One Hand and Shield
ULTIMATES
- Reinforce your shield, allowing you to automatically block all attacks at no cost for 6 seconds.
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Spell Wall
- Reinforce your shield, allowing you to automatically block all attacks at no cost and reflect all projectiles cast at you for 7 seconds.
- You also reflect all projectiles cast at you.
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Shield Discipline
- Reinforce your shield, allowing you to automatically block all attacks at no cost for 8 seconds.
Your One Hand and Shield abilities cost nothing while this effect persists. - Your One Hand and Shield abilities cost nothing while active.
SKILLS
- Thrust your weapon with disciplined precision at an enemy, dealing 1242 Physical Damage and taunting them to attack you for 15 seconds.
Also inflicts Major Breach on the enemy, reducing their Physical and Spell Resistance by 5948 for 15 seconds.
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Ransack
- Thrust your weapon with disciplined precision at an enemy, dealing 1282 Physical Damage and taunting them to attack you for 15 seconds.
Also inflicts Major Breach on the enemy, reducing their Physical and Spell Resistance by 5948 for 15 seconds.
You also gain Minor Protection, reducing your damage taken by 5% for 15 seconds. - You also gain Minor Protection, reducing your damage taken.
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Pierce Armor
- Thrust your weapon with disciplined precision at an enemy, dealing 1282 Physical Damage and taunting them to attack you for 15 seconds.
Also inflicts Minor Breach and Major Breach on the enemy, reducing their Physical Resistance and Spell Resistance by 2974 and 5948 for 15 seconds. - Also inflicts Minor Breach, further reducing the enemy's Resistances.
- Surprise an enemy with a deep lunge, dealing 1490 Physical Damage and afflicting them with Minor Maim, reducing their damage done by 5% for 15 seconds.
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Deep Slash
- Surprise an enemy with a sweeping lunge, dealing 1924 Physical Damage to them and other nearby enemies, afflicting them with Minor Maim, reducing their damage done by 5% for 15 seconds.
Enemies hit also have their Movement Speed reduced by 30% for 4 seconds. - Increases the damage dealt. Now hits all targets near the initial enemy hit, and snares them.
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Heroic Slash
- Surprise an enemy with a deep lunge, dealing 1539 Physical Damage and afflicting them with Minor Maim, reducing their damage done by 5% for 15 seconds.
You gain Minor Heroism, granting you 1 Ultimate every 1.5 seconds for 15 seconds. - You gain Minor Heroism, increasing your Ultimate generation.
- Bolster your defenses, gaining a damage shield that absorbs up to 5565 damage for 6 seconds. This portion of the ability scales off your Max Health.
You reflect the next harmful direct damage projectile cast at you. This effect can occur once per cast.
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Defensive Stance
- Bolster your defenses, gaining a damage shield that absorbs up to 5565 damage for 6 seconds. This portion of the ability scales off your Max Health.
You reflect the next harmful direct damage projectile cast at you. This effect can occur once per cast.
While you have a shield equipped, the amount of damage you can block is increased by 10% and the cost of blocking is reduced by 10%. - While slotted, you reduce the cost of block and increase the amount of damage you can block.
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Absorb Missile
- Bolster your defenses, gaining a damage shield that absorbs up to 5565 damage for 6 seconds.
While the shield persists, you are healed for 3448 Health the next time a harmful direct damage projectile hits you. This effect can occur once per cast.
This ability scales off your Max Health. - Projectiles that are absorbed by the damage shield heal you, rather than reflect.
- Rush an enemy and ram them, dealing 1490 Physical Damage and stunning them for 3 seconds.
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Shielded Assault
- Rush an enemy and ram them, dealing 1490 Physical Damage and stunning them for 3 seconds.
You gain a damage shield after the attack, absorbing 5748 damage for 6 seconds. This portion of the ability scales off your Max Health. - Gain a damage shield after the attack.
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Invasion
- Rush an enemy and ram them, dealing 1490 Physical Damage and stunning them for 4 seconds.
Stuns up to 50% longer based on the distance traveled. - Stuns longer based on the distance traveled. Reduces the cost.
- Strike an enemy full-force with your shield, dealing 2605 Physical Damage.
This ability's damage is considered Bash damage and interrupts the enemy if they are casting.
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Reverberating Bash
- Strike an enemy full-force with your shield, dealing 1362 Physical Damage and stunning them for 3 seconds.
After the stun ends, the enemy takes an additional 1362 Physical Damage.
This ability's damage is considered Bash damage and interrupts the enemy if they are casting. - Initial damage is halved, but stuns the target. After the stun ends, the enemy takes the damage again.
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Power Slam
- Strike an enemy full-force with your shield, dealing 2688 Physical Damage.
While slotted, blocking any attack grants you Resentment, which reduces the cost of your next Power Slam cast within 10 seconds by 50%.
This ability's damage is considered Bash damage and interrupts the enemy if they are casting. - Blocking any attack reduces the cost of your next Power Slam.
PASSIVES
- WITH ONE HAND WEAPON AND SHIELD EQUIPPED
- Reduces the Stamina cost of your One Hand and Shield abilities by 15% and reduces the cost of blocking by 36%.
- WITH ONE HAND WEAPON AND SHIELD EQUIPPED
- Increases your Weapon and Spell Damage by 5% and the amount of damage you can block by 20%.
- WITH ONE HAND WEAPON AND SHIELD EQUIPPED
- Improves your standard Bash attacks, causing them to deal 500 more damage and cost 50% less Stamina.
- WITH ONE HAND WEAPON AND SHIELD EQUIPPED
- Increases the amount of damage you can block from projectiles and ranged attacks by 14%.
- WITH ONE HAND WEAPON AND SHIELD EQUIPPED
- Reduces the Movement Speed penalty of Bracing.
Current penalty: 36%