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Animal Companions

ULTIMATES

  • Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing 717 Magic Damage, and sometimes swipes all enemies in front of it, dealing 2875 Magic Damage and stunning them for 2 seconds.

    Once summoned you can activate Guardian's Wrath for 77 Ultimate, causing the grizzly to maul an enemy for 3253 Magic Damage. Deals 100% more damage to enemies below 25% Health.
  • Rouse a grizzly to fight by your side. The grizzly swipes an enemy, dealing 741 Magic Damage, and sometimes swipes all enemies in front of it, dealing 2970 Magic Damage and stunning them for 2 seconds.

    Once summoned you can activate Guardian's Wrath for 77 Ultimate, causing the grizzly to maul an enemy for 3360 Magic Damage. Deals 100% more damage to enemies below 25% Health.

    The grizzly respawns when killed, once per minute.

  • The grizzly instantly respawns when it dies.
  • Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing 778 Physical Damage, and sometimes swipes all enemies in front of it, dealing 3120 Physical Damage and stunning them for 2 seconds.

    Once summoned you can activate Guardian's Savagery for 77 Ultimate, causing the grizzly to maul an enemy for 3528 Physical Damage. Deals 100% more damage to enemies below 25% Health.

  • Increases the damage and converts it into Physical Damage.

SKILLS

  • Command a cliff racer to dive bomb an enemy, dealing 2090 Magic Damage.

    If you are more than 7 meters away from the target, you set them Off Balance for 7 seconds.
  • Command a cliff racer to dive bomb an enemy, dealing 2091 Bleed Damage.

    If you are more than 7 meters away from the target, you set them Off Balance for 7 seconds. If the enemy is already Off Balance, the cliff racer rips through them, causing them to bleed for 2149 Bleed Damage over 7 seconds. This effect can stack.

  • Converts into a Stamina ability that deals Bleed Damage. If the enemy is already Off Balance, the attack causes them to bleed over time.
  • Command a cliff racer to dive bomb an enemy, dealing 2160 Magic Damage.

    If you are more than 7 meters away from the target, you set them Off Balance for 7 seconds.

    Deals up to 15% more damage based on how far away the enemy is.

  • Deals more damage based on how far away the enemy is.
  • Stir a group of shalk that attack after 3 seconds, dealing 3137 Magic Damage to enemies in front of you.
  • Stir a group of shalk that attack after 3 seconds, dealing 3240 Poison Damage to enemies in front of you.

    After the shalk complete their attack, they burrow again for 3 seconds and then resurface again, dealing 3240 Poison Damage to enemies in front of you.

  • Converts to a Stamina ability and deals Poison Damage. The shalk burrow after attacking, and attack again after a delay.
  • Stir a group of shalk that attack after 3 seconds, dealing 3240 Magic Damage to enemies in front of you.

    Enemies damaged are afflicted with Major Breach, reducing their Physical and Spell Resistance by 5948 for 6 seconds.

  • Applies Major Breach to enemies hit, reducing their Physical and Spell Resistance.
  • Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing 3480 Magic Damage over 10 seconds.

    The fetcherflies rip through the enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by 5%.
  • Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing 3594 Magic Damage over 10 seconds.

    Every second cast of this ability deals 50% increased damage.

    The fetcherflies rip through the enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by 5%.

  • Every second cast deals increased damage.
  • Unleash a swarm of fetcherflies to relentlessly attack an enemy, causing them to bleed for 3594 Bleed Damage over 10 seconds.

    The fetcherflies rip through the original enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by 5%.

    Enemies near the carrier take 398 Bleed Damage every 2 seconds for the duration.

  • Converts into a Stamina ability that deals bleed damage. Deals additional damage to nearby enemies of the affected target.
  • Call a betty netch to your side, which grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 22 seconds.

    Every 5 seconds, the netch removes 1 negative effect from you.
  • Call a betty netch to your side, which restores 4416 Magicka to you over 25 seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%.

    Every 5 seconds, the netch removes 1 negative effect from you.

  • Restores Magicka every second while active.
  • Call a bull netch to your side, which restores 4416 Stamina to you over 25 seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%.

    Every 5 seconds, the netch removes 1 negative effect from you.

  • Restores Stamina every second while active.
  • Invoke the spirit of agility to gain Major Expedition for 6 seconds, increasing your Movement Speed by 30%.
  • Invoke the spirit of agility to gain Major Expedition for 6 seconds, increasing your Movement Speed by 30%.

    While slotted gain Minor Evasion, reducing damage from area attacks by 10%.

  • Grants Minor Evasion.
  • Invoke the spirit of agility to gain Major Expedition 6 seconds, increasing your Movement Speed by 30%.

    While slotted gain Minor Berserk, increasing your damage done by 5%.

  • Grants Minor Berserk.

PASSIVES

  • Anytime one of your Animal Companion skills end, you are healed for 1260 Health.
  • When you cast an Animal Companions ability while you are in combat, you generate 4 Ultimate. This effect can occur once every 8 seconds.
  • Increases your Magicka and Stamina recovery by 12% if an Animal Companion ability is slotted.
  • Increases your damage done by 2% for each Animal Companion ability slotted.

    Current Bonus: 0%.