Living Death
ULTIMATES
- Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location.
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Renewing Animation
- Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location.
You restore 5300 Magicka and Stamina for each ally you attempt to resurrect. - You restore Magicka and Stamina for each ally you attempt to resurrect.
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Animate Blastbones
- Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location.
You consume up to 3 other corpses in the area and summon a Blighted Blastbones for each corpse consumed. - You consume other corpses in the area and summon Blastbones.
SKILLS
- Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 4279 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and damage shield strength by 6%.
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Resistant Flesh
- Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 4418 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and damage shield strength by 6%.
You grant the target Spell and Physical Resistance equal to half the amount healed for 3 seconds. - Grant resistances to the target equal to half the amount healed.
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Blood Sacrifice
- Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 4418 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and damage shield strength by 6%.
Consumes a corpse near you when cast to heal a second target. - Consumes a corpse to heal a second target.
- Embrace the power of death, removing up to 2 negative effects from yourself.
While slotted, the cost of all your abilities are reduced by 3%.
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Expunge and Modify
- Embrace the power of death, removing up to 2 negative effects from yourself and restoring 515 Magicka and Stamina for each negative effect removed.
While slotted, the cost of all your abilities are reduced by 3%. - You restore Magicka and Stamina for each negative effect removed.
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Hexproof
- Embrace the power of death, removing up to 4 negative effects from yourself.
While slotted, the cost of all your abilities are reduced by 3%. - Reduces cost as the ability ranks up and Increases the amount of negative effects removed.
- Release residual fragments of fallen souls at the target location, healing you and your allies for 2851 Health.
Consumes a corpse on cast to continue to heal you and your allies in the area for 3080 Health over 5 seconds.
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Renewing Undeath
- Release residual fragments of fallen souls at the target location, healing you and your allies for 2946 Health.
Consumes a corpse on cast to immediately remove up to 3 negative effects and continue to heal you and your allies in the area for 3180 Health over 5 seconds. - Consuming a corpse also removes negative effects.
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Enduring Undeath
- Release residual fragments of fallen souls at the target location, healing you and your allies for 2946 Health.
Consumes a corpse on cast to continue to heal you and your allies in the area for 3180 Health over 5 seconds. You can consume up to 5 additional corpses on cast, with each corpse extending the duration of the heal over time by 5 seconds. - Can consume multiple corpses to increase the duration of the heal over time.
- CRIMINAL ACT
- Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 853 Health.
Creates a corpse on death.
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Spirit Guardian
- CRIMINAL ACT
- Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 882 Health.
While active, 10% of the damage you take is transferred to the spirit instead.
Creates a corpse on death. - Some of the damage you take is transferred to the spirit instead.
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Intensive Mender
- CRIMINAL ACT
- Conjure a ghostly spirit to do your bidding and stay by your side for 8 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 1766 Health.
Creates a corpse on death. - The spirit heals for twice the amount, lasts half as long, and costs half as much.
- Siphon the last remnants of life from a corpse, healing for 6462 Health over 12 seconds to yourself and all allies between you and the corpse.
While slotted, your healing done is increased by 3%.
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Braided Tether
- Siphon the last remnants of life from a corpse, healing for 6678 Health over 12 seconds to yourself, all allies around you, and all allies between you and the corpse.
While slotted, your healing done is increased by 3%. - Also heals allies in a radius around you.
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Mortal Coil
- Siphon the last remnants of life from a corpse, healing for 6462 Health over 12 seconds to yourself and all allies between you and the corpse.
You also restore 170 Magicka and Stamina every 2 seconds while siphoning the corpse.
While slotted, your healing done is increased by 3%. - Restores Magicka and Stamina while siphoning the corpse.
PASSIVES
- While you have a negative effect on you, your healing done is increased by 8%.
- While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to 20% in proportion to the severity of the target's wounds.
- When you use an ability on a corpse, you generate 10 Ultimate. This effect can occur once every 16 seconds.
- While you have a Sacrificial Bones, Skeletal Mage, or Spirit Mender active, your Health, Magicka, and Stamina Recovery is increased by 200.