Restoration Staff
ULTIMATES
- Release the rejuvenating energies of your staff to swirl around you, healing you or an ally for 3565 Health every 1 second for 5 seconds.
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Life Giver
- Release the rejuvenating energies of your staff to swirl around you, healing you or an ally for 3683 Health every 1 second for 5 seconds.
When you activate this ability you automatically cast Regeneration, Blessing of Protection, and Steadfast Ward at no cost. These will update based on which morph of each ability you have taken. - Also automatically casts Regeneration, Blessing of Protection, and Steadfast Ward.
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Light's Champion
- Release the rejuvenating energies of your staff to swirl around you, healing you or a nearby ally for 3565 Health every 1 second for 5 seconds.
Any friendly target you heal gains Major Force for 8 seconds, increasing their Critical Damage by 20%. - Any friendly target healed gains Major Force, increasing Critical Damage dealt.
SKILLS
- Summon restoring spirits with your staff, healing you and your allies in the target area for 6149 Health over 10 seconds.
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Illustrious Healing
- Summon restoring spirits with your staff, healing you and your allies in the target area for 8992 Health over 15 seconds.
- Increases the duration.
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Healing Springs
- Summon restoring spirits with your staff, healing you and your allies in the target area for 6182 Health over 10 seconds.
Increases your Magicka Recovery by 15 for each target affected, stacking up to 20 times. - You gain Magicka Recovery for each target healed.
- Share your staff's life-giving energy, healing you or a nearby ally for 4626 Health over 10 seconds.
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Rapid Regeneration
- Share your staff's life-giving energy, healing you or a nearby ally for 4782 Health over 5 seconds.
The healing increases by up to 50% more on targets under 100% Health. - The healing happens faster over a shorter duration and increases in healing on low Health targets.
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Radiating Regeneration
- Share your staff's life-giving energy, healing you or up to 3 nearby allies for 4782 over 10 seconds.
- Heals two additional targets.
- Slam your staff down to activate its blessings, healing you and your allies in front of you for 3209 Health.
Also grants Minor Resolve, increasing you and your allies' Physical Resistance and Spell Resistance by 2974 for 10 seconds.
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Blessing Of Restoration
- Slam your staff down to activate its blessings, healing you and your allies in front of you for 3647 Health.
Also grants Minor Resolve, increasing you and your allies' Physical Resistance and Spell Resistance by 2974 for 20 seconds. - Increases the size, healing done, and duration.
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Combat Prayer
- Slam your staff down to activate its blessings, healing you and your allies in front of you for 3209 Health.
Also grants Minor Berserk and Minor Resolve increasing you and your allies' damage done by 5% and Physical Resistance and Spell Resistance by 2974 for 10 seconds. - Also grants Minor Berserk, increasing you and your allies' damage done. Cost decreases as ability ranks up.
- Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs 2376 damage.
The shield's strength is increased by up to 100%, depending on the severity of the target's wounds.
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Ward Ally
- Call on your staff's strength to protect you and the lowest health ally around you with a damage shield that absorbs 2377 damage.
The shield's strength is increased by up to 100%, depending on the severity of the target's wounds. - Cast two shields instead of one, with one shield always on yourself. Reduces the cost as the ability ranks up.
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Healing Ward
- Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs 2455 damage.
The shield's strength is increased by up to 100%, depending on the severity of the target's wounds.
While the shield persists, the target is healed for 43% of the shield's remaining strength every second. - Heals target based on the shield's strength every second it persists.
- Focus your staff's power to apply Minor Lifesteal to an enemy for 24 seconds, healing you and your allies for 720 Health every 1 second when damaging them.
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Siphon Spirit
- Focus your staff's power to apply Minor Lifesteal to an enemy for 30 seconds, healing you and your allies for 720 Health every 1 second when damaging them.
Also applies Minor Magickasteal to the enemy for 30 seconds, causing you and your allies to restore 168 Magicka every 1 second when damaging them. - Also applies Minor Magickasteal to the enemy.
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Quick Siphon
- Focus your staff's power to apply Minor Lifesteal to an enemy for 30 seconds, healing you and your allies for 720 Health every 1 second when damaging them.
When you or an ally hits the target, they gain Minor Expedition, which increases their Movement Speed by 15% for 4 seconds. - Allies who hit the enemy target also gain Minor Expedition.
PASSIVES
- WITH RESTORATION STAFF EQUIPPED
- You gain Major Mending for 4 seconds after completing a fully-charged Heavy Attack, increasing your healing done by 16%.
You also heal yourself or an ally within 15 meters of the target for 60% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
- WITH RESTORATION STAFF EQUIPPED
- Increases your healing by 15% on allies under 30% Health.
- WITH RESTORATION STAFF EQUIPPED
- Your fully-charged Heavy Attacks restore 30% more Magicka.
- WITH RESTORATION STAFF EQUIPPED
- Restores 600 Magicka whenever you block an attack. This effect can occur once every .25 seconds.
- WITH RESTORATION STAFF EQUIPPED
- Increases healing with Restoration Staff spells by 5%.