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Storm Calling

ULTIMATES

  • Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities.

    Light Attacks become lightning bolts, dealing 2323 Shock Damage to an enemy up to 28 meters away.

    Heavy Attacks blast enemies in a 4 x 6 area for 2090 Shock Damage.

    Attacks deplete Ultimate until you run out, or the ability is toggled off.
  • Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities.

    Light Attacks become lightning bolts, dealing 2640 Shock Damage to an enemy up to 32 meters away.

    Heavy Attacks blast enemies in a 6 x 8 area for 2375 Shock Damage.

    Attacks deplete Ultimate until you run out, or the ability is toggled off.

  • Increase range of Light Attacks and radius of Heavy Attacks. Increases damage.
  • Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Each attack restores 1161 Magicka.

    Light Attacks become lightning bolts, dealing 2399 Shock Damage to an enemy up to 28 meters away.

    Heavy Attacks blast enemies in a 4 x 6 area for 2160 Shock Damage.

    Attacks deplete Ultimate until you run out, or the ability is toggled off.

  • Light and Heavy Attacks restore Magicka.

SKILLS

  • Call down lightning to strike an enemy, dealing 870 Shock Damage.

    If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 3195 Shock Damage to them and 695 Shock Damage to other enemies nearby.
  • Call down lightning to strike an enemy, dealing 871 Shock Damage.

    If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 3195 Shock Damage to them and 1438 Shock Damage to other enemies nearby.

  • Increases the damage dealt to other enemies nearby.
  • Call down lightning to strike an enemy, dealing 871 Shock Damage.

    If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 3195 Shock Damage to them and 696 Shock Damage to other enemies nearby.

    If any enemy is killed within 5 seconds of being hit with this ability, you restore 4860 Magicka.

  • Restores Magicka if the target dies after this ability dealt damage to them.
  • Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing 230 Shock Damage every 1 second for 15 seconds.

    While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948.
Hurricane
  • Manifest yourself as pure air, buffeting nearby enemies with wind dealing 238 Physical Damage every 1 second for 15 seconds. The winds grow in damage and size, increasing up to 150% more damage and up to 9 meters in size.

    While in this form you gain Major Resolve and Minor Expedition, increasing your Physical and Spell Resistance by 5948 and your Movement Speed by 15%.

  • Converts into a Stamina ability and deals Physical Damage. Increases in size and damage the longer it is active. Grants Minor Expedition while active, increasing your Movement Speed.
  • Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing 238 Shock Damage every 1 second for 23 seconds.

    While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948.

    Activating this grants Major Expedition for a brief period, increasing your Movement Speed 30% for 4 seconds.

  • Increases the duration, and you gain Major Expedition for brief period after activation, increasing your Movement Speed.
  • Create a nexus of storm energy at the target location, dealing 347 Shock Damage to enemies in the area every 1 second for 10 seconds.

    An ally standing within the nexus can activate the Conduit synergy, dealing 2249 Shock Damage to enemies around them.
  • Create a nexus of storm energy at the target location, dealing 347 Shock Damage to enemies in the area every 1 second for 14 seconds.

    An ally standing within the nexus can activate the Conduit synergy, dealing 2249 Shock Damage to enemies around them.

  • Increases the duration.
  • Create a nexus of storm energy at the target location, dealing 431 Shock Damage to enemies in the area every 1 second for 10 seconds.

    An ally standing within the nexus can activate the Conduit synergy, dealing 2249 Shock Damage to enemies around them.

  • Increases the radius and damage.
  • Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 33 seconds.

    While active, dealing Critical Damage heals you for 2550 Health. This effect can occur once every 1 second.
  • Invoke Meridia's name to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 33 seconds.

    While active, activating a Critical heal causes the ability to heal you and your allies around you for 2550 Health. This effect can occur once every 3 seconds.

  • The heal now heals in an area around you but with a longer cooldown, and only triggers off Critical healing.
  • Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 33 seconds.

    While active, dealing Critical Damage heals you for 3300 Health. This effect can occur once every 1 second.

  • Increases the healing.
  • Transform yourself into pure energy and flash forward, stunning enemies near your final location for 3 seconds.

    This effect cannot be blocked.

    Casting again within 4 seconds costs 33% more Magicka.
Streak
  • Transform yourself into pure energy and flash forward, dealing 1438 Shock Damage to enemies in your wake and stunning them for 3 seconds.

    This effect cannot be blocked.

    Casting again within 4 seconds costs 33% more Magicka.

    This ability scales with your highest offensive stats.

  • You also stun enemies behind you, damaging them based on your highest stats.
  • Transform yourself into pure energy and flash forward. After reaching your location, you become immune to snare and immobilize effects for 2 seconds. A ball of lightning is created at this location as well, which absorbs incoming projectiles for 3 seconds.

    Casting again within 4 seconds costs 33% more Magicka.

  • Absorbs projectiles. Grants brief snare and immobilization immunity after casting. No longer stuns enemies.

PASSIVES

  • Increases your Magicka Recovery by 10%.
  • Increases your Physical and Shock Damage by 5%.
  • Increases your damage done against enemies by 1% for every 10% current Health they have.
  • Increases your Weapon and Spell Damage by 2% for each Sorcerer ability slotted.

    Current bonus: 0%.