Assault
ULTIMATES
- Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by 10% for 30 seconds.
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Aggressive Horn
- Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by 10% for 30 seconds.
You and your allies gain Major Force, increasing your Critical Damage by 20% for 10 seconds. - You and your allies gain Major Force for a brief period after activation.
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Sturdy Horn
- Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by 10% for 30 seconds.
You and your allies gain 1320 Critical Resistance for 10 seconds, reducing incoming Critical Damage by 20%. - You and your allies take less damage from critical attacks for a brief period after activation.
SKILLS
- Let loose a battle cry, instilling yourself and nearby allies with resolve and healing them for 4626 Health over 10 seconds.
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Echoing Vigor
- Let loose a battle cry, instilling you and your allies with resolve and healing for 6948 Health over 16 seconds.
- Increases the radius. Increases the duration as the ability ranks up.
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Resolving Vigor
- Let loose a battle cry, instilling yourself with resolve and healing for 7170 Health over 5 seconds.
After casting you gain Minor Resolve, increasing your Physical and Spell Resistance by 2974, for 20 seconds. - The heal over time now happens faster over a shorter duration, heals for more, increases your Armor, but now only targets yourself.
- Mobilize your forces, granting Major Expedition to you and your group, increasing your Movement Speed by 30% for 8 seconds.
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Retreating Maneuver
- Mobilize your forces, granting Major Expedition to you and your group, increasing your Movement Speed by 30% for 8 seconds. Attacks from behind deal 15% less damage while this effect persists.
- Attacks made against you from behind deal less damage while this effect persists.
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Charging Maneuver
- Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by 30% and 15% respectively, for 8 seconds.
- Also grants Minor Expedition, increasing your Movement Speed further. Reduces the cost as the ability ranks up.
- Hurl a ball of caltrops that scatter over the target area, dealing 300 Physical Damage every 1 second to enemies inside, and reducing their Movement Speed by 50%.
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Anti-Cavalry Caltrops
- Hurl a ball of caltrops that scatter over the target area, dealing 300 Physical Damage every 1 second to enemies inside, and reducing their Movement Speed by 50%.
The caltrops also drain the Mount Stamina of any enemy in the area. - Increases the duration and drains the Mount Stamina of any enemy in the area.
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Razor Caltrops
- Hurl a ball of caltrops that scatter over the target area, dealing 300 Physical Damage every 1 second to enemies inside, and reducing their Movement Speed by 50%.
Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by 5948 for 4.1 seconds. - Applies Major Breach to damaged enemies, reducing their Resistances.
- Curse an enemy with a magical bomb that explodes after 4 seconds, dealing 464 Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by 100%, including the original target.
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Inevitable Detonation
- Curse an enemy with a magical bomb that explodes after 4 seconds, dealing 480 Magic Damage to all enemies in the area.
If the bomb is dispelled or removed early, the explosion is triggered immediately.
Each enemy within the bomb's radius increases the damage by 100%. - If the bomb is dispelled or removed early, the explosion is triggered immediately.
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Proximity Detonation
- Activate a magical bomb on yourself that explodes after 8 seconds, dealing 480 Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by 100%, including the original target. - You become the center of the detonation. Removes cast time, but doubles the duration it takes to detonate.
PASSIVES
- Increases your Weapon and Spell Damage by 10% and Magicka and Stamina Recovery by 20% for 10 minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Gain Major Gallop at all times, increasing your Mount Speed by 30%.
- Increases the range of long-range abilities by 5 meters while near a keep or outpost.
Any ability with a range greater than 28 meters is affected.
- You generate 20 Ultimate when you kill an enemy player.