Warfare 0
Precision
Grants 160 Critical Chance per stage.
Fighting Finesse
Increases your Critical Damage and Critical Healing done by 4% per stage.
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Blessed
Increases your Healing Done by 1% per stage.
From the Brink
Whenever you heal yourself or an ally under 25% Health, you grant them a damage shield that absorbs up to 2200 damage per stage, for 6 seconds. This effect can occur once every 30 seconds per target.
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Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to .5% of your Max Magicka, up to a cap of 150, for 6 seconds. This effect can occur once every 12 seconds per target.
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Hope Infusion
Healing yourself or an ally under 50% Health grants them Minor Heroism for 1 second for every 300 Magicka Recovery you have. This effect can occur once every 10 seconds per target.
Current duration: 2 seconds
Current duration: 2 seconds
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Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within 8 meters for 1536 Health per stage. This effect can occur once every 10 seconds.
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Soothing Tide
Increases your Healing Done by area of effect heals by 2% per stage.
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Rejuvenator
Grants 41 Weapon and Spell Damage to your healing abilities per stage.
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Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within 6 seconds are reduced by 75%.
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Cleansing Revival
Healing a target under 25% Health removes all harmful effects from them. This effect can occur once every 24 seconds.
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Focused Mending
Increases your Healing Done with single target heals by 2% per stage.
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Swift Renewal
Increases your Healing Done with healing over time effects by 2% per stage.
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Piercing
Grants 350 Offensive Penetration per stage.
Exploiter
Increases your damage done against Off Balance enemies by 2% per stage.
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Force of Nature
Increases your Offensive Penetration by 660 for every status effect your target has.
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Master-at-Arms
Increases your damage done with direct damage attacks by 3% per stage.
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Weapons Expert
Increases your damage done with Light and Heavy Attacks by 4% per stage.
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Flawless Ritual
Increases your chance to apply a Magical status effect by 30% per stage.
War Mage
Grants 100 Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Affects Magic, Flame, Frost, and Shock Damage.
Battle Mastery
Increases your chance to apply a Martial status effect by 30% per stage.
Mighty
Grants 100 Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Affects Physical, Poison, Disease, and Bleed Damage.
Deadly Aim
Increase your damage done with single target attacks by 3% per stage.
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Biting Aura
Increases your damage done with area of effect attacks by 3% per stage.
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Thaumaturge
Increases your damage done with damage over time effects by 3% per stage.
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Reaving Blows
When you deal direct damage you heal for 8% of the damage done.
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Wrathful Strikes
Grants 41 Weapon and Spell Damage to your damaging abilities per stage.
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Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for 1037 Oblivion Damage per stage to all other enemies in a 4 meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
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Backstabber
Increases your Critical Damage done by 2% per stage against enemies you are flanking.
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Tireless Discipline
Grants 260 Max Stamina per stage.
Quick Recovery
Increases your healing received by 1% per stage.
Ironclad
Reduces your damage taken by direct damage attacks by 3% per stage.
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Preparation
Reduces your damage taken from non-player attacks by 5% per stage.
Elemental Aegis
Reduces the damage you take from Magical attacks by 1% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Affects Magic, Flame, Frost, and Shock Damage.
Hardy
Reduces the damage you take from Martial attacks by 1% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Affects Physical, Poison, Disease, and Bleed Damage.
Enduring Resolve
Reduces your damage taken by damage over time attacks by 3% per stage.
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Reinforced
When you begin Bracing, you gain a damage shield that absorbs 5140 damage for 3 seconds. This effect can occur once every 10 seconds.
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Riposte
When you block an attack from an enemy within 7 meters, your next direct damage attack made within 5 seconds deals 33% additional damage. This effect can occur once every 5 seconds.
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Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by 1900.
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Last Stand
When you take damage below 20% Health you gain Major Heroism, granting 3 Ultimate every 1.5 seconds for 9 seconds. This effect can occur once every 9 seconds.
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Cutting Defense
You deal 0 Magic Damage to attackers whenever they damage you with a direct damage attack within 7 meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
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Duelist's Rebuff
Reduces your damage taken by single target attacks by 3% per stage.
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Unassailable
Reduces your damage taken by area of effect attacks by 3% per stage.
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Eldritch Insight
Grants 260 Max Magicka per stage.
Untamed Aggression
Increases your Weapon and Spell Damage by 3 per stage.
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Summary used CP:
0
Fitness 0
Sprinter
Reduces the cost of Sprint by 20 Stamina per stage.
