Grave Lord
ULTIMATES
- CRIMINAL ACT
- Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 3096 Frost Damage with each smash.
Dealing damage applies Major Vulnerability to any enemy hit for 12 seconds, increasing their damage taken by 10%.
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Pestilent Colossus

- CRIMINAL ACT
- Unleash a pestilent Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 3200, 3360, and 3528 Disease Damage with the first, second, and third smash.
Dealing damage applies the Diseased status effect and Major Vulnerability to any enemy hit for 12 seconds, increasing their damage taken by 10%. - Deals Disease Damage. The Colossus deals more damage with each smash and always applies the Diseased status effect.
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Glacial Colossus

- CRIMINAL ACT
- Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 3098 Frost Damage with each smash. The final smash stuns all enemies hit for 4 seconds.
Dealing damage applies Major Vulnerability to any enemy hit for 17 seconds, increasing their damage taken by 10%. - Increases the duration of Major Vulnerability and the final smash stuns all enemies hit.
SKILLS
- Lob an explosive skull at an enemy, dealing 2090 Flame Damage.
Every third cast of this ability deals 50% increased damage.
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Venom Skull

- Lob an explosive skull at an enemy, dealing 2160 Poison Damage.
Every third cast of this ability deals 50% increased damage.
While slotted, casting any Necromancer ability while you are in combat will count towards the third cast. - Converts into a Stamina ability and deals Poison Damage. Casting any Necromancer ability counts towards the third cast.
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Ricochet Skull

- Lob an explosive skull at an enemy, dealing 2160 Flame Damage.
Every third cast of this ability deals 50% increased damage and will bounce up to 2 times to other nearby enemies. - The third cast of the skull will bounce to other nearby enemies.
- CRIMINAL ACT
- Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3486 Flame Damage to all enemies nearby.
Creates a corpse on death.
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Blighted Blastbones

- CRIMINAL ACT
- Summon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying Major Defile to them for 4 seconds, reducing their healing received and Health Recovery by 16%.
Creates a corpse on death. - Converts into a Stamina ability and deals Disease Damage. Reduces healing received on enemies hit.
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Stalking Blastbones

- CRIMINAL ACT
- Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Flame Damage to all enemies nearby.
Every second the skeleton spends chasing its target increases the damage of the explosion by 10%, up to a maximum of 50% more damage.
Creates a corpse on death. - The skeleton deals more damage the longer it chases the target.
- Desecrate the ground at the target location, dealing 3080 Frost Damage over 10 seconds.
Consumes a corpse on cast to deal 30% more damage.
An ally standing in the graveyard can activate the Grave Robber synergy, dealing 2249 Frost Damage to enemies in the area and healing for the damage done.
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Unnerving Boneyard

- Desecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds and applying Major Breach to enemies within, reducing their Physical and Spell Resistance by 5948.
Consumes a corpse on cast to deal 30% more damage.
An ally standing in the graveyard can activate the Grave Robber synergy, dealing 2249 Frost Damage to enemies in the area and healing for the damage done. - Applies Major Breach to enemies in the area, reducing their Physical and Spell Resistance.
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Avid Boneyard

- Desecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds.
Consumes a corpse on cast to deal 30% more damage.
You or an ally standing in the graveyard can activate the Grave Robber synergy, dealing 2249 Frost Damage to enemies in the area and healing for the damage done. - You can use your own synergy.
- CRIMINAL ACT
- Unearth a skeletal mage from the dirt to fight by your side for 20 seconds. The mage attacks the closest enemy every 2 seconds, dealing 462 Shock Damage.
Creates a corpse on death.
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Skeletal Archer

- CRIMINAL ACT
- Unearth a skeletal archer from the dirt to fight by your side for 20 seconds. The archer attacks the closest enemy every 2 seconds, dealing 463 Physical Damage.
Each time the archer deals damage, its next attack will do 15% more damage than the previous attack.
Creates a corpse on death. - Converts into a Stamina ability and deals Physical Damage. The archer deals more damage with each attack.
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Skeletal Arcanist

- CRIMINAL ACT
- Unearth a skeletal mage from the dirt to fight by your side for 20 seconds. The mage attacks the closest enemy every 2 seconds, dealing 478 Shock Damage to them and all other enemies nearby.
Creates a corpse on death. - The mage deals damage to all enemies around the initial target.
- Violently drain the last spark of life from a corpse, dealing 4590 Shock Damage over 20 seconds to all enemies around the corpse and between you and the corpse.
While slotted, your damage done is increased by 3%.
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Detonating Siphon

- Violently drain the last spark of life from a corpse, dealing 4620 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse.
When the siphon ends it causes the corpse to explode, dealing an additional 1799 Disease Damage to all enemies around the corpse.
While slotted, your damage done is increased by 3%. - Ability now deals Disease Damage. The corpse explodes at the end of the siphon, dealing additional damage.
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Mystic Siphon

- Violently drain the last spark of life from a corpse, dealing 4620 Shock Damage over 20 seconds to all enemies around the corpse and between you and the corpse.
You also gain 150 Health, Magicka, and Stamina Recovery while siphoning the corpse.
While slotted, your damage done is increased by 3%. - Your Health, Magicka, and Stamina Recovery increases while siphoning the corpse.
PASSIVES
- When your Blastbones, Skeletal Mage, or Spirit Mender dies, the cost of your next Blastbones, Skeletal Mage, or Spirit Mender is reduced by 50%.
- Increases your Critical Strike Chance against enemies under 25% Health by 8% for each Grave Lord ability slotted.
- While a Grave Lord ability is active, your Spell and Physical Penetration are increased by 1500.
- Increases your damage done with damage over time effects by 10%.