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Living Death

ULTIMATES

  • Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location.
  • Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location.

    You restore 5300 Magicka and Stamina for each ally you attempt to resurrect.

  • You restore Magicka and Stamina for each ally you attempt to resurrect.
  • Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location.

    You consume up to 3 other corpses in the area and summon a Blastbones for each corpse consumed.

  • You consume other corpses in the area and summon Blastbones.

SKILLS

  • Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 3486 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 8%.
  • Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 3600 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 8%.

    You grant the target Spell and Physical Resistance equal to half the amount healed for 3 seconds.

  • Grant resistances to the target equal to half the amount healed.
  • Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 3600 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 8%.

    Consumes a corpse near you when cast to heal a second target.

  • Consumes a corpse to heal a second target.
  • Embrace the power of death, removing up to 2 negative effects from yourself.

    While slotted, the cost of all your abilities are reduced by 3%.
  • Embrace the power of death, removing up to 2 negative effects from yourself and restoring 515 Magicka and Stamina for each negative effect removed.

    While slotted, the cost of all your abilities are reduced by 3%.

  • You restore Magicka and Stamina for each negative effect removed.
Hexproof
  • Embrace the power of death, removing up to 4 negative effects from yourself.

    While slotted, the cost of all your abilities are reduced by 3%.

  • Increases the amount of negative effects removed.
  • Release residual fragments of fallen souls at the target location, healing you and your allies for 2323 Health.

    Consumes a corpse on cast to continue to heal you and your allies in the area for 2310 Health over 5 seconds.
  • Release residual fragments of fallen souls at the target location, healing you and your allies for 2399 Health.

    Consumes a corpse on cast to immediately remove up 3 negative effects and continue to heal you and your allies in the area for 2310 Health over 5 seconds.

  • Consuming a corpse also removes negative effects.
  • Release residual fragments of fallen souls at the target location, healing you and your allies for 2399 Health.

    Consumes a corpse on cast to continue to heal you and your allies in the area for 2310 Health over 5 seconds. You can consume up to 5 additional corpses on cast, with each corpse extending the duration of the heal over time by 5 seconds.

  • Can consume multiple corpses to increase the duration of the heal over time.
  • CRIMINAL ACT

  • Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 1327 Health.

    Creates a corpse on death.
  • CRIMINAL ACT

  • Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 1370 Health.

    While active, 10% of the damage you take is transferred to the spirit instead.

    Creates a corpse on death.

  • Some of the damage you take is transferred to the spirit instead.
  • CRIMINAL ACT

  • Conjure a ghostly spirit to do your bidding and stay by your side for 8 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 2742 Health.

    Creates a corpse on death.

  • The spirit heals for twice the amount, but lasts half as long and costs half as much.
  • Siphon the last remnants of life from a corpse, healing for 5476 Health over 12 seconds to yourself and all allies between you and the corpse. This ability scales off your highest offensive stats.

    While slotted, your healing done is increased by 3%.
  • Siphon the last remnants of life from a corpse, healing for 5544 Health over 12 seconds to yourself, all allies around you, and all allies between you and the corpse. This ability scales off your highest offensive stats.

    While slotted, your healing done is increased by 3%.

  • Also heals allies in a radius around you.
  • Siphon the last remnants of life from a corpse, healing for 5550 Health over 12 seconds to yourself and all allies between you and the corpse. This portion of the ability scales off your highest offensive stats.

    You also restore 1295 Stamina over 12 seconds while siphoning the corpse.

    While slotted, your healing done is increased by 3%.

  • You restore Stamina while siphoning the corpse.

PASSIVES

  • While you have a negative effect on you, your healing done is increased by 8%.
  • While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to 20% in proportion to the severity of the target's wounds.
  • When you use an ability on a corpse, you generate 10 Ultimate. This effect can occur once every 16 seconds.
  • While you have a Blastbones, Skeletal Mage, or Spirit Mender active, your Magicka and Stamina Recovery is increased by 200.