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Animal Companions

ULTIMATES

  • Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing 620 Magic Damage, and sometimes swipes all enemies in front of it, dealing 2485 Magic Damage and stunning them for 2 seconds.

    Once summoned you can activate Guardian's Wrath for 75 Ultimate, causing the grizzly to maul an enemy for 3480 Magic Damage. Deals 100% more damage to enemies below 25% Health.
  • Rouse a grizzly to fight by your side. The grizzly swipes an enemy, dealing 641 Magic Damage, and sometimes swipes all enemies in front of it, dealing 2568 Magic Damage and stunning them for 2 seconds.

    Once summoned you can activate Guardian's Wrath for 75 Ultimate, causing the grizzly to maul an enemy for 3594 Magic Damage. Deals 150% more damage to enemies below 25% Health.

    The grizzly respawns when killed, once per minute.

  • The grizzly instantly respawns when it dies. Increases the amount of bonus damage dealt to low Health targets.
  • Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing 705 Bleed Damage, and sometimes swipes all enemies in front of it, dealing 2824 Bleed Damage and stunning them for 2 seconds.

    Once summoned you can activate Guardian's Savagery for 75 Ultimate, to maul an enemy for 3954 Bleed Damage. Deals 100% more damage to enemies below 25% Health.

    The damage has a higher chance to apply the Hemorrhaging status effect.

  • The bear now deals Bleed Damage, and has a quintuple chance of applying the Hemorrhaging status effect.

SKILLS

  • Command a cliff racer to dive bomb an enemy, dealing 2236 Magic Damage.

    If you are more than 7 meters away from the target, you set them Off Balance for 7 seconds.
  • Command a cliff racer to dive bomb an enemy, dealing 2236 Bleed Damage immediately and then causing them to bleed for 2300 Bleed Damage over 10 seconds.

    If you are more than 7 meters away from the target, you set them Off Balance for 7 seconds.

  • Converts into a Stamina ability and deals Bleed Damage, and applies a damage over time to enemies hit.
  • Command a cliff racer to dive bomb an enemy, dealing 2309 Magic Damage.

    If you are more than 7 meters away from the target, you set them Off Balance for 7 seconds.

    After dealing damage you increase your Weapon and Spell Damage by 100 for 10 seconds, which quadruples after damaging Off Balance enemies.

  • Increases your Weapon and Spell Damage after dealing damage, which increases when hitting Off Balance targets.
  • Stir a group of shalk that attack after 3 seconds, dealing 2684 Magic Damage to enemies in front of you.

    After the shalk complete their attack, they burrow underground for 6 seconds and then resurface again, dealing 3729 Magic Damage to enemies in front of you.
  • Stir a group of shalk that attack after 3 seconds, dealing 2772 Poison Damage to enemies in front of you.

    After the shalk complete their attack, they burrow underground for 3 seconds and then resurface again, dealing 2772 Poison Damage to enemies in front of you.

  • Converts to a Stamina ability and deals Poison Damage. Reduces the cost and time it takes for the ability to deal damage, but the second hit no longer deals increased damage.
  • Stir a group of shalk that attack after 3 seconds, dealing 2772 Magic Damage to enemies in front of you.

    After the shalk complete their attack, they burrow underground for 6 seconds and then resurface again, dealing 3851 Magic Damage to enemies in front of you.

    Enemies damaged are afflicted with Major and Minor Breach, reducing their Physical and Spell Resistance by 5948 and 2974 for 10 seconds.

  • Applies Major and Minor Breach to enemies hit, reducing their Physical and Spell Resistance.
  • Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing 4961 Magic Damage over 20 seconds.

    The fetcherflies rip through the enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by 5%.
  • Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing 5115 Magic Damage over 20 seconds.

    Every second cast of this ability deals 60% increased damage.

    The fetcherflies rip through the enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by 5%.

  • Every second cast deals increased damage.
  • Unleash a swarm of fetcherflies to relentlessly attack an enemy, causing them to bleed for 5115 Bleed Damage over 20 seconds.

    The fetcherflies rip through the original enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by 5%.

    Enemies near the carrier take 465 Bleed Damage every 2 seconds for the duration.

    You can only have one Growing Swarm active at a time.

  • Converts into a Stamina ability and deals Bleed Damage. Deals additional damage to nearby enemies of the affected target, but limits the cast to one at a time.
  • Call a betty netch to your side, which grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 22 seconds.

    Every 5 seconds, the netch removes 1 negative effect from you.
  • Call a betty netch to your side, which restores 4416 Magicka to you over 25 seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%.

    Every 5 seconds, the netch removes 1 negative effect from you.

  • Restores Magicka every second while active.
  • Call a bull netch to your side, which restores 4416 Stamina to you over 25 seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%.

    Every 5 seconds, the netch removes 1 negative effect from you.

  • Restores Stamina every second while active.
  • Invoke the spirit of agility to gain Major Expedition for 6 seconds, increasing your Movement Speed by 30%.

    Gain immunity to snares and immobilizations for 4 seconds.
  • Invoke the spirit of agility to gain Major Expedition for 6 seconds, increasing your Movement Speed by 30%.

    Gain immunity to snares and immobilizations for 4 seconds.

    While slotted you gain Minor Evasion, reducing damage from area attacks by 10%.

  • Passively grants Minor Evasion while slotted.
  • Invoke the spirit of agility to gain Major Expedition for 6 seconds, increasing your Movement Speed by 30%.

    Gain immunity to snares and immobilizations for 4 seconds.

    While slotted you gain Minor Berserk, increasing your damage done by 5%.

  • Passively grants Minor Berserk while slotted.

PASSIVES

  • Anytime one of your Animal Companion skills end, you are healed for 1512 Health.
  • When you cast an Animal Companions ability while you are in combat, you generate 4 Ultimate. This effect can occur once every 8 seconds.
  • Increases your Magicka and Stamina recovery by 12% if an Animal Companion ability is slotted.
  • Increases your Critical Damage by 4% for each Animal Companion ability slotted.