Hasty
Increases your movement speed when Sprinting by 2% per stage.
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for 3 seconds per stage, increasing your Movement Speed by 30%.
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Refreshing Stride
While Sprinting you gain 100 Health and Magicka Recovery per stage.
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Hero's Vigor
Grants 280 Max Health per stage.
Shield Master
Reduces the cost of your damage shield abilities by 2% per stage.
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Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by 3% per stage.
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Tempered Soul
Return to life after resurrection with 5% more resources per stage.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost 5% less per stage.
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Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
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Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs 160 less Stamina per stage.
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Piercing Gaze
Increases your Stealth Detection by 1 meter per stage.
Bloody Renewal
Restore 300 Stamina per stage, whenever you kill an enemy.
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Strategic Reserve
Gain 30 Health Recovery for every 10 Ultimate you have.
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Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by 5% per stage.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for 3 seconds, reducing your damage taken by 10%.
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Pain's Refuge
Reduces your damage taken by 2% for every 2 negative effects active on you, up to a maximum of 20%.
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Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by 30 per stage while under the effects of a negative effect.
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Siphoning Spells
Restore 300 Magicka per stage, whenever you kill an enemy.
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Rousing Speed
Reduces the cost of Sprint by 50 Stamina per stage, while under the effects of Crowd Control Immunity.
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Tireless Guardian
Reduces the cost of Block by 20 Stamina per stage.
Savage Defense
Reduces the cost of Bash by 45 Stamina per stage.
Bashing Brutality
Increases your Bash damage by 60 per stage.
Nimble Protector
Increases your Movement Speed while Bracing by 3% per stage.
Soothing Shield
When you successfully block an attack you have a 15% chance to restore 176 Health per stage.
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Bracing Anchor
While in combat, increase the amount of damage you can block by 4% per stage, but reduces your Movement Speed by 16% at all stages.
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Ward Master
Reduces your damage taken by 2% per stage while Blocking and under the effects of a Damage Shield.
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On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by 2% per stage.
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Fortification
Increases the amount of damage you can block by 2% per stage.
Tumbling
Reduces the cost of Roll Dodge by 120 Stamina per stage.
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for 30 seconds.
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Defiance
Reduces the cost of Break Free by 110 Stamina per stage.
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for 21 seconds.
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Unchained
When you use Break Free, the cost of your next Stamina ability used within 5 seconds is reduced by 11% per stage.
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Juggernaut
While under the effects of Crowd Control Immunity, you take 1% less damage per stage.
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Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by 40 per stage.
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Hardened
Increases the duration of Crowd Control Immunity by 3% per stage.
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Rejuvenation
Grants 1.8 Health, Magicka, and Stamina Recovery per stage.
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Summary used CP:
0
Craft 0
Out of Sight
Reduces the radius you can be detected while Sneaking by 1 meter per stage.
Friends in Low Places
Removes 1000 gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than 1000 gold.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than 1000 gold.
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Fade Away
Escaping from a Guard wipes 25% of your current Heat, but not Bounty.
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Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
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Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for 5 seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
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Master Gatherer
Reduces the time it takes to harvest by 10% per stage.
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Treasure Hunter
Increase the quality of items you find in treasure chests.
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Steadfast Enchantment
Your Weapon Enchantments have a 10% chance to not consume a charge when activated per stage.
Rationer
Adds 10 minutes to the duration of any food or drink that increases your character's stats per stage.
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Liquid Efficiency
Whenever you use a potion or poison you have a 10% chance to not consume it.
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Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
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Reel Technique
Decreases the time it takes for a fish to bite by 25%.
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Homemaker
You have a 10% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
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Wanderer
Reduces the cost of Wayshrine usage by 10% per stage.
Plentiful Harvest
You have a 10% chance to gain double the yield from normal resource nodes per stage.
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War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
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Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
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Inspiration Boost
Increases your crafting inspiration gained by 10% per stage.
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by 10% per stage.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by 5% per stage.
Gilded Fingers
Increases your gold gained by 2% per stage.
Breakfall
Reduces your fall damage taken by 7% per stage.
Soul Reservoir
When you resurrect yourself or another player you have a 33% chance to not consume a Soul Gem.
Steed's Blessing
Increases your out of combat Movement Speed by .4% per stage.
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Professional Upkeep
Reduces the cost of repairing your armor by 1% per stage.
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Summary used CP:
0