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Siphoning

ULTIMATES

  • Ravage nearby enemies' souls with a night rune, dealing 3729 Magic Damage and stunning them for 4 seconds.

    An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 3339 Magic Damage to them and healing for the damage caused.
  • Sanctify your soul and the souls of nearby allies with a night rune, healing for 4418 Health and an additional 12480 Health over 4 seconds.

    You and your allies will also receive Major Vitality, increasing your healing received and damage shield strength by 12% for 4 seconds.

    An ally can target a nearby enemy and activate the Soul Leech synergy, dealing 3339 Magic Damage to them and healing for the damage caused.

  • Heals you and your allies instead of damaging and stunning enemies.
  • Ravage nearby enemies' souls with a night rune, dealing 3851 Magic Damage, healing for half the damage, and stunning them for 4 seconds.

    Ravaged enemies are tethered to you for 8 seconds, and while they remain within 10 meters, you siphon 670 Health from them every second.

    An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 3339 Magic Damage to them and healing for the damage caused.

  • You heal for half the initial damage caused, and enemies hit are tethered to you. You deal constant damage and heal while tethered.

SKILLS

  • Steal an enemy's life force, dealing 1655 Magic Damage and healing you or a nearby ally for 65% of the damage inflicted every 2 seconds for 10 seconds.
  • Steal an enemy's life force, dealing 1711 Magic Damage and healing you or 2 other nearby allies for 65% of the damage inflicted every 2 seconds for 10 seconds.

  • Heals an additional target.
  • Steal an enemy's life force, dealing 2309 Magic Damage and healing you for 46% of the damage inflicted every 2 seconds for 10 seconds.

  • Increases the damage done but reduces the healing caused. Heal only targets yourself.
  • Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for 4279 Health, while draining 1080 Health from yourself over 3 seconds.
  • Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for 4278 Health, while draining 810 Health from yourself over 2 seconds.

  • Reduces the Magicka cost and the duration of the Health cost.
  • Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for 4418 Health, while draining 1080 Health from yourself over 3 seconds.

    After casting, gain Minor Mending for 10 seconds, increasing your healing done by 8%.

  • Grants you Minor Mending after casting, increasing your healing done.
  • Sap an enemy's agility and wrack them with pain, dealing 4961 Magic Damage over 20 seconds and reducing their Movement Speed by 30% for 4 seconds.
  • Sap an enemy's agility and wrack them with pain, dealing 5115 Magic Damage over 20 seconds and reducing their Movement Speed by 50% for 4 seconds.

    This ability has a higher chance of applying the Overcharged status effect.

  • Increases the snare potency and quintuples the chance to apply the Overcharged status effect.
  • Sap an enemy's agility and wrack them with pain, dealing 1282 Magic Damage and an additional 4650 Magic Damage over 20 seconds, immobilizing them for 2 seconds, and reducing their Movement Speed by 30% for 4 seconds.

  • Converts some of the damage over time into more up front damage, immobilizes the enemy on impact, and reduces the cost.
  • Channel a portion of your soul to convert Health to 2000 Magicka and Stamina.

    While slotted on either bar, your soul yearns for the warmth of life. All damage you deal heals you for 1500 Health, up to once every 1 second.
  • Channel a portion of your soul to convert Health to 2000 Magicka and Stamina.

    While slotted on either bar, your soul yearns for the warmth of life. All damage you deal heals you for 2160 Health and reduces the cost of your next Leeching Strikes by 10%, stacking up to 10 times. This effect can occur once every 1 second.

  • Increases the healing done and grants ramping cost reduction for the next cast when the heal activates.
  • Channel a portion of your soul to convert Health to 2600 Magicka and Stamina.

    While slotted on either bar, your soul yearns for the warmth of life. All damage you deal heals you for 1500 Health and restores 200 Magicka and Stamina, up to once every 1 second.

  • Increases the Magicka and Stamina restored, and the heal now also restores Magicka and Stamina.
  • Siphon the vigor from your enemies' blood, dealing 1864 Magic Damage to all nearby enemies.

    If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.
  • Siphon the vigor from your enemies' blood, dealing 1863 Disease Damage to all nearby enemies.

    If an enemy is hit you gain Major Brutality and Sorcery, and Minor Courage increasing your Weapon and Spell Damage by 20% and 215 for 30 seconds. Enemies hit have Minor Cowardice applied to them for 10 seconds, reducing their Weapon and Spell Damage by 215.

  • Converts to a Stamina ability that deals Disease Damage. Applies Minor Cowardice to enemies hit and grants Minor Courage to you.
  • Siphon the vigor from your enemies' blood, dealing 1863 Magic Damage to all nearby enemies and healing you and your allies for 736 plus 20% more for each enemy hit.

    If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.

  • Also heals you and your allies. Heal is stronger for each enemy hit.

PASSIVES

  • After drinking a potion you gain 20 Ultimate.
  • Increases your Max Magicka by 8% while a Siphoning ability is slotted.
  • Increases your healing done by 3% for each Siphoning ability slotted.
  • Casting a Siphoning ability while in combat generates 2 Ultimate. This effect can occur once every 4 seconds.