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Dual Wield

ULTIMATES

  • Slash enemies in front of you, causing them to bleed for 7450 Bleed Damage over 8 seconds and healing you for 60% of the damage done.

    Each tick applies the Hemorrhaging status effect.
Rend
  • Slash enemies in front of you, causing them to bleed for 13851 Bleed Damage over 16 seconds and healing you for 60% of the damage done.

    Each tick applies the Hemorrhaging status effect.

  • Increases the duration.
  • Slash enemies in front of you, causing them to bleed for 7450 Bleed Damage over 8 seconds and healing you for 60% of the damage done.

    Each enemy hit increases your damage done by 6% for 8.6 seconds. This effect can stack up to 6 times.

    Each tick applies the Hemorrhaging status effect.

  • Converts into a conal attack. Each enemy hit increases your damage done.

SKILLS

  • Flood an enemy with steel, battering them with four consecutive attacks that each deal 713 Physical Damage.
  • Flood an enemy with steel, battering them with four consecutive attacks that each deal 737 Physical Damage.

    Each hit increases the damage of the subsequent hit by 5%.

  • Reduces the cost and each hit increases the damage of the subsequent hit.
  • Flood an enemy with steel, battering them with four consecutive attacks that each deal 737 Bleed Damage and heal you for 40% of the damage caused.

  • Converts into Bleed Damage and heals you for a percentage of the damage caused.
  • Slice an enemy with both weapons to cause deep lacerations, dealing 620 Bleed Damage with each weapon and causing them to bleed for an additional 3710 Bleed Damage over 20 seconds.
  • Slice an enemy with both weapons to cause deep lacerations, dealing 768 Bleed Damage with each weapon and causing them to bleed for an additional 3710 Bleed Damage over 20 seconds.

    Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect.

    You also reduce their Movement Speed by 30% for 4 seconds.

  • Increases the initial damage, applies the Hemorrhaging status effect, and reduces the enemy's Movement Speed.
  • Slice an enemy with both weapons to cause deep lacerations, dealing 621 Bleed Damage with each weapon and causing them to bleed for an additional 3710 Bleed Damage over 20 seconds.

    You heal for 476 Health anytime this ability deals damage.

  • Whenever an enemy is damaged from the attack you are healed.
  • Launch yourself into a lethal spin, dealing 1864 Physical Damage to nearby enemies.
  • Launch yourself into a lethal spin, dealing 1924 Physical Damage to nearby enemies. Deals up to 100% more damage to enemies with less than 50% Health.

  • Ability deals more damage the less Health enemies have.
  • Launch yourself into a lethal spin, releasing a flurry of blades around you that deals 1863 Physical Damage to nearby enemies.

  • Increases the radius. Reduces cost as ability ranks up.
  • Envelop yourself in a protective cloak of razors, gaining Major Evasion for 20 seconds, reducing damage from area attacks by 20%.

    Every 2 seconds the shrapnel will pulse, dealing 451 Physical Damage to all enemies within 5 meters.
  • Envelop yourself in a protective cloak of razors, gaining Major Evasion for 30 seconds, reducing damage from area attacks by 20%.

    Every 2 seconds the shrapnel will pulse, dealing 451 Physical Damage to all enemies within 5 meters.

    You also gain Major Expedition for 4 seconds, increasing your Movement Speed by 30%.

  • Increases duration and grants Major Expedition for a short duration after casting.
  • Envelop yourself in a protective cloak of razors, gaining Major Evasion for 20 seconds, reducing damage from area attacks by 20%.

    Every 2 seconds the shrapnel will pulse, dealing 606 Physical Damage to all enemies within 5 meters.

  • Increases the damage done.
  • Fire a secret dagger from your sleeve at an enemy, dealing 1490 Physical Damage and granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds.

    If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for 3 seconds.
  • Fire a secret dagger from your sleeve that bounces up to 3 times to nearby enemies, dealing 1924 Physical Damage per hit.

    If enemies hit are casting they are interrupted, set Off Balance, and stunned for 3 seconds.

    You also gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds.

  • Increases the damage, and the dagger now bounces up to a total of three times.
  • Fire a secret dagger from your sleeve at an enemy, dealing 1539 Physical Damage and marking them for 5 seconds.

    If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for 3 seconds.

    Reactivating this ability on them allows you to jump to a marked enemy free of cost, dealing 2309 Physical Damage.

    Casting grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 40 seconds.

  • Casting the ability again against the same target causes you to jump to them. Extends the duration of Major Brutality and Sorcery.

PASSIVES

  • WHILE DUAL WIELDING

  • Increases damage with Dual Wield abilities by 20% against enemies with under 25% Health.
  • WHILE DUAL WIELDING

  • Increases Weapon and Spell Damage by 6% of off-hand weapon's damage.
  • WHILE DUAL WIELDING

  • Reduces the Stamina cost of Dual Wield abilities by 15%.
  • WHILE USING DUAL WIELD ATTACKS

  • Gives you a 15% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
  • WHILE DUAL WIELDING

  • Grants a bonus based on the type of weapon equipped:

    Each axe increases your Critical Damage done by 6%.

    Each mace increases your Offensive Penetration by 1487.

    Each sword increases your Weapon and Spell Damage by 129.

    Each dagger increases your Critical Chance rating by 657.