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Two Handed

ULTIMATES

  • Strike at an enemy with a vicious blow, dealing 3486 Physical Damage to them and all nearby enemies

    This attack ignores the target's Physical Resistance, and grants you Physical and Spell Resistance equal to the amount ignored from the initial target for 8 seconds.
Onslaught
  • Strike at an enemy with a vicious blow, dealing 3485 Physical Damage to them and all nearby enemies.

    This attack ignores the target's Resistance and grants you Physical and Spell Penetration for your Direct Damage attacks equal to 100% of the amount ignored from the initial target for 5 seconds.

  • Now grants Penetration for your direct attacks rather than Resistances, but for a shorter duration.
  • Strike at an enemy with a vicious blow, dealing 3600 Physical Damage to them and all nearby enemies.

    This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored from the initial target for 8 seconds.

    You are immune to all disabling, snare, and immobilization effects for the duration.

  • You are immune to all disabling, snare, and immobilization effects for the duration.

SKILLS

  • Slam an enemy with an upward swing, dealing 2672 Physical Damage.
  • Slam an enemy with an upward swing, dealing 2760 Physical Damage and setting them Off Balance for 7 seconds.

    Hitting an enemy that is already Off Balance stuns them for 2 seconds.

    Targets that are immune to Off Balance are snared by 40% for 2 seconds.

  • Also sets the enemy Off Balance. Hitting Off Balance enemies stuns them. Enemies that are immune to Off Balance are snared.
  • Slam an enemy with an upward swing, dealing 2760 Physical Damage.

    Grants you Empower for 3 seconds, increasing the damage of your Light and Heavy Attacks by 40%.

  • Grants you Empower after casting.
  • Launch across the earth and smash an enemy, dealing 1392 Physical Damage.

    This attack is always a Critical Strike.
Stampede
  • Launch across the earth and smash an enemy, dealing 1799 Physical Damage to them and all nearby enemies. This attack is always a Critical Strike.

    After reaching your target, you sunder the ground beneath you, dealing 490 Physical Damage to all enemies in the area every 1 second for 10 seconds.

  • The charge now deals more damage and in an area around the target, and leaves residual damage at the impact area.
  • Launch across the earth and smash an enemy, dealing 1438 Physical Damage. Deals up to 50% more damage based on the distance traveled.

    This attack is always a Critical Strike.

  • Deals more damage based on the distance traveled.
  • Focus your strength into a mighty swing, dealing 1742 Physical Damage to enemies in front of you.
Carve
  • Focus your strength into a mighty swing, dealing 1742 Bleed Damage to enemies in front of you, and causing them to bleed for an additional 1790 Bleed Damage over 10 seconds.

  • Converts into Bleed Damage and applies a bleed over time to enemies hit.
Brawler
  • Focus your strength into a mighty swing, dealing 1742 Physical Damage to enemies in front of you.

    You also gain a damage shield that absorbs 1679 damage for 6 seconds. Each enemy hit increases the damage shield's strength by 50%, up to 300%.

  • Grants a damage shield which increases in strength for each enemy hit.
  • Spin around and strike an enemy down, dealing 1161 Physical Damage. Deals up to 300% more damage to enemies with less than 50% Health.
  • Spin around and strike an enemy down, dealing 1161 Physical Damage. Deals up to 300% more damage to enemies with less than 50% Health.

    Other enemies nearby take 78% of the damage inflicted to the primary target.

  • Other enemies nearby take a percentage of the damage inflicted to the primary target.
  • Spin around and strike an enemy down, dealing 1199 Physical Damage. Deals up to 400% more damage to enemies with less than 50% Health.

  • Increases the amount of bonus damage dealt to low health targets.
  • Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 20 seconds.
  • Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 20 seconds.

    Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds.

  • Reduces the cost and provides a brief immunity to snares and immobilizations.
Rally
  • Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 20 seconds.

    You heal for 1199 Health when Rally ends. The final heal is increased by 15% every 1 second, up to a maximum of 300%.

  • Also heals you when the effect expires.

PASSIVES

  • WITH TWO-HANDED WEAPON EQUIPPED

  • Your Light and Heavy Attacks damage up to 3 other nearby enemies for 50% of the damage inflicted to the primary target.
  • WITH A TWO-HANDED WEAPON EQUIPPED

  • Grants a bonus based on the type of weapon equipped:

    Swords increase your Weapon and Spell Damage by 284.

    Axes increase your Critical Damage done by 12%.

    Maces increase your Armor Penetration by 3300.
  • WITH TWO-HANDED WEAPON EQUIPPED

  • Reduces the Stamina cost of your Two-Handed abilities by 15%.
  • WITH TWO-HANDED WEAPON EQUIPPED

  • When you complete a fully-charged Heavy Attack, your next direct damage attack used within 7 seconds deals an additional 10% damage.
  • WITH TWO-HANDED WEAPON EQUIPPED

  • Increases your Stamina Recovery by 30% for 10 seconds after killing a target.