Soldier of Apocrypha
ULTIMATES
- Gather the true strength of Apocrypha around you, forming protective tentacles and a damage shield that absorbs 60% of all damage for 10 seconds, up to a max of 35620 damage, scaling off your Max Health.
When the shield collapses you lash out, dealing all of the damage absorbed as Magic Damage to enemies within 5 meters over 10 seconds.
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Sanctum of the Abyssal Sea
- Gather the true strength of Apocrypha as protective tentacles rise from the Abyssal Sea around you. The tentacles form a damage shield that absorbs 60% of all damage for 10 seconds, up to a max of 42315 damage, scaling off your Max Health.
When the shield collapses you lash out, dealing all of the damage absorbed as Magic Damage to enemies within 5 meters over 10 seconds. - Damage shield gains an increase in strength.
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Gibbering Shelter
- Gather the true strength of Apocrypha, forming a tentacle damage shield that absorbs 60% of all damage for 10 seconds, up to a max of 35621 damage.
When the shield absorbs damage, pseudopods cascade out at up to 11 allies within 15 meters, granting them a damage shield for 4 seconds that absorbs up to 6131 damage. These shields can be applied once every 4 seconds. Both shields scale off your Max Health. - No longer deals damage to enemies and grants allies a damage shield when you are hit.
SKILLS
- Craft a defensive Apocryphal rune that deals 1242 Magic Damage and applies Minor Maim for 15 seconds, reducing their damage done by 5%.
The rune also taunts for 15 seconds if it would not cause taunt immunity, and generates Crux. While slotted, damage taken is reduced by 2% per active Crux.
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Runic Sunder
- Craft a defensive Apocryphal rune that deals 1242 Physical Damage. The rune steals 2200 Armor and applies Minor Maim for 15 seconds, reducing their damage done by 5%.
The rune also taunts for 15 seconds if it would not cause taunt immunity, and generates Crux. While slotted, damage taken is reduced by 2% per active Crux. - Converts into a Stamina ability and deals Physical Damage. Reduce your target's Armor and gain Armor.
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Runic Embrace
- Craft a rune that deals 1242 Magic Damage and heals you for 2299 Health, scaling off your Max Health.
You apply Minor Maim and Minor Lifesteal for 15 seconds, reducing enemy damage done by 5%, and healing you and your allies for 720 Health every 1 second when damaging them.
The rune taunts for 15 seconds if it would not cause taunt immunity, and generates Crux. While slotted, damage taken is reduced by 2% per active Crux. - Heal yourself and apply Minor Lifesteal.
- Like the rune knights of old, summon a shield that absorbs 5388 damage for 6 seconds, scaling off your Max Health.
The first time you take direct damage, the shield retaliates and deals 0 Magic Damage to the attacker, scaling off your Armor.
Consume Crux to heal yourself for 2155 Health, scaling off your Max Health, per Crux spent.
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Spiteward of the Lucid Mind
- Like the rune knights of old, summon a shield that absorbs 5388 damage for 6 seconds, scaling off your Max Health.
The first time you take direct damage, the shield retaliates and deals 0 Magic Damage to the attacker, scaling off your Armor.
Consume Crux to heal yourself 2155 Health, scaling off your Max Health, and refund 30% of Spiteward of the Lucid Mind cost per Crux spent. - Consume Crux to refund cost.
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Impervious Runeward
- Like the rune knights of old, summon a shield that absorbs 11131 damage for 1 second, and then 5565 damage for 5 seconds if the first shield persists. Both shields scale off your Max Health.
The first time you take direct damage, the shield retaliates and deals 0 Magic Damage to the attacker, scaling off your Armor.
Consume Crux to heal yourself for 2155 Health, scaling off your Max Health, per Crux spent. - Drastically increases the size of the damage shield for the first second.
- Forge defiant runic armor around you, granting Major Resolve for 20 seconds, increasing your Armor by 5948.
