Russian version JSON

Dual Wield

ULTIMATES

  • Slash enemies in front of you, causing them to bleed for 6960 Bleed Damage over 8 seconds and healing you for 50% of the damage done.
Rend
  • Slash enemies in front of you, causing them to bleed for 12942 Bleed Damage over 16 seconds and healing you for 50% of the damage done.

  • Increases the duration.
  • Slash enemies in front of you, causing them to bleed for 6965 Bleed Damage over 8 seconds and healing you for 50% of the damage done.

    Each enemy hit increases your damage done by 6% for the duration. This effect can stack up to 6 times.

  • Converts into a conal attack. Each enemy hit increases your damage done.

SKILLS

  • Flood an enemy with steel, battering them with five consecutive attacks that each deal 332 Physical Damage.

    The final hit deals 300% more damage.
  • Flood an enemy with steel, battering them with five consecutive attacks that each deal 343 Physical Damage. Each hit increases the damage of the subsequent hit by 3%.

    The final hit deals 300% more damage.

  • Each hit increases the damage of the subsequent hit.
  • Flood an enemy with steel, battering them with five consecutive attacks that each deal 333 Bleed Damage.

    The final hit deals 300% more damage and heals you for 63% of the damage caused.

  • Converts into Bleed Damage and heals you for a percentage of the damage caused by the final hit.
  • Slice an enemy with both weapons to cause deep lacerations, dealing 580 Bleed Damage with each weapon and causing them to bleed for an additional 2310 Bleed Damage over 10 seconds.
  • Slice an enemy with both weapons to cause deep lacerations, dealing 718 Bleed Damage with each weapon and causing them to bleed for an additional 2315 Bleed Damage over 10 seconds.

    You also reduce their Movement Speed by 30% for 4 seconds.

  • Increases the initial damage and reduces the enemy's Movement Speed.
  • Slice an enemy with both weapons to cause deep lacerations, dealing 580 Bleed Damage with each weapon and causing them to bleed for an additional 2315 Bleed Damage over 10 seconds.

    You also heal for 2390 Health over the duration.

  • Also heals you while active.
  • Launch yourself into a lethal spin, dealing 1742 Physical Damage to nearby enemies.
  • Launch yourself into a lethal spin, dealing 1799 Physical Damage to nearby enemies. Deals up to 100% more damage to enemies with less than 50% Health.

  • Ability deals more damage the less Health enemies have.
  • Launch yourself into a lethal spin, releasing a flurry of blades around you that deals 1742 Physical Damage to nearby enemies.

  • Increases the radius. Reduces cost as ability ranks up.
  • Envelop yourself in a protective cloak of razors, gaining Major Evasion for 10 seconds, reducing damage from area attacks by 20%.

    Every 2 seconds the shrapnel will pulse, dealing 395 Physical Damage to all enemies within 5 meters.
  • Envelop yourself in a protective cloak of razors, gaining Major Evasion for 14 seconds, reducing damage from area attacks by 20%.

    Every 2 seconds the shrapnel will pulse, dealing 395 Physical Damage to all enemies within 5 meters.

    You also gain Major Expedition for 4 seconds, increasing your Movement Speed by 30%.

  • Increases duration and grants Major Expedition for a short duration after casting.
  • Envelop yourself in a protective cloak of razors, gaining Major Evasion for 10 seconds, reducing damage from area attacks by 20%.

    Every 2 seconds the shrapnel will pulse, dealing 817 Physical Damage to all enemies within 5 meters.

  • Doubles the damage.
  • Fire a secret dagger from your sleeve at an enemy, dealing 1392 Physical Damage and granting you Major Brutality, increasing your Weapon Damage by 20% for 20 seconds.

    If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for 3 seconds.
  • Fire a secret dagger from your sleeve that bounces up to 3 times to nearby enemies, dealing 1799 Physical Damage per hit.

    If enemies hit are casting they are interrupted, set Off Balance, and stunned for 3 seconds.

    You also gain Major Brutality, increasing your Weapon Damage by 20% for 20 seconds.

  • Increases the damage, and the dagger now bounces up to a total of three times.
  • Fire a secret dagger from your sleeve at an enemy, dealing 1438 Physical Damage and marking them for 5 seconds.

    If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for 3 seconds.

    While an enemy is marked, reactivating this ability on them allows you to jump to them, dealing 1438 Physical Damage and grants you Major Brutality, increasing your Weapon Damage by 20% for 40 seconds.

  • Reactivate a second time to jump to the enemy, damaging them and granting you Major Brutality.

PASSIVES

  • WHILE DUAL WIELDING

  • Increases damage with Dual Wield abilities by 20% against enemies with under 25% Health.
  • WHILE DUAL WIELDING

  • Increases Weapon and Spell Damage by 6% of off-hand weapon's damage.
  • WHILE DUAL WIELDING

  • Reduces the Stamina cost of Dual Wield abilities by 15%.
  • WHILE USING DUAL WIELD ATTACKS

  • Gives you a 15% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
  • WHILE DUAL WIELDING

  • Grants a bonus based on the type of weapon equipped:

    Each axe increases your Critical Damage done by 4%.

    Each mace increases your Armor Penetration by 1650.

    Each sword increases your Weapon and Spell Damage by 142.

    Each dagger increases your Critical Chance rating by 812.