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Siphoning

ULTIMATES

  • Ravage nearby enemies' souls with a night rune, dealing 3486 Magic Damage and stunning them for 4 seconds.

    An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused.
  • Sanctify your soul and the souls of nearby allies with a night rune, healing for 3600 Health and an additional 9384 Health over 4 seconds.

    You and your allies will also receive Major Vitality, increasing your healing received by 16% for 4 seconds.

    An ally can target a nearby enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused.

  • Heals you and your allies instead of damaging and stunning enemies.
  • Ravage nearby enemies' souls with a night rune, dealing 3600 Magic Damage, healing for half the damage, and stunning them for 4 seconds.

    Ravaged enemies are tethered to you for 8 seconds, and while they remain within 10 meters, you siphon 627 Health from them every second.

    An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused.

  • You heal for half the initial damage caused, and enemies hit are tethered to you. You deal constant damage and heal while tethered.

SKILLS

  • Steal an enemy's life force, dealing 1452 Magic Damage and healing you or a nearby ally for 50% of the damage inflicted every 2 seconds for 10 seconds.
  • Steal an enemy's life force, dealing 1498 Magic Damage and healing you or 2 other nearby allies for 50% of the damage inflicted every 2 seconds for 10 seconds.

  • Heals up to 2 targets instead of 1.
  • Steal an enemy's life force, dealing 2160 Magic Damage and healing you for 35% of the damage inflicted every 2 seconds for 10 seconds.

  • Drastically increases damage. Heal is decreased and only targets self.
  • Sacrifice your essence, healing an ally in front of you for 3486 Health but draining your own Health over 8 seconds.
  • Sacrifice your essence, healing an ally in front of you for 3600 Health but draining your own Health over 8 seconds.

  • Reduces the cost.
  • Sacrifice your essence, healing an ally in front of you for 3600 Health but draining your own Health over 8 seconds.

    While your Health is being drained you gain Minor Mending, increasing your healing done by 8%.

  • Grants you Minor Mending after casting, increasing your healing done.
  • Sap an enemy's agility and wrack them with pain, dealing 3480 Magic Damage over 10 seconds and reducing their movement speed by 30% for 4 seconds.
  • Sap an enemy's agility and wrack them with pain, dealing 3594 Magic Damage over 10 seconds and reducing their movement speed by 50% for 4 seconds.

    Each tick applies the Overcharged status effect, inflicting Minor Magickasteal for 4 seconds, causing you and your allies to restore 168 Magicka every 1 second when damaging the target.

  • Increases the snare potency and each tick applies the Overcharged status effect.
  • Sap an enemy's agility and wrack them with pain, dealing 1199 Magic Damage and an additional 2900 Magic Damage over 10 seconds, immobilizing them for 2 seconds, and reducing their movement speed by 30% for 4 seconds.

  • Converts some of the damage over time into more up front damage, and immobilizes the enemy on impact.
  • Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1438 Health for 20 seconds. Fully charged Heavy Attacks restore twice the value.
  • Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1452 Health and restore 106 Stamina for 20 seconds. Fully charged Heavy Attacks restore twice the value.

    You restore up to 4270 additional Stamina when the effect ends, based on the length of time Leeching Strikes was active.

  • Converts into a Stamina ability. Restores Stamina when you Light and Heavy Attack and when the effect ends.
  • Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1452 Health and restore 106 Magicka for 20 seconds. Fully charged Heavy Attacks restore twice the value.

    You restore up to 4270 additional Magicka when the effect ends, based on the length of time Siphoning Attacks was active.

  • Restores Magicka when you Light and Heavy Attack and when the effect ends.
  • Siphon the vigor from your enemies' blood, dealing 1742 Magic Damage to all nearby enemies.

    If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds.
  • Siphon the vigor from your enemies' blood, dealing 1742 Disease Damage to all nearby enemies.

    If an enemy is hit, you apply Minor Cowardice to them for 10 seconds, reducing their Weapon and Spell Damage by 215 and you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds.

  • Converts to a Stamina ability that deals Disease damage. Applies Minor Cowardice to enemies hit.
  • Siphon the vigor from your enemies' blood, dealing 1742 Magic Damage to all nearby enemies and healing you and your allies for 599 plus 20% more for each enemy hit.

    If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds.

  • Also heals you and your allies. Heal is stronger for each enemy hit.

PASSIVES

  • After drinking a potion you gain 20 Ultimate.
  • Increases your Max Magicka by 8% while a Siphoning ability is slotted.
  • Increases your healing done by 3% for each Siphoning ability slotted.

    Current bonus: 0%.
  • Casting a Siphoning ability while in combat generates 2 Ultimate. This effect can occur once every 4 seconds.