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Draconic Power

ULTIMATES

  • Launch yourself at an enemy, dealing 4241 Physical Damage to all enemies in the area, knocking them back 4 meters, and stunning them for 2 seconds.
  • Launch yourself at an enemy, dealing 4878 Physical Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds.

  • Reduces the cost and increases the damage and range.
  • Launch yourself at an enemy, dealing 4228 Flame Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds.

    After leaping you gain a damage shield that absorbs 16528 damage for 6 seconds. This portion of the ability scales with your Max Health.

  • Deals Flame Damage. After leaping you gain a damage shield.

SKILLS

  • Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds.

    While active, the armor returns 405 Magic Damage to any enemy that uses a direct damage attack against you in melee range.
  • Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds.

    You gain a damage shield that absorbs up to 2479 damage for 6 seconds. This portion of the ability scales off your Max Health.

    While active, the armor returns 405 Magic Damage to any enemy that uses a direct damage attack against you in melee range.

  • You gain a damage shield after casting.
  • Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds.

    You release a spray of spikes around you, causing enemies hit to take 2868 Magic Damage over 10 seconds.

    While active, the armor returns 405 Magic Damage to any enemy that uses a direct damage attack against you in melee range.

  • You release a spray of spikes around you, causing enemies hit to take damage over time.
  • Call forth talons from the ground, dealing 1742 Flame Damage to enemies near you and immobilizing them for 4 seconds.

    An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them.
  • Call forth talons from the ground, dealing 1799 Flame Damage to enemies near you, an additional 1808 Flame Damage over 4 seconds, and immobilizing them for 4 seconds.

    An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them.

  • Deals additional damage over time.
  • Call forth talons from the ground, dealing 1742 Flame Damage to enemies near you and immobilizing them for 4 seconds.

    Enemies hit are afflicted with Minor Maim, reducing their damage done by 5% for 10 seconds.

    An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them.

  • Affected enemies deal less damage.
  • Draw on your draconic blood to heal for 33% of your missing Health.

    You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds.
  • Draw on your draconic blood to heal for 33% of your missing Health.

    You also gain Major Fortitude, Major Endurance, and Minor Vitality, increasing your Health Recovery and Stamina Recovery by 30% and healing received by 8% for 23 seconds.

  • You also gain Major Endurance and Minor Vitality.
  • Draw on your draconic blood to heal for 3090, increasing by up to 33% additional healing based on your missing Health.

    You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds.

  • Now heals based on Max Magicka and Spell Damage and reduces the cost.
  • Flex your scales, reducing your damage taken from projectiles by 50% for 6 seconds.
  • Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds.

    Gain immunity to snares and immobilizations for 2 seconds.

  • Gain immunity to snares and immobilizations. Cost reduces as ability ranks up.
  • Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds.

    When you are hit with a projectile, you retaliate by launching a fiery orb at the attacker that deals 1799 Flame Damage. This effect can occur once every half second.

  • Incoming projectiles cause you to deal Flame Damage back to the attacker.
  • Channel draconic energy to suck in the air around you, dealing 870 Magic Damage to nearby enemies and healing you for 100% of the damage caused.

    After 2.5 seconds, you exhale fire, dealing 1742 Flame Damage to nearby enemies.
  • Channel draconic energy to suck in the air around you, dealing 870 Magic Damage to nearby enemies and healing you for 100% of the damage caused.

    Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 2 seconds.

    After 2.5 seconds, you exhale fire, dealing 2249 Flame Damage to nearby enemies.

  • Initial hit interrupts enemies that are casting. Final explosion damage increased.
  • Channel draconic energy to suck in the air around you, dealing 870 Magic Damage to nearby enemies and healing you for 150% of the damage caused.

    After 2.5 seconds, you exhale fire, dealing 1742 Flame Damage to nearby enemies and restoring 10% of the ability's cost for each enemy hit as Magicka.

  • Initial hit heals for more. Final explosion refunds Magicka for each enemy struck.

PASSIVES

  • Increases the amount of damage you block by 10%.
  • While a Draconic Power ability is active, your healing received is increased by 12%.
  • Increases your Health Recovery by 5% for each Draconic Power ability slotted.

    Current bonus: 0%.

    Increases range of your melee attacks by 2 meters. This effect only applies to instant cast attacks with a 5 meter range.
  • Increases your Spell Resistance by 3300.