Russian version JSON

Fighters Guild

ULTIMATES

  • Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 3107 Physical Damage to enemies in front of you and an additional 3726 Physical Damage over 6 seconds.
  • Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 3107 Physical Damage to enemies in front of you and an additional 3726 Physical Damage over 6 seconds.

    After activating, your Weapon and Spell Damage is increased by 300 for 20 seconds.

  • After activating, your Weapon and Spell Damage is increased.
  • Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 3851 Physical Damage to enemies in front of you, an additional 4617 Physical Damage over 6 seconds, and stunning them for 2 seconds.

  • Increases the damage and stuns enemies hit.

SKILLS

  • Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing 2236 Physical Damage.
  • Fire an augmented Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing 2236 Physical Damage.

    Fires additional bolts at other enemies near the initial target for 22% less damage.

  • Fires additional bolts at other enemies near the initial target for less damage.
  • Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing 1539 Physical Damage, taunting them for 15 seconds if they are not already taunted, and reducing their Movement Speed by 30% for 4 seconds.

  • Decrease the range and damage, increases the cost, but pulls the enemy to you, attempts to taunt them, and snares them.
  • Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 15%.
Turn Evil
  • Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 15%.

    Upon activation, enemies in the area are feared for 4 seconds.

  • Enemies in the initial area upon activation are feared.
  • Brand the earth at your location with a rune of protection for 10 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing damage taken by 5% and increasing Stamina Recovery by 15%, and are healed for 580 Health every 1 second.

  • The rune now heals allies inside for the duration, but the rune lasts half as long.
  • Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds.

    While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.
  • Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds.

    While active, increases the damage of your Stamina costing Fighters Guild abilities by 25%.

    While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.

  • While active, your non Ultimate Fighters Guild abilities have increased damage. Increases the radius of the reveal.
  • Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds.

    While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629. You also gain Minor Berserk for 5 seconds after dealing Critical Damage from an enemy's flank.

  • While slotted, dealing Critical Damage from the flank of an enemy grants Minor Berserk.
  • Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds.

    When triggered, the trap deals 1242 Bleed Damage, an additional 3710 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration.

    Enemies who activate the trap are immobilized for 2 seconds.
  • Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds.

    When triggered, the trap deals 1539 Bleed Damage, an additional 3830 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration.

    Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect.

    Enemies who activate the trap are immobilized for 2 seconds.

  • Increases the damage done by the initial hit, and it always applies the Hemorrhaging status effect.
  • Launch a sharpened blade trap at a target location, which takes 1.5 seconds to arm and lasts for 20 seconds.

    When triggered, the trap deals 1242 Bleed Damage, an additional 3710 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration.

    Enemies who activate the trap are immobilized for 2 seconds.

  • The trap can be thrown up to 28 meters away. Reduces the cost as the ability ranks up.

PASSIVES

  • Allows you to Intimidate NPCs in conversation.

    Reduces the Stamina cost of your Fighters Guild abilities by 15%.
  • Increases your Weapon and Spell Damage by 3% for each Fighters Guild ability slotted.
  • WITH A FIGHTERS GUILD ABILITY SLOTTED

  • You generate 3 Ultimate whenever you kill an enemy.
  • Your Fighters Guild abilities deal an additional 10% damage. This bonus doubles against player Vampires and Werewolves.
  • Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.