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Destruction Staff

ULTIMATES

  • Create a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing 1864 Magic Damage every 1 second for 7 seconds.
  • Create a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing 2406 Magic Damage every 1 second for 7 seconds.

    Fiery Rage increases the damage by 15%.

    Icy Rage immobilizes enemies hit for 3 seconds.

    Thunderous Rage increases the duration by 2 seconds.

  • Increases the damage and gains a new effect depending on your staff type.
  • Create a cataclysmic storm above you that builds for 2 seconds then lays waste to all enemies nearby, dealing 1925 Magic Damage every 1 second for 7 seconds.

  • The storm is cast above you instead, and follows you wherever you move.

SKILLS

  • Focus all the elemental energies with your staff and blast an enemy for 744 Flame Damage, 744 Frost Damage, and 744 Shock Damage.
  • Focus all the elemental energies with your staff and blast an enemy for 744 Flame Damage, 744 Frost Damage, and 744 Shock Damage.

    Enemies hit while casting are interrupted, set Off Balance, and stunned for 3 seconds.

  • Interrupts spells, putting the caster Off Balance. Reduces cost as ability ranks up.
  • Focus all the elemental energies with your staff and blast an enemy for 744 Flame Damage, 744 Frost Damage, and 744 Shock Damage.

    Up to 2 nearby enemies will take
    2568 Magic Damage if they were already afflicted with a status effect.

  • Damages nearby enemies if they are under the effects of a status effect.
  • Slam your staff down to create an elemental barrier in front of you, dealing 300 Magic Damage to enemies in the target area every 1 second.

    Wall of Fire deals additional damage to Burning enemies.

    Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields.

    Wall of Storms sets Concussed enemies Off Balance.
  • Create an unstable elemental barrier in front of you, dealing 300 Magic Damage to enemies in the target area every 1 second before exploding for an additional 1282 Magic Damage.

    Unstable Wall of Fire deals additional damage to Burning enemies.

    Unstable Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields.

    Unstable Wall of Storms sets Concussed enemies Off Balance.

  • The wall explodes when it expires, dealing additional damage.
  • Slam your staff down to create an elemental barrier in front of you, dealing 300 Magic Damage to enemies in the target area every 1 second.

    Blockade of Fire deals additional damage to Burning enemies.

    Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields.

    Blockade of Storms sets Concussed enemies Off Balance.

  • Increases the size and duration of the wall.
  • Devastate an enemy with an enhanced charge from your staff, dealing 1242 Magic Damage and an additional 3710 Magic Damage over 20 seconds.

    The initial hit always applies the element's status effect.
  • Devastate an enemy with an enhanced charge from your staff, dealing 1242 Magic Damage.

    The initial hit always applies the element's status effect.

    Flame Clench also knocks the enemy back.

    Frost Clench deals less damage, has increased range, applies Major Maim, immobilizes, and taunts the enemy.

    Shock Clench converts the attack into an area of effect explosion.

  • Converts the damage over time into a new effect based on your staff type.
  • Devastate an enemy with an enhanced charge from your staff, dealing 1242 Magic Damage and an additional 3710 Magic Damage over 20 seconds.

    The initial hit always applies the element's status effect.

  • Increases the range. Reduces the cost as the ability ranks up.
  • Send the elements to sap an enemy's defenses and afflict them with Major Breach for 30 seconds, reducing their Physical and Spell Resistance by 5948.
  • Send the elements to sap an enemy's defenses and afflict them with Major Breach for 30 seconds, reducing their Physical and Spell Resistance by 5948.

    Every 7.5 seconds the enemy is afflicted with the Burning, Chilled, and Concussion status effect.

  • Applies each elemental status effect periodically while active and increases the range.
  • Send the elements to sap an enemy's defenses and afflict them with Major Breach for 1 minute, reducing their Physical and Spell Resistance by 5948.

    Also applies Minor Magickasteal to the enemy for 1 minute, causing you and your allies to restore 168 Magicka every 1 second when damaging them.

  • Also applies Minor Magickasteal to the enemy and greatly increases the duration.
  • Release a surge of elemental energy, dealing 1864 Magic Damage to nearby enemies.

    Fire Impulse hits Burning enemies with Impulse Afterburn, which deals more damage based on their missing Health.

    Frost Impulse also provides Minor Protection.

    Shock Impulse's damage increases based on the number of enemies hit.
  • Release a surge of elemental energy, dealing 1924 Magic Damage to enemies at the target location.

    Fire Ring hits Burning enemies with Ring Afterburn, which deals more damage based on their missing Health.

    Frost Ring also provides Minor Protection.

    Shock Ring's damage increases based on the number of enemies hit.

  • Deals damage at a target location instead of around you.
Pulsar
  • Release a surge of elemental energy, dealing 1863 Magic Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by 10% for 10 seconds.

    Flame Pulsar hits Burning enemies with Pulsar Afterburn, which deals more damage based on their missing Health.

    Frost Pulsar also provides Minor Protection.

    Storm Pulsar's damage increases based on the number of enemies hit.

  • Applies Minor Mangle to non-boss enemies, reducing their Max Health. Triples the innate chance to apply the respective status effect.

PASSIVES

  • With Destruction Staff Equipped

  • Fully-charged Inferno Staff Heavy Attacks deal an additional 4800 Flame Damage over 20 seconds.

    Fully-charged Lightning Staff Heavy Attacks damage nearby enemies for 100% of the damage done.

    Fully-charged Ice Staff Heavy Attacks grant you a damage shield that absorbs 5926 damage. This effect scales off your Max Health.

    While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
  • With Destruction Staff Equipped

  • Your Destruction Staff abilities ignore 2974 of the enemy's Spell Resistance.
  • With Destruction Staff Equipped

  • Increases your chance to apply status effects by 100%.
  • With Destruction Staff Equipped

  • Inferno Staves increases your damage done with damage over time and Status Effects by 12%.

    Lightning Staves increases your damage done with direct damage and channeled effects by 12%.

    Equipping an Ice Staff reduces the cost of blocking by 36% and increases the amount of damage you block by 20%.
  • With Destruction Staff Equipped

  • When you kill an enemy with a Destruction Staff ability, you restore 3600 Magicka.

    When you absorb damage using a Destruction Staff Damage Shield, you restore 1800 Magicka. This effect can occur once every 10 seconds.