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Assassination

ULTIMATES

  • Ravage an enemy with a swift strike, dealing 3977 Magic Damage and causing them to take 20% more damage from your attacks for 8 seconds.
  • Ravage an enemy with a swift strike, dealing 4108 Disease Damage and causing them to take 20% more damage from your attacks for 8 seconds.

    If cast with 120 or more Ultimate, you instead deal 4519 Disease Damage, stun the enemy for 3 seconds, and increase the duration of the damage taken effect to 12 seconds.

  • Deals Disease Damage. Improves the ability significantly if cast with more Ultimate.
  • Ravage an enemy with a spinning attack, dealing 3977 Magic Damage and increasing your damage against them by 20% for 8 seconds.

    Also afflicts the enemy with Major Defile, reducing their healing received and damage shield strength by 12%.

    While slotted on either bar, any time you kill an enemy you gain 10 Ultimate.

  • Also afflicts the enemy with Major Defile. While slotted on either bar, gain Ultimate whenever you kill an enemy.

SKILLS

  • Thrust a magic blade with lethal precision to stab an enemy, dealing 1242 Magic Damage. Deals 300% more damage to enemies below 25% Health.
  • Thrust a caustic blade with lethal precision to stab an enemy, dealing 1242 Disease Damage. Deals up to 400% more damage to enemies with less than 50% Health.

    Heals you for 2946 if the enemy dies within 2 seconds of being struck.

  • Converts into a Stamina ability, deals Disease Damage, and now scales linearly based on missing Health rather than a flat value. Also heals you if the target dies within two seconds of use.
Impale
  • Throw a magic blade with lethal precision to strike an enemy, dealing 1242 Magic Damage. Deals 330% more damage to enemies below 25% Health.

  • Allows you to use the ability at range and increases the execute multiplier.
  • Flash through the shadows and ambush an enemy, dealing 1490 Magic Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
Lotus Fan
  • Flash through the shadows and ambush an enemy, dealing 1490 Magic Damage.

    After teleporting you unleash a fan of knives, dealing an additional 3590 Magic Damage over 20 seconds to the target and nearby enemies.

    All enemies hit are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.

  • Targets in an area around the enemy take damage and are afflicted with Minor Vulnerability.
Ambush
  • Flash through the shadows and ambush an enemy, dealing 1539 Physical Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.

    Also grants you Empower and Minor Berserk for 10 seconds, increasing the damage of your Heavy Attacks against monsters by 70% and your damage done by 5%.

  • Converts to a Stamina ability and deals Physical Damage. Also grants you Empower and Minor Berserk.
  • Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for 20 seconds.

    While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.
Mirage
  • Surround yourself in a phantasmic aura to gain Major Evasion and Minor Resolve, reducing damage from area attacks by 20% and increasing your Physical and Spell Resistance by 2974 for 20 seconds.

    While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.

  • Grants Minor Resolve, increasing your Physical and Spell Resistance. Reduces the cost as the ability ranks up.
  • Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for 20 seconds.

    Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds.

    While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.

  • Grants snare and immobilization immunity for a short duration.
  • Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 20 seconds.

    When a marked enemy dies, you heal to full Health.

    You can only have one Mark Target active at a time.
  • Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 1 minute.

    You can detect marked enemies even if they use stealth or invisibility for 3 seconds. When a marked enemy dies, you heal to full Health.

    You can only have one Piercing Mark active at a time.

  • Ability has an increased duration, and you can see the target if they use stealth or invisibility.
  • Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 20 seconds.

    When a marked enemy dies, you heal to full Health and gain Major Berserk, increasing your damage done by 10% for 10 seconds.

    You can only have one Reaper's Mark active at a time.

  • If the marked enemy dies, you gain Major Berserk, increasing your damage done.
  • When slotted on either bar, you focus with lethal intent, causing your Light and Heavy Attacks to generate a stack of Grim Focus, increasing your Weapon and Spell Damage by 60 up to 5 times. Fully-charged Heavy Attacks grant two stacks.

    When at full stacks, you can consume them all to fire a spectral arrow to deal 4473 Magic Damage, and heal for 40% of the damage dealt if you are within melee range.
  • When slotted on either bar, you focus with lethal intent, causing your Light and Heavy Attacks to generate a stack of Relentless Focus, increasing your Weapon and Spell Damage by 80 up to 5 times. Fully-charged Heavy Attacks grant two stacks.

    When at full stacks, you can consume them all to fire a spectral arrow to deal 4474 Disease Damage, and heal for 40% of the damage dealt if you are within melee range.

  • Converts into a Stamina ability and deals Disease Damage. Increases the amount of Weapon and Spell Damage each stack grants, and reduces the cost.
  • When slotted on either bar, you focus with lethal intent, causing your Light and Heavy Attacks to generate a stack of Merciless Resolve, increasing your Weapon and Spell Damage by 60 up to 5 times. Fully-charged Heavy Attacks grant two stacks.

    When at full stacks, you can consume them all to fire a spectral arrow to deal 5084 Magic Damage, and heal for 60% of the damage dealt if you are within melee range.

  • Increases the damage and healing of the spectral arrow.

PASSIVES

  • Increases your Physical and Spell Penetration against enemies you are flanking by 2974.

    Increases the duration of the stun from Sneak by 100%.
  • When an enemy dies within 2 seconds of being damaged by you, you restore 1000 Magicka and Stamina.
  • Increases your Weapon and Spell Critical ratings by 438 for each Assassination ability slotted.
  • WITH AN ASSASSINATION ABILITY SLOTTED

  • Increases your Critical Damage by 10%.

    Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by 1314 for 20 seconds.