Draconic Power
ULTIMATES
- Launch yourself at an enemy, dealing 4535 Physical Damage to all enemies in the area, knocking them back 4 meters, and stunning them for 2 seconds.
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Take Flight
- Launch yourself at an enemy, dealing 5390 Physical Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds.
- Reduces the cost and increases the damage and range.
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Ferocious Leap
- Launch yourself at an enemy, dealing 4537 Flame Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds.
After leaping you gain a damage shield that absorbs 18552 damage for 6 seconds. This portion of the ability scales with your Max Health. - Deals Flame Damage. After leaping you gain a damage shield.
SKILLS
- Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds.
While active, the armor returns 1 Flame Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance.
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Hardened Armor
- Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds.
You gain a damage shield that absorbs up to 5748 damage for 6 seconds, scaling off your Max Health.
While active, the armor returns 1 Flame Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance. - You gain a damage shield after casting.
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Volatile Armor
- Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds.
You release a spray of fiery spikes around you, causing enemies hit to take 11 Flame Damage over 20 seconds.
While active, the armor returns 1 Flame Damage to any enemy that uses a direct damage attack against you in melee range.
This ability scales off your Physical and Spell Resistance. - Enemies near you take damage over time when you activate the ability.
- Call forth talons from the ground, dealing 1864 Flame Damage to enemies near you and immobilizing them for 4 seconds.
An ally near the talons can activate the Ignite synergy, dealing 3008 Flame Damage to all enemies held within them.
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Burning Talons
- Call forth talons from the ground, dealing 1924 Flame Damage to enemies near you, an additional 1750 Flame Damage over 5 seconds, and immobilizing them for 4 seconds.
An ally near the talons can activate the Ignite synergy, dealing 3008 Flame Damage to all enemies held within them. - Deals additional damage over time.
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Choking Talons
- Call forth talons from the ground, dealing 1863 Flame Damage to enemies near you and immobilizing them for 4 seconds.
Enemies hit are afflicted with Minor Maim, reducing their damage done by 5% for 10 seconds.
An ally near the talons can activate the Ignite synergy, dealing 3008 Flame Damage to all enemies held within them. - Reduces the cost and affected enemies deal less damage.
- Draw on your draconic blood to heal for 40% of your missing Health.
You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds.
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Green Dragon Blood
- Draw on your draconic blood to heal for 40% of your missing Health and an additional 746 Health every 1 second over 5 seconds. The heal over time scales off of your Max Health.
You also gain Major Fortitude, Major Endurance, and Minor Vitality, increasing your Health Recovery and Stamina Recovery by 30% and healing received and damage shield strength by 6% for 20 seconds. - You also gain Major Endurance, Minor Vitality, and additional healing over time.
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Coagulating Blood
- Draw on your draconic blood to heal for 3683, increasing by up to 50% additional healing based on your missing Health.
You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds. - Now heals based on your offensive stats rather than Health and increases the amount of healing based on your missing Health.
- Flex your scales, reducing your damage taken from projectiles by 50% for 6 seconds.
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Protective Plate
- Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds.
Gain immunity to snares and immobilizations for 4 seconds. - Gain immunity to snares and immobilizations. Cost reduces as ability ranks up.
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Dragon Fire Scale
- Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds.
When you are hit with a projectile, you retaliate by launching a fiery orb at the attacker that deals 1924 Flame Damage. This effect can occur once every half second. - Incoming projectiles cause you to deal Flame Damage back to the attacker.
- Channel draconic energy to suck in the air around you, dealing 931 Flame Damage to nearby enemies and healing you for 120% of the damage caused.
After 2.5 seconds, you exhale fire, dealing 1864 Flame Damage to nearby enemies.
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Deep Breath
- Channel draconic energy to suck in the air around you, dealing 931 Flame Damage to nearby enemies and healing you for 120% of the damage caused.
Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 2 seconds.
After 2.5 seconds, you exhale fire, dealing 2406 Flame Damage to nearby enemies. - Initial hit interrupts enemies that are casting. Final explosion damage increased.
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Draw Essence
- Channel draconic energy to suck in the air around you, dealing 931 Flame Damage to nearby enemies and healing you for 180% of the damage caused.
After 2.5 seconds, you exhale fire, dealing 1863 Flame Damage to nearby enemies and restoring 10% of the ability's cost for each enemy hit as Magicka. - Initial hit heals for more. Final explosion refunds Magicka for each enemy struck.
PASSIVES
- Increases the amount of damage you block by 10%.
- While a Draconic Power ability is active, your healing received is increased by 12%.
- Increases your Health Recovery by 258 for each Draconic Power ability slotted.
- Increases your Physical and Spell Resistance by 1650.