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Psijic Order

ULTIMATES

  • Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4 seconds ago.
  • Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4 seconds ago.

    You can cast this ability while you are crowd controlled and it automatically grants you crowd control immunity.

  • You can cast the ability while crowd controlled and will automatically gain crowd control immunity.
  • Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4 seconds ago.

    While slotted you gain Minor Protection, reducing your damage taken by 5%.

  • While slotted your damage taken is reduced.

SKILLS

  • Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area during the channel before finally stunning them in place for 3 seconds when the channel completes.
  • Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area during the channel before finally stunning them in place for 3 seconds when the channel completes.

    Enemies that are stunned gain 5000 Heal Absorption for 3 seconds, negating the next 5000 points of healing done.

  • Negates healing done on enemies that are stunned.
  • Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over 4 seconds before finally stunning them in place for 3 seconds when the duration completes.

  • Removes the cast time, but it takes longer to stun enemies.
  • Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 2090 Physical Damage.

    If the power is not consumed in time, you restore 1677 Stamina.
  • Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 2160 Magic Damage and apply the Burning, Concussion, or Chill elemental status effect.

    If the power is not consumed in time, you restore 1929 Magicka.

  • Converts into a Magicka ability and deals Magic Damage. Applies a random status effect.
  • Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 2160 Physical Damage and heal you for 28% of the damage done.

    If the power is not consumed in time, you restore 1677 Stamina.

  • Heals you for a percentage of the damage done.
  • Bend time and space around you to gain Major Expedition for 4 seconds and Minor Force for 12 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%.
  • Bend time and space around you to gain Major Expedition for 12 seconds and Minor Force for 36 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%.

  • Triples the duration, but adds a cast time.
  • Bend time and space around you to gain Major Expedition for 4 seconds and Minor Force for 12 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%.

    Activating this ability removes all snares and immobilizations from you and grants immunity to them for 2 seconds.

  • Grants immunity to snares and immobilizations for a short duration.
  • Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can only be used on allies.

    Your Light Attacks heal for 1045.

    Your Heavy Attacks heal for 927 every 1 second, and restore 1155 Magicka to you for successfully healing.
  • Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that only can be used on allies.

    Your Light Attacks heal for 1079.

    Your Heavy Attacks heal for 958 every 1 second, and restore 1155 Magicka to you for successfully healing.

    After you heal an ally you grant them Major Resolve, increasing their Physical and Spell Resistance by 5948 for 5 seconds.

  • Increases your ally's Physical and Spell Resistance while you heal them.
Symbiosis
  • Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies.

    Your Light Attacks heal for 1079.

    Your Heavy Attacks heal for 958 every 1 second, and restore 1155 Magicka to you for successfully healing.

    You heal yourself for 50% of the amount of healing done to the ally.

  • You heal yourself for a percentage of the healing done to the ally.
  • Focus your body and mind into a meditative state, healing for 1500 Health and restoring 1500 Magicka and Stamina every 1 second.

    You will remain in a meditative state until you toggle this ability off or are interrupted.
  • Focus your body and mind into a meditative state, healing for 1500 Health and restoring 1900 Magicka and Stamina every 1 second.

    You will remain in a meditative state until you toggle this ability off or are interrupted.

  • Increases the amount of Magicka and Stamina restored.
  • Focus your body and mind into a meditative state, healing for 1800 Health and restoring 1500 Magicka and Stamina every 1 second.

    Maintaining the channel increases the Health restored by 10% every tick, up to a maximum of 50%.

    You will remain in a meditative state until you toggle this ability off or are interrupted.

  • Maintaining the channel increases the amount of Health restored.

PASSIVES

  • The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
  • Reduces the cost of your Psijic Order abilities by 15%.
  • When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach 5 spell charges, you launch a spell orb at the closest enemy to you dealing 1124 Magic Damage or 1124 Physical Damage, whichever is higher.

    The spell charges must be generated within 10 seconds of each other or all charges will be lost.
  • While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs 5000 damage.

    This damage shield recharges back to full strength after you spend 10 seconds not Bracing.
  • While you are casting or channeling a Psijic Order ability you gain Major Protection, reducing your damage taken by 10%.