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Grave Lord

ULTIMATES

  • CRIMINAL ACT

  • Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 3313 Frost Damage with each smash.

    Dealing damage applies Major Vulnerability to any enemy hit for 12 seconds, increasing their damage taken by 10%.
  • CRIMINAL ACT

  • Unleash a pestilent Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 3423, 3594, and 3774 Disease Damage with the first, second, and third smash.

    Dealing damage applies the Diseased status effect and Major Vulnerability to any enemy hit for 12 seconds, increasing their damage taken by 10%.

  • Deals Disease Damage. The Colossus deals more damage with each smash and always applies the Diseased status effect.
  • CRIMINAL ACT

  • Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 3314 Frost Damage with each smash. The final smash stuns all enemies hit for 4 seconds.

    Dealing damage applies Major Vulnerability to any enemy hit for 17 seconds, increasing their damage taken by 10%.

  • Increases the duration of Major Vulnerability and the final smash stuns all enemies hit.

SKILLS

  • Lob an explosive skull at an enemy, dealing 2236 Flame Damage.

    Every third cast of this ability deals 50% increased damage.
  • Lob an explosive skull at an enemy, dealing 2309 Poison Damage.

    Every third cast of this ability deals 50% increased damage.

    While slotted, casting any Necromancer ability while you are in combat will count towards the third cast.

  • Converts into a Stamina ability and deals Poison Damage. Casting any Necromancer ability counts towards the third cast.
  • Lob an explosive skull at an enemy, dealing 2309 Flame Damage.

    Every third cast of this ability deals 50% increased damage and will bounce up to 2 times to other nearby enemies.

  • The third cast of the skull will bounce to other nearby enemies.
  • CRIMINAL ACT

  • While in combat, summon a skeleton from the ground after 2.5 seconds. The skeleton leaps to you, sacrificing the fallen soul within and enhancing your necromantic energies for 10 seconds, increasing your damage done with class abilities and damage over time effects by 15%.

    Creates a corpse on death.
  • CRIMINAL ACT

  • Summon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3851 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%.

    Creates a corpse on death.

  • Converts into a Stamina ability that deals Disease Damage to enemies instead of empowering you. Applies Major Defile and the Diseased status effect to enemies hit.
  • CRIMINAL ACT

  • While in combat, summon a skeleton from the ground after 2.5 seconds. The skeleton leaps to you, sacrificing the fallen soul within and mastering your necromantic energies for 20 seconds, increasing your damage done with class abilities and damage over time effects by 15%. While active, your third cast of Flame Skull deals its damage in an area and creates a corpse near the enemy.

    Creates a corpse on death.

  • Increases the duration. While active, your third Flame Skull deals damage in an area and creates a corpse.
  • Desecrate the ground at the target location, dealing 3300 Frost Damage over 10 seconds.

    Consumes a corpse on cast to deal 30% more damage.

    An ally standing in the graveyard can activate the Grave Robber synergy, dealing 2406 Frost Damage to enemies in the area and healing for the damage done.
  • Desecrate the ground at the target location, dealing 3399 Frost Damage over 10 seconds and applying Major Breach to enemies within, reducing their Physical and Spell Resistance by 5948.

    Consumes a corpse on cast to deal 30% more damage.

    An ally standing in the graveyard can activate the Grave Robber synergy, dealing 2406 Frost Damage to enemies in the area and healing for the damage done.

  • Applies Major Breach to enemies in the area, reducing their Physical and Spell Resistance.
  • Desecrate the ground at the target location, dealing 3399 Frost Damage over 10 seconds.

    Consumes a corpse on cast to deal 30% more damage.

    You or an ally standing in the graveyard can activate the Grave Robber synergy, dealing 2406 Frost Damage to enemies in the area and healing for the damage done.

  • You can use your own synergy.
  • CRIMINAL ACT

  • Unearth a skeletal mage from the dirt to fight by your side for 20 seconds. The mage attacks the closest enemy every 2 seconds, dealing 495 Shock Damage.

    Creates a corpse on death.
  • CRIMINAL ACT

  • Unearth a skeletal archer from the dirt to fight by your side for 20 seconds. The archer attacks the closest enemy every 2 seconds, dealing 496 Physical Damage.

    Each time the archer deals damage, its next attack will do 15% more damage than the previous attack.

    Creates a corpse on death.

  • Converts into a Stamina ability and deals Physical Damage. The archer deals more damage with each attack.
  • CRIMINAL ACT

  • Unearth a skeletal mage from the dirt to fight by your side for 20 seconds. The mage attacks the closest enemy every 2 seconds, dealing 512 Shock Damage to them and all other enemies nearby.

    Creates a corpse on death.

  • The mage deals damage to all enemies around the initial target.
  • Violently drain the last spark of life from a corpse, dealing 4950 Shock Damage over 20 seconds to all enemies around the corpse and between you and the corpse.

    While slotted, your damage done is increased by 3%.
  • Violently drain the last spark of life from a corpse, dealing 4950 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse.

    When the siphon ends it causes the corpse to explode, dealing an additional 1924 Disease Damage to all enemies around the corpse.

    While slotted, your damage done is increased by 3%.

  • Ability now deals Disease Damage. The corpse explodes at the end of the siphon, dealing additional damage.
  • Violently drain the last spark of life from a corpse, dealing 4950 Shock Damage over 20 seconds to all enemies around the corpse and between you and the corpse.

    You also gain 150 Health, Magicka, and Stamina Recovery while siphoning the corpse.

    While slotted, your damage done is increased by 3%.

  • Your Health, Magicka, and Stamina Recovery increases while siphoning the corpse.

PASSIVES

  • When your Sacrificial Bones, Skeletal Mage, or Spirit Mender dies, the cost of your next Sacrificial Bones, Skeletal Mage, or Spirit Mender is reduced by 50%.
  • Increases your Critical Strike Chance against enemies under 25% Health by 10% for each Grave Lord ability slotted.
  • While a Grave Lord ability is active, your Spell and Physical Penetration are increased by 1500.
  • Increases your damage done with damage over time effects by 10%.