Dual Wield
ULTIMATES
- Slash enemies in front of you, causing them to bleed for 6960 Bleed Damage over 8 seconds and healing you for 50% of the damage done.
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Rend

- Slash enemies in front of you, causing them to bleed for 12942 Bleed Damage over 16 seconds and healing you for 50% of the damage done.
- Increases the duration.
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Thrive in Chaos

- Slash enemies in front of you, causing them to bleed for 6965 Bleed Damage over 8 seconds and healing you for 50% of the damage done.
Each enemy hit increases your damage done by 6% for the duration. This effect can stack up to 6 times. - Converts into a conal attack. Each enemy hit increases your damage done.
SKILLS
- Flood an enemy with steel, battering them with four consecutive attacks that each deal 667 Physical Damage.
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Rapid Strikes

- Flood an enemy with steel, battering them with four consecutive attacks that each deal 689 Physical Damage.
Each hit increases the damage of the subsequent hit by 5%. - Reduces the cost and each hit increases the damage of the subsequent hit.
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Bloodthirst

- Flood an enemy with steel, battering them with four consecutive attacks that each deal 689 Bleed Damage and heal you for 33% of the damage caused.
- Converts into Bleed Damage and heals you for a percentage of the damage caused.
- Slice an enemy with both weapons to cause deep lacerations, dealing 580 Bleed Damage with each weapon and causing them to bleed for an additional 3470 Bleed Damage over 20 seconds.
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Rending Slashes

- Slice an enemy with both weapons to cause deep lacerations, dealing 718 Bleed Damage with each weapon and causing them to bleed for an additional 3470 Bleed Damage over 20 seconds.
Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect.
You also reduce their Movement Speed by 30% for 4 seconds. - Increases the initial damage, applies the Hemorrhaging status effect, and reduces the enemy's Movement Speed.
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Blood Craze

- Slice an enemy with both weapons to cause deep lacerations, dealing 580 Bleed Damage with each weapon and causing them to bleed for an additional 3470 Bleed Damage over 20 seconds.
You heal for 358 Health anytime this ability deals damage. - Whenever an enemy is damaged from the attack you are healed.
- Launch yourself into a lethal spin, dealing 1742 Physical Damage to nearby enemies.
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Whirling Blades

- Launch yourself into a lethal spin, dealing 1799 Physical Damage to nearby enemies. Deals up to 100% more damage to enemies with less than 50% Health.
- Ability deals more damage the less Health enemies have.
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Steel Tornado

- Launch yourself into a lethal spin, releasing a flurry of blades around you that deals 1742 Physical Damage to nearby enemies.
- Increases the radius. Reduces cost as ability ranks up.
- Envelop yourself in a protective cloak of razors, gaining Major Evasion for 20 seconds, reducing damage from area attacks by 20%.
Every 2 seconds the shrapnel will pulse, dealing 421 Physical Damage to all enemies within 5 meters.
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Quick Cloak

- Envelop yourself in a protective cloak of razors, gaining Major Evasion for 30 seconds, reducing damage from area attacks by 20%.
Every 2 seconds the shrapnel will pulse, dealing 422 Physical Damage to all enemies within 5 meters.
You also gain Major Expedition for 4 seconds, increasing your Movement Speed by 30%. - Increases duration and grants Major Expedition for a short duration after casting.
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Deadly Cloak

- Envelop yourself in a protective cloak of razors, gaining Major Evasion for 20 seconds, reducing damage from area attacks by 20%.
Every 2 seconds the shrapnel will pulse, dealing 566 Physical Damage to all enemies within 5 meters. - Increases the damage done.
- Fire a secret dagger from your sleeve at an enemy, dealing 1392 Physical Damage and granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds.
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for 3 seconds.
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Shrouded Daggers

- Fire a secret dagger from your sleeve that bounces up to 3 times to nearby enemies, dealing 1799 Physical Damage per hit.
If enemies hit are casting they are interrupted, set Off Balance, and stunned for 3 seconds.
You also gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds. - Increases the damage, and the dagger now bounces up to a total of three times.
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Flying Blade

- Fire a secret dagger from your sleeve at an enemy, dealing 1438 Physical Damage and marking them for 5 seconds.
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for 3 seconds.
Reactivating this ability on them allows you to jump to a marked enemy free of cost, dealing 2160 Physical Damage.
Casting grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 40 seconds. - Casting the ability again against the same target causes you to jump to them. Extends the duration of Major Brutality and Sorcery.
PASSIVES
- WHILE DUAL WIELDING
- Increases damage with Dual Wield abilities by 20% against enemies with under 25% Health.
- WHILE DUAL WIELDING
- Increases Weapon and Spell Damage by 6% of off-hand weapon's damage.
- WHILE DUAL WIELDING
- Reduces the Stamina cost of Dual Wield abilities by 15%.
- WHILE USING DUAL WIELD ATTACKS
- Gives you a 15% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
- WHILE DUAL WIELDING
- Grants a bonus based on the type of weapon equipped:
Each axe increases your Critical Damage done by 6%.
Each mace increases your Offensive Penetration by 1487.
Each sword increases your Weapon and Spell Damage by 129.
Each dagger increases your Critical Chance rating by 657.