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Herald of the Tome

ULTIMATES

  • Tear open the fabric of the Aurbis to summon a scion of Hermaeus Mora. This being casts forth a beam that rends asunder reality for 6 seconds and deals 1192 Magic Damage to enemies within 5 meters every 0.5 seconds.

    The scion's beam can be repositioned by recasting The Unblinking Eye.
  • Tear open the fabric of the Aurbis to summon a scion of Hermaeus Mora. This being casts forth a beam that rends asunder reality for 8 seconds that deals 1231 Magic Damage to enemies within 5 meters every 0.5 seconds.

    The scion's beam automatically follows the initial target, and hunts for a new one within 8 meters if it is slain.

  • Beam duration is increased, automatically follows the initial target, and searches for new targets if it is slain.
  • Tear open the fabric of the Aurbis to summon a scion of Hermaeus Mora. This being casts forth a beam that rends asunder reality for 6 seconds that deals 1192 Magic Damage to enemies within 5 meters every 0.5 seconds and snares them by 50% for 3 seconds. Every 0.5 seconds, the beam's damage increases by 7%.

    The scion's beam can be repositioned by recasting The Languid Eye.

  • Also applies a snare to enemies hit and damage increases over time.

SKILLS

  • Cost Determined by Highest Max Resource

  • Craft a series of Apocryphal runes before launching them at a foe, dealing 744 Magic Damage three times and generating Crux.

    This ability deals 3% increased damage for each active Crux when cast.
  • Cost Determined by Highest Max Resource

  • Craft a series of Apocryphal runes before launching them at a foe, dealing 768 Magic Damage three times and generating Crux.

    This ability gains between 1095 and 2191 Weapon and Spell Critical rating and deals 3% increased damage for each active Crux when cast.

  • Has increased Critical Chance for each active Crux.
  • Cost Determined by Highest Max Resource

  • Craft a series of Apocryphal runes before launching them at a foe, dealing 744 Magic Damage, 819 Magic Damage, and 983 Magic Damage and generating Crux. The last rune explodes, dealing damage to all enemies within 8 meters of the target.

    This ability deals 3% increased damage for each active Crux when cast.

  • Deals increased damage and the last rune deals damage in an area.
  • Cost Determined by Highest Max Resource

  • Harness pure knowledge into a beam of energy that scars the world in front of you. Channel the beam for up to 4 seconds, dealing 878 Magic Damage every 0.3 seconds.

    Casting Fatecarver consumes all Crux and increases damage done by 33% per Crux spent.
  • Cost Determined by Highest Max Resource

  • Harness pure knowledge into a beam of energy that scars the world in front of you. Channel the beam for up to 4 seconds, dealing 877 Magic Damage every 0.3 seconds and snaring enemies hit by 15%.

    Casting Exhausting Fatecarver consumes all Crux and increases damage done by 33%, duration by 0.3 seconds, and snare by 15% per Crux spent.

  • Applies a snare to damaged enemies. Consuming Crux also increases the duration and snare strength.
  • Cost Determined by Highest Max Resource

  • Harness pure knowledge into a beam of energy that scars the world in front of you. Channel the beam for up to 4 seconds, dealing 877 Magic Damage every 0.3 seconds. While channeling, you also gain a damage shield that absorbs up to 3209 damage and grants interrupt immunity.

    Casting Pragmatic Fatecarver consumes all Crux and increases damage done by 33%, and decreases cost by 16% per Crux spent.

  • Gain a damage shield while channeling and immunity to interrupts while the shield is active. Consuming Crux also reduces the cost.
  • Infuse your arm with abyssal magic to form tentacles that lash out at your foes, dealing 2075 Physical Damage. Enemies are immobilized for 3 seconds and marked with Abyssal Ink for 20 seconds.

    You deal 5% increased damage to enemies drenched in Abyssal Ink.
  • Infuse your arm with abyssal magic to form tentacles that lash out at your foes dealing 2075 Physical Damage, healing yourself for 1189, and generating Crux. Enemies are immobilized for 3 seconds and marked with Abyssal Ink for 20 seconds.

    Deals up to 100% more damage to enemies with less than 50% Health.

    You deal 5% increased damage to enemies drenched in Abyssal Ink.

  • On cast you heal yourself and generate Crux. You deal increased damage to enemies below half health.
  • Infuse your arm with abyssal magic to form tentacles that lash out at your foes, dealing 2143 Frost Damage. Enemies are immobilized for 3 seconds and marked with Abyssal Ink for 20 seconds.

    You deal 5% increased damage to enemies drenched in Abyssal Ink.

    Consume all Crux and increase Tentacular Dread damage by 20% and damage to foes drenched in Abyssal Ink by 2% per Crux spent.

  • Converts into a Magicka ability and deals Frost Damage. Consume Crux to increase the base damage and Abyssal Ink strength.
  • Etch a series of runes onto your weapon that pulse with power once every 5 seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional 1242 Magic Damage and generates Crux if you have none.

    While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20%.
  • Etch a series of runes onto your weapon that pulse with power once every 3 seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional 1000 Magic Damage and generates Crux if you have none.

    While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20%.

  • Increases the frequency of damage.
  • Etch a series of runes onto your weapon that pulse with power once every 5 seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional 1242 Magic Damage, restores 600 Magicka and Stamina, and generates Crux if you have none.

    While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20%.

  • When dealing damage, restore Magicka and Stamina.
  • Cost Determined by Lowest Max Resource

  • Summon a flawed rune under an enemy that etches foes nearby with scrawled glyphs, dealing 4961 Magic Damage over 20 seconds.

    An ally near the initial target can activate the Runebreak synergy, dealing 2887 Frost Damage to enemies within 7 meters.
  • Cost Determined by Lowest Max Resource

  • Summon a discharging rune under an enemy. After 2 seconds the rune pulses, pulling in foes between 2 to 10 meters and etching them with scrawled glyphs that deal 5120 Magic Damage over 18 seconds.

    An ally near the initial target can activate the Runebreak synergy, dealing 2887 Frost Damage to enemies within 7 meters.

  • Places a rune under the target that deals damage and pulls nearby enemies after a delay.
  • Cost Determined by Lowest Max Resource

  • Summon an explosive rune under an enemy that etches foes nearby with scrawled glyphs, dealing 4961 Magic Damage over 20 seconds.

    The rune lingers on the initial target for 6 seconds before detonating, dealing 1539 Frost Damage to enemies within 7 meters. Rune detonation cannot be primed with Fulminating Rune again for 6 seconds.

    Up to 3 allies near the initial target can activate the Runebreak synergy, dealing 2887 Frost Damage to enemies within 7 meters.

  • Deals additional area damage after a delay. Up to 3 allies can use the Runebreak synergy.

PASSIVES

  • Warp fate when you generate or consume Crux, increasing your Critical Damage and Critical Healing by 12% for 7 seconds.
  • You master the warp and weft of your very soul. When you are restored Magicka or Stamina, increase your Weapon and Spell Damage by 5% for 10 seconds.
  • With a Herald of the Tome Ability Slotted

  • Your attacks wound the mind with heretical knowledge, increasing damage dealt by Status Effects by 15% and Status Effect Chance by 55%.
  • What they don't know can kill them. Increase your Physical and Spell Penetration by 991 per Herald of the Tome ability slotted.