Russian version JSON

Vampire

ULTIMATES

  • CRIMINAL ACT

  • Transform into a monstrous creature of the night, instantly healing to full Health.

    While transformed, your Max Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls.
  • CRIMINAL ACT

  • Transform into a monstrous creature of the night, instantly healing to full Health.

    While transformed, your Max Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls.

    Bats also swarm around you and shred enemies that come close, dealing 870 Magic Damage every 1 second.

  • Bats swarm around you and deal damage to enemies that come close.
  • CRIMINAL ACT

  • Transform into a monstrous creature of the night, instantly healing to full Health.

    While transformed, your Max Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls.

    You also ascend to Vampire Stage 5, which grants all the benefits of Vampire Stage 4 with none of the drawbacks.

  • You ascend to Vampire Stage 5.

SKILLS

  • Rend an enemy, dealing 2323 Magic Damage.

    Deals up to 33% more damage based on your missing Health.
  • Rend an enemy, dealing 2323 Magic Damage.

    Deals up to 75% more damage based on your missing Health.

    After you cast this ability, you cannot be healed by allies for 5 seconds.

  • Costs Health to cast, but greatly increases the execute scaling. After casting the ability, you cannot be healed by allies for a short duration.
  • Rend an enemy, dealing 2399 Magic Damage.

    Deals up to 33% more damage based on your missing Health.

    If you use this ability while you are under 50% Health, it will always be a Critical Strike.

  • Will always be a Critical Strike if you cast it while under half Health.
  • CRIMINAL ACT

  • Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 630.

    While toggled on, the Health cost of this ability increases by 20% every second and you cannot be healed by anyone other than yourself.
  • CRIMINAL ACT

  • Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 660.

    While toggled on, the Health cost of this ability increases by 20% and Weapon and Spell Damage bonus increases by 10% every second. You also cannot be healed by anyone other than yourself.

  • The Weapon and Spell Damage bonus also increases the longer it remains toggled on.
  • CRIMINAL ACT

  • Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 630.

    While toggled on, the Health cost of this ability increases by 20% every second and you cannot be healed by anyone other than yourself.

    When you toggle this ability off, you heal for 33% of the total Health cost you spent while it was toggled on.

  • When you toggle the ability off, you heal for a portion of the Health cost you spent.
  • CRIMINAL ACT

  • Siphon away your enemies' vitality, dealing 580 Magic Damage and healing you for 23% of your missing Health every 1 second for 3 seconds.
  • CRIMINAL ACT

  • Siphon away your enemies' vitality, dealing 599 Magic Damage, healing you for 23% of your missing Health, and restoring 5% of your missing Stamina every 1 second for 3 seconds.

  • Restores a portion of your missing Stamina.
  • CRIMINAL ACT

  • Siphon away your enemies' vitality, dealing 599 Magic Damage, healing you for 23% of your missing Health, and generating 4 Ultimate every 1 second for 3 seconds.

  • Generates Ultimate.
  • Subdue enemies in front of you with your baleful gaze, stunning them for 5 seconds if they are facing your direction.

    This stun cannot be blocked.
Hypnosis
  • Subdue enemies around you with your baleful gaze, stunning them for 5 seconds if they are facing your direction.

    This stun cannot be blocked.

  • Affects all enemies around you.
Stupefy
  • Subdue enemies in front of you with your baleful gaze, stunning them for 5 seconds if they are facing your direction.

    This stun cannot be blocked.

    After the stun ends they remain stupefied, reducing their Movement Speed by 53% for 5 seconds.

  • Enemies are snared after the stun ends.
  • CRIMINAL ACT

  • Dissolve into a dark mist, reducing your damage taken by 75% for as long as you maintain the channel.

    Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Recovery stats are disabled.
  • CRIMINAL ACT

  • Dissolve into a dark mist, reducing your damage taken by 75% and granting you Major Expedition, increasing your Movement Speed by 30% for as long as you maintain the channel.

    Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Recovery stats are disabled.

  • Increases your Movement Speed.
  • CRIMINAL ACT

  • Dissolve into a bloody mist, reducing your damage taken by 75% for as long as you maintain the channel.

    While in this form you deal 398 Magic Damage every 1 second to enemies around you and heal for the damage caused.

    Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed by any other ability and your Recovery stats are disabled.

  • Deals damage to enemies around you and heals for the damage caused.

PASSIVES

  • Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time.

    Stage 1/2/3/4

    Health Recovery: -10%/-30%/-60%/-100%
    Flame Damage Taken: +5%/+8%/+13%/+20%
    Regular Ability Costs: +3%/+5%/+8%/+12%
    Vampire Ability Costs: -6%/-10%/-16%/-24%
  • Ignore the Movement Speed penalty of Sneak.

    Decreases the time it takes to enter Sneak by 50%.
  • While you are at Vampire Stage 2 or higher

  • When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by 300 for 6 seconds.
  • While you are at Vampire Stage 3 or higher

  • Reduces your damage taken by up to 30% based on your missing Health.
  • Allows you to infect another player with Noxiphilic Sanguivoria once every 7 days by returning to the Vampire ritual site.

    Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
  • While you are at Vampire Stage 4

  • Reduces the cost of Sprint by 50%.

    If you continuously Sprint for 3 seconds you automatically become invisible.