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Restoration Staff

ULTIMATES

  • Release the rejuvenating energies of your staff to swirl around you, healing you or an ally for 2904 Health every 1 second for 5 seconds.
  • Release the rejuvenating energies of your staff to swirl around you, healing you or an ally for 2999 Health every 1 second for 5 seconds.

    When you activate this ability you automatically cast Regeneration, Blessing of Protection, and Steadfast Ward at no cost. These will update based on which morph of each ability you have taken.

  • Also automatically casts Regeneration, Blessing of Protection, and Steadfast Ward.
  • Release the rejuvenating energies of your staff to swirl around you, healing you or a nearby ally for 2904 Health every 1 second for 5 seconds.

    Any friendly target you heal gains Major Force for 8 seconds, increasing their Critical Damage by 20%.

  • Any friendly target healed gains Major Force, increasing Critical Damage dealt.

SKILLS

  • Summon restoring spirits with your staff, healing you and your allies in the target area for 386 Health and an additional 386 Health every 1 second for 8 seconds.
  • Summon restoring spirits with your staff, healing you and your allies in the target area for 580 Health and an additional 580 Health every 1 second for 12 seconds.

  • Increases the healing done and duration.
  • Summon restoring spirits with your staff, healing you and your allies in the target area for 386 Health and an additional 386 Health every 1 second for 8 seconds.

    You restore 30 Magicka every time you or an ally is healed.

  • You restore Magicka for each friendly target healed.
  • Share your staff's life-giving energy, healing you or a nearby ally for 5802 Health over 10 seconds.
  • Share your staff's life-giving energy, healing you or a nearby ally for 5988 Health over 5 seconds.

  • The heal over time is shorter, but ticks faster.
  • Share your staff's life-giving energy, healing you or up to 3 nearby allies for 5988 over 10 seconds.

  • Heals two additional targets.
  • Slam your staff down to activate its blessings, healing you and your allies in front of you for 1917 Health.

    Also grants Minor Resolve, increasing you and your allies' Physical Resistance and Spell Resistance by 2974 for 8 seconds.
  • Slam your staff down to activate its blessings, healing you and your allies in front of you for 2640 Health.

    Also grants Minor Resolve, increasing you and your allies' Physical Resistance and Spell Resistance by 2974 for 16 seconds.

  • Increases the size, healing done, and duration.
  • Slam your staff down to activate its blessings, healing you and your allies in front of you for 1916 Health.

    Also grants Minor Berserk and Minor Resolve increasing you and your allies' damage done by 5% and Physical Resistance and Spell Resistance by 2974 for 8 seconds.

  • Also grants Minor Berserk, increasing you and your allies' damage done. Cost decreases as ability ranks up.
  • Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs 2323 damage.

    The shield's strength is increased by up to 100%, depending on the severity of the target's wounds.
Ward Ally
  • Call on your staff's strength to protect you and the lowest health ally around you with a damage shield that absorbs 2399 damage.

    The shield's strength is increased by up to 100%, depending on the severity of the target's wounds.

  • Cast two shields instead of one, with one shield always on yourself.
  • Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs 2399 damage.

    The shield's strength is increased by up to 100%, depending on the severity of the target's wounds.

    While the shield persists, the target is healed for 33% of the shield's remaining strength every second.

  • Heals target based on the shield's strength every second it persists.
  • Focus your staff's power to apply Minor Lifesteal to an enemy for 24 seconds, healing you and your allies for 600 Health every 1 second when damaging them.
  • Focus your staff's power to apply Minor Lifesteal to an enemy for 30 seconds, healing you and your allies for 600 Health every 1 second when damaging them.

    Also applies Minor Magickasteal to the enemy for 30 seconds, causing you and your allies to restore 168 Magicka every 1 second when damaging them.

  • Also applies Minor Magickasteal to the enemy.
  • Focus your staff's power to apply Minor Lifesteal to an enemy for 30 seconds, healing you and your allies for 600 Health every 1 second when damaging them.

    When you or an ally hits the target, they gain Minor Expedition, which increases their Movement Speed by 15% for 4 seconds.

  • Allies who hit the enemy target also gain Minor Expedition.

PASSIVES

  • WITH RESTORATION STAFF EQUIPPED

  • You gain Major Mending for 3 seconds after completing a fully-charged Heavy Attack, increasing your healing done by 16%.

    You also heal yourself or an ally near the target for 30% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
  • WITH RESTORATION STAFF EQUIPPED

  • Increases your healing by 15% on allies under 30% Health.
  • WITH RESTORATION STAFF EQUIPPED

  • Your fully-charged Heavy Attacks restore 30% more Magicka.
  • WITH RESTORATION STAFF EQUIPPED

  • Restores 540 Magicka when you block a spell.
  • WITH RESTORATION STAFF EQUIPPED

  • Increases healing with Restoration Staff spells by 5%.