While the armor persists, taking damage applies Minor Breach, reducing the Armor of your attacker by 2974 for 6 seconds.
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Cruxweaver Armor
- Forge defiant runic armor around you, granting Major Resolve for 30 seconds, increasing your Armor by 5948.
While the armor persists, taking damage applies Minor Breach, reducing the Armor of your attacker by 2974 for 6 seconds. Blows against your armor also generate Crux, up to once every 5 seconds. - Increases the duration and when damaged, creates a Crux.
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Unbreakable Fate
- Forge defiant runic armor around you, granting 5% Block Mitigation and Major Resolve for 20 seconds, increasing your Armor by 5948 for 20 seconds.
Consume Crux to gain 5% additional Block Mitigation per Crux spent.
While the armor persists, taking damage applies Minor Breach, reducing the Armor of your attacker by 2974 for 6 seconds. - Gain bonus Block Mitigation and consume Crux to increase the bonus.
- Cast forth a complex rune granting you and your group members Minor Resolve for 20 seconds, increasing your Armor by 2974.
You gain Minor Protection for 20 seconds, reducing your damage taken by 5%.
The first time you are damaged while below 50% Health, the Minor Protection is consumed to heal you for 6466 Health, scaling off your Max Health.
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Runeguard of Still Waters
- Cast forth a complex rune granting you and your group members Minor Resolve for 20 seconds, increasing your Armor by 2974. After 1 second, the spellweave immobilizes enemies within 7 meters for 3 seconds.
You gain Minor Protection for 20 seconds, reducing your damage taken by 5%.
The first time you are damaged while below 50% Health, the Minor Protection is consumed to heal you for 6466 Health, scaling off your Max Health. - Immobilizes nearby enemies.
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Runeguard of Freedom
- Cast forth a complex rune granting you and your group members Minor Resolve for 20 seconds, increasing your Armor by 2974.
You gain Minor Protection for 20 seconds, reducing your damage taken by 5%.
The first time you are damaged while below 50% Health, Minor Protection is consumed to heal you for 6466 Health, scaling off your Max Health, and gain 3000 Armor and Crowd Control Immunity for 6 seconds. This immunity can occur once every 30 seconds. - Also grants Armor and Crowd Control Immunity when the heal occurs.
- Etch an incomprehensible rune on your enemy's mind, paralyzing them in fear after a 1 second delay, stunning them for 4 seconds. This terror applies Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
If used against a monster, the paralyze lasts for 8 seconds.
This ability cannot be dodged.
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Rune of Uncanny Adoration
- Etch a blasphemous rune on your enemy's mind, charming them after a 1 second delay for 4 seconds. This eldritch attraction causes them to move towards the player and applies Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
If used against a monster, the charm lasts for 8 seconds.
This ability cannot be dodged. - Charms the target and causes them to move towards you.
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Rune of the Colorless Pool
- Etch an amorphous rune on your enemy's mind, paralyzing them in fear after a 1 second delay, stunning them for 4 seconds. This undimensioned phenomenon applies Minor Vulnerability and Minor Brittle for 20 seconds, increasing their damage taken by 5% and their Critical Damage taken by 10%.
If used against a monster, the paralyze lasts for 8 seconds.
This ability cannot be dodged. - Applies Minor Brittle to the target.
PASSIVES
- Form a secret soldier within your mind, a defense against arcane forces without. While a beneficial Soldier of Apocrypha ability is active on you, increase your Armor by 1980.
- Apocryphal knowledge bubbles up from the depths of your psyche, increasing your Health, Magicka, and Stamina Recovery by 129 for each Soldier of Apocrypha ability slotted.
- Casting an Arcanist ability warps the weave of fate around you, granting you and your group members Minor Evasion for 20 seconds and reducing damage from area attacks by 10%. This effect can occur once every 5 seconds.
- The will of an Arcanist is absolute. When you consume Crux, gain 4 Ultimate. This effect can occur once every 8 seconds.