  • 32% cost reduction
  • 33% cost reduction
  • 34% cost reduction
  • 35% cost reduction
  • 36% cost reduction
  • 37% cost reduction
  • 38% cost reduction
  • 39% cost reduction
  • 40% cost reduction
  • 41% cost reduction
  • 42% cost reduction
  • 43% cost reduction
  • 44% cost reduction
  • 45% cost reduction
  • 46% cost reduction
  • 47% cost reduction
  • 48% cost reduction
  • 49% cost reduction
  • 50% cost reduction
Professional Upkeep
Reduces the cost of repairing your armor by 1% per stage.
Add to champion bar to activate.
  • 1% cost reduction
  • 2% cost reduction
  • 3% cost reduction
  • 4% cost reduction
  • 5% cost reduction
  • 6% cost reduction
  • 7% cost reduction
  • 8% cost reduction
  • 9% cost reduction
  • 10% cost reduction
  • 11% cost reduction
  • 12% cost reduction
  • 13% cost reduction
  • 14% cost reduction
  • 15% cost reduction
  • 16% cost reduction
  • 17% cost reduction
  • 18% cost reduction
  • 19% cost reduction
  • 20% cost reduction
  • 21% cost reduction
  • 22% cost reduction
  • 23% cost reduction
  • 24% cost reduction
  • 25% cost reduction
  • 26% cost reduction
  • 27% cost reduction
  • 28% cost reduction
  • 29% cost reduction
  • 30% cost reduction
  • 31% cost reduction
  • 32% cost reduction
  • 33% cost reduction
  • 34% cost reduction
  • 35% cost reduction
  • 36% cost reduction
  • 37% cost reduction
  • 38% cost reduction
  • 39% cost reduction
  • 40% cost reduction
  • 41% cost reduction
  • 42% cost reduction
  • 43% cost reduction
  • 44% cost reduction
  • 45% cost reduction
  • 46% cost reduction
  • 47% cost reduction
  • 48% cost reduction
  • 49% cost reduction
  • 50% cost reduction

Summary used CP: 0