Daedric Summoning
ULTIMATES
- Summon an immobile storm atronach at the target location. Its arrival deals 2406 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 1203 Shock Damage every 1 second.
An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 10 seconds, increasing their damage done by 10%.
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Greater Storm Atronach
- Summon an immobile storm atronach at the target location. Its arrival deals 2406 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 1614 Shock Damage every 1 second.
An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 10 seconds, increasing their damage done by 10%. - Increases the health and damage of the atronach.
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Summon Charged Atronach
- Summon an immobile storm atronach at the target location. Its arrival deals 2485 Shock Damage and stuns enemies for 3 seconds. The atronach calls upon a lightning storm every 2 seconds, dealing 2485 Shock Damage to enemies around it.
Enemies hit are afflicted with the Concussion status effect.
An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 10 seconds, increasing their damage done by 10%. - The atronach now uses a powerful area of effect attack, which always applies Concussion.
SKILLS
- Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 371 Shock Damage.
Once summoned, you can activate the familiar's special ability for 3510 Magicka, dealing 451 Shock Damage every 2 seconds for 20 seconds to enemies near them.
The familiar remains until killed or unsummoned.
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Summon Unstable Clannfear
- Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear's headbutt deals 383 Physical Damage, while its tail spike hits nearby enemies for 383 Physical Damage after 1 second.
Once summoned, you can activate the clannfear's special ability for 4320 Magicka, healing you for 6898 and the clannfear for 3448.
The clannfear remains until killed or unsummoned. - Summons a clannfear instead of a familiar. Once summoned, you can activate the clannfear's special ability to heal you and the clannfear based on your Max Health. The clannfear's basic attacks deal Physical Damage.
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Summon Volatile Familiar
- Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 383 Shock Damage.
Once summoned, you can activate the familiar's special ability for 3510 Magicka, dealing 465 Shock Damage every 2 seconds for 20 seconds to enemies near them. The second hit stuns enemies hit for 3 seconds.
The familiar remains until killed or unsummoned. - You summon a volatile familiar. Once summoned, you can activate the familiar's special ability to pulse area damage and stun enemies.
- Curse an enemy with a destructive rune, dealing 3107 Magic Damage to the target and 1428 Magic Damage to all other nearby enemies after 6 seconds.
You can have only one Daedric Curse active at a time.
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Daedric Prey
- Curse an enemy with a destructive rune, dealing 3107 Magic Damage to the target and 1429 Magic Damage to all other nearby enemies after 6 seconds.
While the curse is active, your pets deal an additional 45% damage to the target.
You can have only one Daedric Prey active at a time. - Reduces the cost and your pets deal additional damage to the cursed target.
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Haunting Curse
- Curse an enemy with a destructive rune, dealing 3209 Magic Damage to the target and 1476 Magic Damage to all other nearby enemies after 3.5 seconds.
The curse will continue to haunt the enemy and explode a second time, dealing 3209 Magic Damage to the target and 1476 Magic Damage to all other nearby enemies after an additional 8.5 seconds.
You can have only one Haunting Curse active at a time. - The curse will continue to haunt the enemy and explode a second time.
- Call on Azura to send a winged twilight to fight at your side. The winged twilight's zap deals 371 Shock Damage and its kick deals 371 Shock Damage.
Once summoned, you can activate the winged twilight's special ability for 4590 Magicka, causing it to heal a friendly target for 4279 and itself for 2138.
The winged twilight remains until killed or unsummoned.
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Summon Twilight Tormentor
- Call on Azura to send a twilight tormentor to fight at your side. The twilight tormentor's zap deals 512 Shock Damage and its kick deals 512 Shock Damage.
Once summoned, you can activate the twilight tormentor's special ability for 2700 Magicka, causing it to deal 60% more damage to enemies above 50% Health for 20 seconds.
The twilight tormentor remains until killed or unsummoned. - You summon a twilight tormentor, which deals higher damage. Once summoned, you can activate the twilight's special ability to grant it a damage bonus to high health enemies.
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Summon Twilight Matriarch
- Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's zap deals 371 Shock Damage and its kick deals 371 Shock Damage.
Once summoned, you can activate the twilight matriarch's special ability for 4590 Magicka, causing it to heal 2 friendly targets for 4418 and itself for 2208.
The twilight matriarch remains until killed or unsummoned. - You summon a twilight matriarch. Once summoned, you can activate the twilight's special ability to heal the matriarch and up to 2 other friendly targets.
- Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 6121 damage for 6 seconds. If no pets are affected, you also heal for 3233 Health.
This ability scales off the higher of your Max Health or Magicka and the shield is capped at 55% of your Max Health.
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Hardened Ward
- Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 8221 damage for 6 seconds. If no pets are affected, you also heal for 3233 Health.
This ability scales off the higher of your Max Health or Magicka and the shield is capped at 72% of your Max Health. - Damage shield absorbs more and has a higher capped value.
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Regenerative Ward
- Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 6122 damage for 10 seconds, heals you for 2155 Health, and grants Minor Intellect and Minor Endurance to you and nearby allies for 10 seconds.
This ability scales off the higher of your Max Health or Magicka and the shield is capped at 55% of your Max Health. - Reduces the cost, increases the duration of the shield, and also grants you and your allies Minor Intellect and Endurance. The self heal now always applies, but heals for less.
- Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 36% for 3 seconds.
While slotted on either ability bar, your Max Magicka is increased by 8% and you gain Minor Protection, reducing your damage taken by 5%.
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Bound Armaments
- While slotted on either ability bar, your Light and Heavy Attacks summon a Bound weapon for 10 seconds, up to 4 times. Fully-charged Heavy Attacks grant two stacks.
When you have one or more Bound Weapon active, you can activate the ability to arm the weapons, causing them to strike your target for 923 Physical Damage every 0.3 seconds.
While slotted, your Max Stamina is increased by 8%. - Converts into a Stamina ability. Light and Heavy attacks summon Bound weapons that can be used to attack your current target. No longer grants block mitigation.
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Bound Aegis
- Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 40% for 5 seconds.
While slotted on either ability bar, your Max Magicka is increased by 8% and you gain Minor Resolve and Minor Protection, increasing your Physical and Spell Resistance by 2974 and reducing your damage taken by 5%. - Passively grants Minor Resolve while slotted. Increases the potency and duration of the block mitigation.
PASSIVES
- You restore 300 Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost.
- Reduces the cost of your Ultimate abilities by 15%.
- Increases your Health and Stamina Recovery by 20% while you have a Daedric Summoning ability slotted.
- Increases your Max Health by 10% if you have a pet active.
Increases your Max Magicka and Stamina by 10% if you have no pets active.