Soul Magic
ULTIMATES
- Burn an enemy from the inside with soulfire, dealing 15846 Magic Damage over 5 seconds.
While channeling this ability, you gain immunity to all disabling effects.
Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility.
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Soul Assault
- Burn an enemy from the inside with soulfire, dealing 21824 Magic Damage over 6 seconds.
While channeling this ability, you gain immunity to all disabling effects.
Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility. - Increases the duration of the channel and number of ticks.
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Shatter Soul
- Burn an enemy from the inside with soulfire, dealing 15846 Magic Damage over 5 seconds. Upon completion, the soulfire overflows and explodes from the enemy, dealing 2568 Magic Damage to all enemies near them.
While channeling this ability, you gain immunity to all disabling effects.
Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility. - Upon completion, deals damage to all enemies near your target.
SKILLS
- Lay claim to an enemy's soul, dealing 4961 Magic Damage over 20 seconds.
Fills an empty Soul Gem if an affected enemy dies.
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Soul Splitting Trap
- Lay claim to enemy souls, dealing 2478 Magic Damage to your target and any other nearby enemies over 10 seconds.
Fills an empty Soul Gem if an affected enemy dies. - Affects additional enemies near your initial target, but for a shorter duration. Reduces the cost as the ability ranks up.
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Consuming Trap
- Lay claim to an enemy's soul, dealing 4961 Magic Damage over 20 seconds.
If an affected enemy dies, you fill an empty Soul Gem, heal for 4310 Health, and restore 2504 Magicka and 2504 Stamina. This portion of the ability scales off your Max Health, Magicka, and Stamina. - Also restore Health, Magicka, and Stamina if enemy dies while affected.
PASSIVES
- Allows you to revive once every 1 hour without spending a Soul Gem.
- WHEN SOUL ABILITY IS SLOTTED
- When your Health drops below 20% your soul explodes, dealing 1796 Magic Damage to enemies within 8 meters of you.
This effect can occur once every 2 minutes and scales off your Max Health.
- Killing an enemy has a 10% chance of automatically filling an empty Soul Gem.