Russian version JSON

Dark Magic

ULTIMATES

  • Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area.

    Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.
  • Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area.

    Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.

    The globe also damages enemies for 1038 Magic Damage every 1 second.

  • The globe also damages enemies standing inside it.
  • Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area.

    Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.

    The globe also heals you and your allies for 1038 Health every 1 second.

  • The globe also heals you and your allies standing inside it.

SKILLS

  • Conjure dark crystals to bombard an enemy, dealing 2404 Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less.
  • Encase your weapon in dark crystals for 4 seconds, causing your next Light or Heavy Attack to deal an additional 2323 Physical Damage and reducing the target's Armor by 1000 for 5 seconds.

    After casting, your next non-Ultimate ability used within 3 seconds costs 10% less.

  • Converts the ability into an instant cast Stamina ability, which causes your next Light or Heavy Attack to deal bonus Physical Damage and reduce the enemy's Armor.
  • Conjure dark crystals to bombard an enemy, dealing 2483 Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less.

    Casting a Magicka ability has a 35% chance of causing your next Crystal Fragments to be instant, deal 66% more damage, and cost 50% less Magicka.

  • Casting Magicka abilities has a chance to make your next Crystal Fragments instant, deal more damage, and cost less.
  • Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds.

    If no enemies are immobilized, you restore 2936 Magicka.
  • Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds.

    The shards deal 1799 Magic Damage when the effect ends.

    If no enemies are immobilized, you restore 2752 Magicka.

  • Deals damage when effect ends.
  • Call forth Daedric shards from the earth to immobilize enemies in front of you for 6 seconds.

    If no enemies are immobilized, you restore 2752 Magicka.

    Hitting an enemy grants you Major Vitality, increasing your healing received by 16% for 2 seconds plus 1 extra second per enemy in the area, up to a maximum of 6 enemies.

  • Gain Major Vitality, increasing healing received. Increases immobilize duration as the ability ranks up.
  • Imprison enemy in a constricting sphere of dark magic, after a short duration they are stunned for 3 seconds.

    This stun cannot be blocked.
Rune Cage
  • Imprison enemy in a constricting sphere of dark magic, after a short duration they are stunned for 3 seconds. Deals 1799 Magic Damage if the stun lasts the full duration.

    This stun cannot be blocked.

  • Deals damage when effect completes.
  • Place a rune of protection on yourself for 2 minutes. While active, the next enemy to attack you is imprisoned in a constricting sphere of dark magic, stunning them after a short delay for 3 seconds.

    This stun cannot be blocked.

  • Cast spell on self, stunning the next enemy who attacks you.
  • Bargain with darkness to restore 8090 Health and 3600 Magicka instantly, and an additional 2400 Magicka over 20 seconds.
Dark Deal
  • Bargain with darkness to restore 8090 Health and 3600 Stamina instantly, and an additional 2400 Stamina over 20 seconds.

  • Reduces the cost and converts Magicka into Health and Stamina instead.
  • Bargain with darkness to restore 8090 Health and 3600 Magicka instantly, and an additional 2400 Magicka over 20 seconds.

  • Has reduced cost.
  • Surprise your foes by placing 3 volatile Daedric mines around you, which take 3 seconds to arm and last for 30 seconds.

    When a mine is triggered it explodes, dealing 2479 Magic Damage and immobilizing the enemy for 2 seconds.
  • Surprise your foes by placing 3 volatile Daedric mines at a target location, which arm instantly and last for 30 seconds.

    When a mine is triggered it explodes, dealing 2559 Magic Damage and immobilizing the enemy for 2 seconds.

  • You place the mines at a target location instead of around you. The mines arm instantly.
  • Surprise your foes by placing 5 volatile Daedric mines around you, which take 3 seconds to arm and last for 30 seconds.

    When a mine is triggered it explodes, dealing 2559 Magic Damage and immobilizing the enemy for 2 seconds.

  • You place 5 mines around you instead of 3.

PASSIVES

  • Reduces the Health, Magicka, and Stamina costs of your abilities by 6%.
  • When you hit an enemy with a directly applied Dark Magic ability, you heal for 1600.

    This effect scales off your Max Health and can occur once every 0.5 seconds.
  • After blocking an attack, your next Health, Magicka, or Stamina ability costs 15% less.
  • When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical rating by 1314 for 20 seconds.