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Restoring Light

ULTIMATES

  • Channel the grace of the gods, healing you and nearby allies for 2787 Health every 1 second for 4 seconds.

    You cannot move while channeling, but you gain immunity to all disabling effects.
  • Channel the grace of the gods, healing you and nearby allies for 2788 Health every 1 second for 4 seconds.

    Gain Major Protection, reducing damage you take by 10% for 10 seconds.

    You cannot move while channeling, but you gain immunity to all disabling effects.

  • Gain Major Protection after casting, reducing your damage taken.
  • Channel the grace of the gods, healing you and nearby allies for 2788 Health every 1 second for 8 seconds.

    You cannot move while channeling, but you gain immunity to all disabling effects.

  • Increases the duration of the channel.

SKILLS

  • Beacon your inner light, healing yourself or a wounded ally in front of you for 3486 Health.
  • Beacon your inner light, healing yourself or a wounded ally in front of you for 3485 Health.

    Healing anyone who is below 75% Health restores 18% of the ability's cost every 2 seconds over 6 seconds as Magicka.

  • Refunds part of the ability's cost when used to heal an injured target.
  • Beacon your inner light, healing yourself or a wounded ally in front of you for 3485 Health.

    Also heals one other injured target for 1199 Health.

  • Heals a second target for one third the amount.
  • Focus your spiritual devotion, healing you and nearby allies for 2613 Health.
  • Focus your spiritual devotion, healing you and nearby allies for 2614 Health.

    You heal a single ally outside this ability's radius for an additional 2700 Health.

  • You heal a single ally outside the ability's radius.
  • Focus your spiritual devotion, healing you and nearby allies for 2614 Health.

    Affected targets gain Minor Expedition, increasing their movement speed by 15% for 5 seconds.

  • Healed allies gain Minor Expedition for a short duration.
  • Champion the cause of divine glory to apply Minor Magickasteal to all enemies around you for 20 seconds, causing you and your allies to restore 168 Magicka every 1 second when damaging them.

    While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 15%.
  • Champion the cause of divine glory to apply Minor Magickasteal to all enemies around you for 20 seconds, causing you and your allies to restore 168 Magicka every 1 second when damaging them.

    While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 15%.

  • Increases the radius.
  • Consecrate the souls of the fallen, healing you and your allies for 3000 Health and restoring 3000 Stamina to you for each corpse nearby.

    While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 15%.

  • No longer applies Minor Magickasteal on activation, instead you consume corpses to restore Health and Stamina.
  • Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately and healing you and nearby allies for 745 every 2 seconds for 12 seconds.

    Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 1886 Health.

    This ability scales with your highest offensive stats.
  • Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately. While in the area, enemies take 770 Magic Damage every 2 seconds for 12 seconds which increases by 5% per tick.

    Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 1886 Health.

    This ability scales with your highest offensive stats.

  • The area now harms enemies who enter it, rather than healing allies. Damage increases over duration.
  • Exalt in the sacred light of the Aedra, cleansing up to 5 harmful effects from yourself immediately and healing you and nearby allies for 746 Health every 2 seconds for 24 seconds.

    Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 1886 Health.

    This ability scales with your highest offensive stats.

  • Increases the duration and the amount of harmful effects cleansed from yourself.
  • Create a rune of celestial protection and gain Major Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance by 5948.

    Standing within the rune heals you for 743 Health every 1 second, which scales off your Max Health.
  • Create a rune of celestial protection and gain Major Resolve for 25 seconds, increasing your Physical Resistance and Spell Resistance by 5948. You also recover 242 Magicka every 1 second over the duration.

    Standing within the rune heals you for 743 Health every 1 second, which scales off your Max Health.

  • Increases the duration and causes you to restore Magicka over the duration.
  • Create a rune of celestial protection and gain Major Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance by 5948. You also recover 242 Stamina every 1 second over the duration.

    Standing within the rune heals you for 959 Health every 1 second, which scales off your Max Health.

  • Increases the healing done and causes you to restore Stamina over the duration.

PASSIVES

  • Increases the healing effects from your Restoring Light abilities by up to 12%, in proportion to the severity of the target's wounds.
  • While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your healing done by 8%.

    Also increases the amount of damage you can block by 10% for the duration.
  • When you heal an ally under 50% Health with a Restoring Light ability, you grant them 2 Ultimate.

    While you are channeling Rite of Passage, you gain 33000 Physical and Spell Resistance.
  • Increases resurrection speed by 20%.

    Resurrected allies return with 100% more Health.

    Gives you a 50% chance to fill an empty Soul Gem after each successful resurrection.