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Assassination

ULTIMATES

  • Ravage an enemy with a swift strike, dealing 3716 Magic Damage and causing them to take 20% more damage from your attacks for 6 seconds.
  • Ravage an enemy with a swift strike, dealing 3718 Disease Damage and causing them to take 20% more damage from your attacks for 6 seconds.

    If cast with 120 or more Ultimate, the enemy is stunned for 3 seconds.

    While slotted you gain Reave, which restores 100 Magicka and Stamina when you deal damage with a Light or Heavy Attack on an enemy with a negative effect active on them.

  • Deals Disease Damage. If cast with higher Ultimate, stuns the target. While slotted, your Light and Heavy Attacks restore resources if the enemy has a negative effect active.
  • Ravage an enemy with a spinning attack, dealing 3718 Magic Damage and increasing your damage against them by 20% for 6 seconds.

    Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by 16%.

    While slotted, any time you kill an enemy you gain 10 Ultimate.

  • Also afflicts the enemy with Major Defile, reducing their Healing Received. While slotted, any time you kill an enemy you gain Ultimate.

SKILLS

  • Thrust a magic blade with lethal precision to stab an enemy, dealing 1161 Magic Damage. Deals 300% more damage to enemies below 25% Health.
  • Thrust a caustic blade with lethal precision to stab an enemy, dealing 1161 Disease Damage. Deals 300% more damage to enemies below 25% Health.

    Heals you for 3305 if the enemy dies within 2 seconds of being struck. This portion of the ability scales off your Max Health.

  • Converts into a Stamina ability and deals Disease Damage. Also heals you if the target dies within two seconds of use.
Impale
  • Throw a magic blade with lethal precision to strike an enemy, dealing 1161 Magic Damage. Deals 300% more damage to enemies below 25% Health.

  • Allows you to use the ability at range.
  • Flash through the shadows and ambush an enemy, dealing 1392 Magic Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
Lotus Fan
  • Flash through the shadows and ambush an enemy, dealing 1393 Magic Damage.

    After teleporting you unleash a fan of knives, dealing an additional 2155 Magic Damage over 10 seconds to the target and nearby enemies.

    All enemies hit are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.

  • Targets in an area around the enemy take damage and are afflicted with Minor Vulnerability.
Ambush
  • Flash through the shadows and ambush an enemy, dealing 1438 Physical Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.

    Also grants you Empower for 3 seconds, increasing the damage of your Light and Heavy Attacks by 40%.

  • Converts to a Stamina ability, and grants you Empower.
  • Surround yourself in a phantasmic aura to gain Major Evasion, decreasing damage from area attacks by 20% for 26 seconds.
Mirage
  • Surround yourself in a phantasmic aura to gain Major Evasion and Minor Resolve, reducing damage from area attacks by 20% and increasing your Physical and Spell Resistance by 2974 for 26 seconds.

  • Grants Minor Resolve, increasing your Physical and Spell Resistance.
  • Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for 26 seconds.

    Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds.

  • Grants snare and immobilization immunity for a short duration.
  • Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 20 seconds.

    When a marked enemy dies, you heal for 6611. This portion of the ability scales off your Max Health.

    You can only have one Mark Target active at a time.
  • Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 30 seconds.

    You can detect marked enemies even if they use stealth or invisibility for 3 seconds. When a marked enemy dies, you heal for 4958. This portion of the ability scales off your Max Health.

    You can only have one Piercing Mark active at a time.

  • Ability has an increased duration, and you can see the target if they use stealth or invisibility.
  • Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 20 seconds.

    When a marked enemy dies, you heal for 10243, and you gain Major Berserk, increasing your damage done by 10% for 5 seconds. This portion of the ability scales off your Max Health.

    You can only have one Reaper's Mark active at a time.

  • If the marked enemy dies, you heal for more and gain Major Berserk, increasing your damage done.
  • Focus your senses for 40 seconds, increasing your Critical Damage and Healing by 2% with every Light or Heavy Attack, up to 5 times.

    While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Will, allowing you to fire a spectral arrow for half cost to deal 4182 Magic Damage, and healing for 33% of the damage dealt if you are within melee range.
  • Focus your senses for 1 minute, increasing your Critical Damage and Healing by 2% with every Light or Heavy Attack, up to 5 times.

    While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Scourge, allowing you to fire a spectral arrow for half cost that deals 4321 Disease Damage, and heals for 33% of the damage dealt if you are within melee range.

  • Converts into a Stamina ability and deals Disease Damage. Increases duration.
  • Focus your senses for 40 seconds, increasing your Critical Damage and Healing by 2% with every Light or Heavy Attack, up to 5 times.

    While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Will, allowing you to fire a spectral arrow for half cost that deals 4752 Magic Damage, and heals for 50% of the damage dealt if you are within melee range.

  • The spectral bow does more damage and heals for more.

PASSIVES

  • Increases your Physical and Spell Penetration against enemies you are flanking by 2974.

    Increases the duration of the stun from Sneak by 100%.
  • When an enemy dies within 2 seconds of being damaged by you, you restore 1000 Magicka and Stamina.
  • Increases your Weapon and Spell Critical ratings by 438 for each Assassination ability slotted.

    Current bonus: 0.
  • WITH AN ASSASSINATION ABILITY SLOTTED

  • Increases your Critical Damage by 10%.

    Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by 1314 for 20 seconds.