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Two Handed

ULTIMATES

  • Strike at an enemy with a vicious blow, dealing 3729 Physical Damage to them and all nearby enemies.

    This attack ignores the target's Physical Resistance, and grants you Physical and Spell Resistance equal to the amount ignored from the initial target for 8 seconds.
Onslaught
  • Strike at an enemy with a vicious blow, dealing 3728 Physical Damage to them and all nearby enemies.

    This attack ignores the target's Resistance and grants you Physical and Spell Penetration for your direct damage attacks equal to 100% of the amount ignored from the initial target for 5 seconds.

  • Now grants Penetration for your direct damage attacks rather than Resistances, but for a shorter duration.
  • Strike at an enemy with a vicious blow, dealing 3851 Physical Damage to them and all nearby enemies.

    This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored from the initial target for 8 seconds.

    You are immune to all disabling, snare, and immobilization effects for the duration.

  • You are immune to all disabling, snare, and immobilization effects for the duration.

SKILLS

  • Slam an enemy with an upward swing, dealing 2858 Physical Damage.
  • Slam an enemy with an upward swing, dealing 2953 Physical Damage and setting them Off Balance for 7 seconds.

    Hitting an enemy that is already Off Balance stuns them for 2 seconds.

    Targets that are immune to Off Balance are snared by 40% for 2 seconds.

  • Also sets the enemy Off Balance. Hitting Off Balance enemies stuns them. Enemies that are immune to Off Balance are snared.
  • Slam an enemy with an upward swing, dealing 2953 Physical Damage.

    Grants you Empower and Major Berserk for 3 seconds, increasing the damage of your Heavy Attacks against monsters by 70% and your damage done by 10%.

  • Grants you Empower and Major Berserk after casting.
  • Launch across the earth and smash an enemy, dealing 1490 Physical Damage.

    This attack is always a Critical Strike.
Stampede
  • Launch across the earth and smash an enemy, dealing 1490 Physical Damage to them and all nearby enemies. This attack is always a Critical Strike.

    After reaching your target, you sunder the ground beneath you, dealing 341 Physical Damage to all enemies in the area every 1 second for 15 seconds.

  • Increases the cost and the charge now deals damage in an area around the target, and leaves residual damage at the impact area.
  • Launch across the earth and smash an enemy, dealing 1490 Physical Damage. Deals up to 50% more damage based on the distance traveled.

    This attack is always a Critical Strike.

  • Deals more damage based on the distance traveled. Reduces the cost.
  • Focus your strength into a mighty swing, dealing 1864 Physical Damage to enemies in front of you.

    You also gain a damage shield that absorbs 1782 damage for 6 seconds.
Carve
  • Focus your strength into a mighty swing, dealing 1863 Bleed Damage to enemies in front of you, and causing them to bleed for an additional 3072 Bleed Damage over 12 seconds.

    Hitting a target that is already bleeding from this ability extends the duration by 10 seconds, up to a maximum of 32.

    You also gain a damage shield that absorbs 1782 damage for 6 seconds.

  • Converts into Bleed Damage and applies a bleed over time to enemies hit.
Brawler
  • Focus your strength into a mighty swing, dealing 1863 Physical Damage to enemies in front of you.

    You also gain a damage shield that absorbs 1840 damage for 6 seconds. Each enemy hit increases the damage shield's strength by 50%, up to 300%.

  • Damage shield now increases in strength for each enemy hit.
  • Spin around and strike an enemy down, dealing 1242 Physical Damage. Deals up to 300% more damage to enemies with less than 50% Health.
  • Spin around and strike an enemy down, dealing 1282 Physical Damage to them and all nearby enemies. Deals up to 300% more damage to enemies with less than 50% Health.

  • Now deals its damage in an area around the initial target as well.
  • Spin around and strike an enemy down, dealing 1242 Bleed Damage. Deals up to 400% more damage to enemies with less than 50% Health.

  • Converts to Bleed Damage and reduces the cost. Increases the amount of bonus damage dealt to low health targets.
  • Focus your strength and resolve to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 20 seconds.
  • Focus your strength and resolve to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 40 seconds.

    Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds.

  • Reduces the cost, increases the duration, and provides a brief immunity to snares and immobilizations.
Rally
  • Focus your strength and resolve to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 20 seconds.

    You heal for 1472 Health when Rally ends. The final heal is increased by 15% every 1 second, up to a maximum of 300%.

  • Also heals you when the effect expires.

PASSIVES

  • WITH TWO-HANDED WEAPON EQUIPPED

  • Your Light and Heavy Attacks damage up to 3 other nearby enemies for 100% of the damage inflicted to the primary target.
  • WITH A TWO-HANDED WEAPON EQUIPPED

  • Grants a bonus based on the type of weapon equipped:

    Swords increase your Weapon and Spell Damage by 258.

    Axes increase your Critical Damage done by 12%.

    Maces increase your Armor Penetration by 2974.
  • WITH TWO-HANDED WEAPON EQUIPPED

  • Reduces the Stamina cost of your Two-Handed abilities by 15%.
  • WITH TWO-HANDED WEAPON EQUIPPED

  • When you complete a fully-charged Heavy Attack, your damage done with Two Handed attacks increases by 10% for 4 seconds.
  • WITH TWO-HANDED WEAPON EQUIPPED

  • Increases your Stamina Recovery by 30% for 10 seconds after killing a target.