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Dawn's Wrath

ULTIMATES

  • Call down a fragment of the sun, dealing 1161 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%.

    An ally near the fragment can activate the Supernova synergy, dealing 2607 Magic Damage to all enemies in the area and stunning them for 3 seconds.
  • Call down a fragment of the sun, dealing 1199 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%.

    An ally near the fragment can activate the Gravity Crush synergy, dealing 5215 Magic Damage to all enemies in the area and stunning them for 5 seconds.

  • The synergy deals more damage and stuns for longer.
  • Call down a fragment of the sun, dealing 1161 Magic Damage every 1 second for 8 seconds to enemies in the area and applying Major Maim to them for 10 seconds, reducing their damage done by 10%.

    An ally near the fragment can activate the Supernova synergy, dealing 2607 Magic Damage to all enemies in the area and stunning them for 3 seconds.

  • Reduces the cost and Major Maim stays on enemies after leaving the area.

SKILLS

  • Blast an enemy with a charge of radiant heat, dealing 1161 Flame Damage, and an additional 2310 Flame Damage over 10 seconds.

    Upon activation you gain Major Prophecy, increasing your Spell Critical rating by 2629.
  • Blast an enemy with a charge of radiant heat, dealing 1161 Flame Damage, and an additional 3346 Flame Damage over 14 seconds.

    Upon activation you gain Major Prophecy, increasing your Spell Critical rating by 2629.

  • The damage over time lasts for longer.
  • Blast up to three enemies with a charge of radiant heat, dealing 1199 Flame Damage, an additional 2315 Flame Damage over 10 seconds, and reducing their Movement Speed by 40% for 3 seconds.

    Upon activation you gain Major Prophecy, increasing your Spell Critical rating by 2629.

  • Splits the projectile, allowing it to affect two additional nearby enemies. Briefly snares enemies hit.
  • Conjure a ball of solar energy to heave at an enemy, dealing 2404 Magic Damage.

    Also grants you Empower for 3 seconds, increasing the damage of your Light and Heavy Attacks by 40%.
  • Conjure a ball of solar energy to heave at an enemy, dealing 2483 Magic Damage.

    Afflicts the target and enemies within 8 meters with Major Defile, reducing their healing received and Health Recovery by 16% for 4 seconds.

    Also grants you Empower for 3 seconds, increasing the damage of your Light and Heavy Attacks by 40%.

  • Applies Major Defile to the target and nearby enemies, reducing their healing received.
  • Conjure solar energy to blast enemies around you, dealing 575 Magic Damage every 2 seconds for 8 seconds.

    While this ability is active you gain Empower, increasing the damage of your Light and Heavy Attacks by 40%.

  • Deals damage in multiple blasts around you instead of at a single enemy.
  • Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Magic Damage to them and copying all their damage taken from you for 6 seconds and releasing 20% of it as additional Magic Damage to them.

    Maximum copied damage: 7200.
  • Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Magic Damage to them and copying all their damage taken from you for 6 seconds and releasing 20% of it as additional Magic Damage to them.

    Maximum copied damage: 7200.

    When the effect ends, a pool of sunlight remains attached to the enemy, healing you and nearby allies for 674 Health every 2 seconds for 6 seconds.

  • When the effect ends, a pool of sunlight remains attached to the enemy, healing nearby allies.
  • Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Physical Damage to them and copying all their damage taken from you for 6 seconds and releasing 20% of it as additional Physical Damage to them.

    Maximum copied damage: 7200.

    Targets are also afflicted with Minor Breach, reducing their Physical and Spell Resistance by 2974 for 9 seconds.

  • Converts into a Stamina ability and deals Physical Damage. Also applies Minor Breach to the enemy, reducing their Physical and Spell Resistance.
  • Envelop an enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they use a Direct Damage attack. Limited to one.

    Their first attack reduces their movement speed by 30% for 4 seconds, their second attack immobilizes them for 3 seconds, and their third attack stuns them for 3 seconds. The effects can activate once every 1 second.
  • Envelop yourself in a lightless sphere for 4 seconds to protect yourself. Anytime an enemy uses a Direct Damage attack against you, the sphere lashes back, reducing their movement speed by 60% for 3 seconds and healing you for 1023 Health. These effects can occur once every half second and scale off your Spell Damage or Max Health, whichever results in a stronger heal.

  • You now apply the ability to yourself. Heals you when you take damage instead. Melee attackers are snared.
  • Envelop an enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they use a Direct Damage attack. Limited to one.

    Their first attack reduces their movement speed by 30% for 4 seconds and deals 449 Magic Damage, their second attack immobilizes them for 3 seconds and deals 898 Magic Damage, and their third attack stuns them for 3 seconds and deals 1799 Magic Damage. The effects can activate once every 1 second.

  • Deals damage to the attacker and anyone near them when they trigger any of the effects.
  • Burn an enemy with a ray of holy fire, dealing 2538 Magic Damage over 1.8 seconds. Deals up to 480% more damage to enemies below 50% Health.
  • Burn an enemy with a ray of holy fire, dealing 2619 Magic Damage over 1.8 seconds. Deals up to 480% more damage to enemies below 50% Health.

    You heal for 20% of the damage inflicted.

  • You heal for a percentage of the damage inflicted.
  • Burn an enemy with a ray of holy fire, dealing 2619 Magic Damage over 1.8 seconds. Deals up to 480% more damage to enemies below 50% Health.

    Also deals up to 20% more damage in proportion to your current Magicka.

  • Deals more damage in proportion to your current Magicka.

PASSIVES

  • Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by 2 seconds.
  • Casting a Dawn's Wrath ability while in combat generates 3 Ultimate. This effect can occur once every 6 seconds.
  • Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for 20 seconds, increasing your Spell Damage by 10%.
  • Reduces the Health, Magicka, Stamina, and Ultimate costs of your abilities by 5%.