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Fighters Guild

ULTIMATES

  • Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 2904 Physical Damage to enemies in front of you and an additional 3483 Physical Damage over 6 seconds.
  • Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 2904 Physical Damage to enemies in front of you and an additional 3483 Physical Damage over 6 seconds.

    After activating, your Weapon Damage is increased by 300 for 20 seconds.

  • After activating, your Weapon Damage is increased.
  • Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 3600 Physical Damage to enemies in front of you, an additional 4314 Physical Damage over 6 seconds, and stunning them for 2 seconds.

  • Increases the damage and stuns enemies hit.

SKILLS

  • Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing 2090 Physical Damage.
  • Fire an augmented Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing 2091 Physical Damage.

    Fires additional bolts at other enemies near the initial target for 22% less damage.

  • Fires additional bolts at other enemies near the initial target for less damage.
  • Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing 1438 Physical Damage, and reducing their Movement Speed by 30% for 4 seconds.

  • Decrease the range and damage, increases the cost, but pulls the enemy to you and snares them.
  • Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 15%.
Turn Evil
  • Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 15%.

    Upon activation, enemies in the area are feared for 5 seconds.

  • Enemies in the initial area upon activation are feared.
  • Brand the earth at your location with a rune of protection for 8 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing damage taken by 5% and increasing Stamina Recovery by 15%, and are healed for 210 every 0.5 seconds.

  • The rune now heals allies inside for the duration, but the rune now ends significantly sooner.
  • Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds.

    While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2629.
  • Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds.

    While active, increases the damage of your Stamina costing Fighters Guild abilities by 25%.

    While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2629.

  • While active, your non Ultimate Fighters Guild abilities have increased damage.
  • Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds.

    While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2629. You also gain Minor Berserk for 5 seconds after you deal Critical Damage from an enemy's flank, increasing your damage done by 5% .

  • While slotted, dealing Critical Damage from the flank of an enemy grants Minor Berserk.
  • Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 1 minute.

    When triggered, the trap deals 1161 Bleed Damage, an additional 2310 Bleed Damage over 10 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration.

    Enemies who activate the trap are immobilized for 2 seconds.
  • Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 1 minute

    When triggered, the trap deals 1161 Bleed Damage, an additional 4167 Bleed Damage over 18 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration.

    Enemies who activate the trap are immobilized for 2 seconds.

  • Increases the duration of the damage over time and Minor Force.
  • Launch a sharpened blade trap at a target location, which takes 1.5 seconds to arm and lasts for 1 minute.

    When triggered, the trap deals 1161 Bleed Damage, an additional 2315 Bleed Damage over 10 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration.

    Enemies who activate the trap are immobilized for 2 seconds.

  • The trap can be thrown up to 28 meters away. Reduces the cost as the ability ranks up.

PASSIVES

  • Allows you to Intimidate NPCs in conversation.

    Reduces the Stamina cost of your Fighters Guild abilities by 15%.
  • Increases your Weapon Damage by 3% for each Fighters Guild ability slotted.

    Current bonus: 0%.
  • WITH A FIGHTERS GUILD ABILITY SLOTTED

  • You generate 3 Ultimate whenever you kill an enemy.
  • Your Fighters Guild abilities deal an additional 20% damage to Undead, Daedra and Werewolves.
  • Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.