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Winter's Embrace

ULTIMATES

  • Twist a violent storm around you, dealing 1242 Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40%.

    You and nearby allies gain Major Protection, reducing your damage taken by 10%.
  • Twist a violent storm around you, dealing 1924 Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40%. As the storm holds, your Weapon and Spell Damage increases by 50 every 1 second for 5 seconds, up to 9 stacks max.

    You and nearby allies gain Major Protection, reducing your damage taken by 10%.

  • Vastly increases damage done, and grants you ramping Weapon and Spell Damage for a brief time after activation.
  • Twist a violent storm around you, dealing 169 Frost Damage every 1 second for 13 seconds to enemies around you and reducing their Movement Speed by 70% and applying the Chilled status effect.

    You and nearby allies gain Major Protection, reducing your damage taken by 10%.

  • Increases the snare potency and applies the Chilled status effect to enemies hit, but at the expense of damage done. Increases the duration as the ability ranks up.

SKILLS

  • Wrap a thick cloak of ice around you and your grouped allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds.
  • Wrap a thick cloak of ice around you and your grouped allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds.

  • Increases the radius and reduces the cost.
  • Wrap a thick cloak of ice around you and your grouped allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by 5948 for 30 seconds.

    You gain Minor Protection, reducing your damage taken by 5% for 30 seconds.

  • Grants Minor Protection to you. Increases the duration as the ability ranks up.
  • Conjure icy shards around you to skewer enemies in the area, dealing 456 Frost Damage every 1 second for 12 seconds.

    Enemies hit are overcome with bitter cold, reducing their Movement Speed by 30% for 3 seconds.

    Damage done is based on your Max Health, and has a higher chance to apply the Chilled status effect.
  • Conjure icy shards around you to skewer enemies in the area, immobilizing them for 3 seconds and dealing 471 Frost Damage every 1 second for 12 seconds.

    Enemies hit are overcome with bitter cold, reducing their Movement Speed by 30% for 3 seconds.

    Damage done is based on your Max Health and has a higher chance to apply the Chilled status effect.

  • Immobilizes enemies around you when cast and reduces the cost.
  • Conjure icy shards at the target location to skewer enemies in the area, dealing 315 Frost Damage every 1 second for 12 seconds. This damage increases by 30% if cast with a Destruction Staff equipped.

    Enemies hit are overcome with bitter cold, reducing their Movement Speed by 30% for 3 seconds.

    This ability has a higher chance to apply the Chilled status effect.

  • Summons at targeted location instead of around you. Deals damage based on your offensive stats rather than Max Health.
  • Envelop yourself in winter winds, instantly healing for 6678 Health and an additional 1446 Health every 2 seconds over 10 seconds. This ability scales off your Max Health.
  • Envelop yourself and an ally in winter winds, instantly healing for 6678 Health and healing for an additional 1793 Health every 2 seconds over 10 seconds. This ability scales off your Max Health.

  • Increases the healing over time, and causes the healing to also target a nearby ally.
  • Envelop yourself in winter winds, instantly healing for 3565 Health.

    The winds persist for 20 seconds and chill your foes to the bone, dealing 465 Frost Damage every 2 seconds and stunning them after 2 seconds for 3 seconds after activating. The damage has a higher chance to apply the Chilled status effect.

  • The initial heal is based on your offensive stats rather than Health. Converts the heal over time into damage over time that stuns enemies.
  • Spin a shield of ice around you, absorbing up to 18552 damage from 3 projectiles.

    Each time you absorb a projectile you gain 2 Ultimate.
  • Spin a shield of ice around you, absorbing up to 27829 damage from 3 projectiles.

    Each time you absorb a projectile you launch an icy bolt back at the enemy, dealing 1282 Frost Damage and stunning them for 3 seconds.

  • Greatly increases the shield strength. Absorbing projectiles launches an icy bolt back at the enemy, damaging and stunning them, but no longer restores Ultimate.
  • Spin a shield of ice around you, absorbing up to 18552 damage from 3 projectiles.

    Each time you absorb a projectile you gain 2 Ultimate and gain Major Heroism for 6 seconds, granting you 3 Ultimate every 1.5 seconds.

  • Absorbing projectiles grants you Major Heroism and reduces the cost as the ability ranks up.
  • Summon an ancient portal, which arms after 1.5 seconds and lasts for 15 seconds.

    When triggered the enemy is teleported to you, immobilized for 3 seconds, and dealt 1864 Frost Damage.

    You can have up to 3 Frozen Gates active at a time.
  • Summon an ancient portal, which arms after 1.5 seconds.

    When triggered the enemy is teleported to you, immobilized for 3 seconds, dealt 1924 Frost Damage, and afflicted with Major Maim, reducing their damage done by 10% for 4 seconds.

    You can have up to 3 Frozen Devices active at a time.

  • Teleported enemies have their damage done reduced.
  • Summon an ancient portal, which arms after 1.5 seconds.

    When triggered the enemy is teleported to you, immobilized for 3 seconds, and dealt 1924 Frost Damage.

    An ally in the portal can activate the Icy Escape synergy, teleporting them to you and granting them Major Expedition, increasing their Movement Speed by 30% for 8 seconds.

    You can have up to 3 Frozen Retreats active at a time.

  • Grants allies in the area a synergy that teleports them to you and grants them increased Movement Speed.

PASSIVES

  • Increase chance of applying Chilled to enemies with Winter's Embrace abilities by 200%.

    Increases the damage of your Chilled status effect by 229. This effect scales off your highest offensive stats.
  • Increases your Physical and Spell Resistance by 990 for each Winter's Embrace ability slotted.
  • Reduce the effectiveness of snares applied to you by 15%.
  • Increases your damage done by 2%, which increases to 12% when wielding an Ice Staff.