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Aedric Spear

ULTIMATES

  • Swing your Aedric spear around with holy vengeance, dealing 2485 Magic Damage to all nearby enemies and an additional 1242 Magic Damage every 2 seconds for 6 seconds.
  • Swing your Aedric spear around with holy vengeance, dealing 2568 Physical Damage to all nearby enemies and an additional 1242 Physical Damage every 2 seconds for 10 seconds. The duration is extended by 2 seconds for each enemy hit.

  • Deals Physical Damage and increases the duration, which further increases for each enemy hit.
  • Swing your Aedric spear around with holy vengeance, dealing 2568 Magic Damage to all nearby enemies and an additional 1242 Magic Damage every 2 seconds for 6 seconds.

    Enemies in your path will be hit for 60% more damage.

  • Deals additional damage to enemies in front of you.

SKILLS

  • Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 951 Magic Damage to the closest enemy and 495 Magic Damage to all other enemies.

    Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds.
  • Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 983 Physical Damage to the closest enemy and 641 Physical Damage to all other enemies.

    Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds.

    Activating this ability grants you Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20% for 10 seconds.

  • Converts into a Stamina ability and deals Physical Damage. Grants you Major Brutality and Sorcery after casting and increases the damage done of the area of effect.
  • Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 983 Magic Damage to the closest enemy and 512 Magic Damage to all other enemies.

    Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds.

    You heal for 40% of the damage done with this ability.

  • You heal for a percentage of the damage done.
  • Hurl your spear at an enemy with godlike strength, dealing 1490 Magic Damage and knocking them back 8 meters.

    This ability ignores the enemy's Resistances and cannot be blocked.
  • Hurl your spear at an enemy with godlike strength, dealing 1539 Magic Damage and knocking them back 8 meters.

    This ability ignores the enemy's Resistances and cannot be blocked.

    The spear deals an additional 2% damage for every 1 meter you are away from the target, up to a maximum of 40%.

  • Deals additional damage based on the distance the spear travels.
  • Hurl your spear at an enemy with godlike strength, dealing 1490 Physical Damage and stunning them for 4 seconds.

    This ability ignores the enemy's Resistances and cannot be blocked.

  • Converts into a Stamina ability and deals Physical Damage. Stuns the enemy for longer instead of knocking back.
  • Charge with your divine lance to impale an enemy, dealing 1490 Magic Damage and gaining Major Protection for 4 seconds, reducing your damage taken by 10%.

    If the enemy hit is casting, they are interrupted, set Off Balance, and stunned for 3 seconds.
  • Charge with your divine lance to impale all enemies in the area, dealing 1924 Magic Damage and gaining Major Protection for 10 seconds, reducing your damage taken by 10%.

    Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 3 seconds.

  • Deals increased damage and interrupts all enemies near the point of impact. Increases duration of Major Protection.
  • Charge with your divine lance to impale an enemy, dealing 1539 Magic Damage and gaining Major Protection for 4 seconds, reducing your damage taken by 10%.

    Enemies hit are stunned for 3 seconds, set Off Balance, and if they were casting, they are interrupted.

  • Always stuns the enemy and sets them Off Balance, regardless if they are casting.
  • Send your spear into the heavens to bring down a shower of divine wrath, dealing 1864 Magic Damage to enemies in the area and an additional 144 Magic Damage every 1 second for 10 seconds.

    An ally near the spear can activate the Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher.
  • Send your spear into the heavens to bring down a shower of divine wrath, dealing 1863 Magic Damage to enemies in the area and an additional 144 Magic Damage every 1 second for 10 seconds.

    An ally near the spear can activate the Holy Shards synergy, which restores 3960 Magicka and Stamina.

  • The synergy grants both Magicka and Stamina instead of whichever is lowest. Reduces cost as the ability ranks up.
  • Send your spear into the heavens to bring down a shower of divine wrath, dealing 2502 Magic Damage to enemies in the area and an additional 194 Magic Damage every 1 second for 10 seconds.

    An ally near the spear can activate the Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher.

  • Increases the damage dealt.
  • Surround yourself with solar rays, granting a damage shield that absorbs up to 5388 damage for 6 seconds. This portion of the ability scales off your Max Health.

    Nearby enemies take 1864 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 4%.
  • Surround yourself with solar rays, granting a damage shield that absorbs up to 5388 damage for 6 seconds. This portion of the ability scales off your Max Health.

    Nearby enemies take 1863 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 20%.

  • Has reduced cost, and the shield is strengthened further for each enemy hit.
  • Surround yourself with solar rays, granting a damage shield that absorbs up to 5388 damage for 6 seconds. This portion of the ability scales off your Max Health.

    Each nearby enemy increases the shield's strength by 4% when the shield is activated.

    When the shield expires it explodes outward, dealing 30% of all damage absorbed as Magic Damage to nearby enemies.

  • No longer deals damage to enemies on activation, instead deals damage when shield expires based on the amount it absorbed, and increases the radius.

PASSIVES

  • WITH AN AEDRIC SPEAR ABILITY SLOTTED

  • Increases your Critical Damage by 10%.

    Increases your damage done to blocking targets by 10%.
  • WHEN ACTIVATING AN AEDRIC SPEAR ABILITY

  • Gain Minor Protection for 6 seconds, reducing damage taken by 5%.
  • When you deal damage you generate a stack of Burning Light for 3 seconds. After reaching 4 stacks, you deal 961 Magic Damage to your target. This effect can stack once every half second and scales off your highest offensive stats.
  • Increases your Weapon and Spell Damage by 6% and Physical and Spell Resistance by 1320.