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Shadow

ULTIMATES

  • Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection, reducing your damage taken by 10%.

    Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 12115 Health over 4 seconds.
  • Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection for 10 seconds, reducing your damage taken by 10%.

    Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 12115 Health over 4 seconds.

  • Major Protection persists after leaving the area.
  • Conjure a ring of shadow, reducing the Movement Speed of enemies by 70%, dealing 1539 Magic Damage to them every 1 second, and granting you and your allies Major Protection, reducing your damage taken by 10%.

    Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 12115 Health over 4 seconds.

  • Enemies in the area take damage over time.

SKILLS

  • Slash an enemy, dealing 2485 Magic Damage.

    If you strike an enemy from their flank you set them Off Balance.
  • Slash an enemy, dealing 2568 Physical Damage and applying the Sundered status effect.

    If you strike an enemy from their flank you set them Off Balance. This attack will also be guaranteed to be a Critical Strike, up to once every 3 seconds.

  • Converts to a Stamina ability and deals Physical Damage. Always applies the Sundered status effect and deals guaranteed critical damage when flanking an enemy.
  • Slash an enemy, dealing 2734 Magic Damage.

    If you strike an enemy from their flank you set them Off Balance.

    When you leave Sneak or invisibility while in combat, increase your damage done with this ability by 10% for 15 seconds.

    While slotted on either bar, you gain Minor Expedition, increasing your Movement Speed by 15%.

  • Deals increased damage, which furthers when leaving Sneak or invisibility. While slotted you gain Minor Expedition.
  • Cloak yourself in shadow to become invisible for 3 seconds.

    While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
  • Cloak yourself in shadow to become invisible for 3 seconds.

    Your next direct damage attack used within 3 seconds will always be a Critical Strike.

    While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.

  • Guarantees a Critical Strike on your next attack. Cost decreases as the ability ranks up.
  • Shroud yourself in protective shadow to heal for 1244 Health every 1 second, over 3 seconds, increasing by an additional 150% when you are not moving. This portion of the ability scales off your Max Health.

    While slotted on either bar, you gain Minor Protection, reducing your damage taken by 5%.

  • No longer grants invisibility. Now heals over time based on your Max Health, and grants Minor Protection rather than Major Prophecy and Savagery.
  • Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing Movement Speed by 30%. Effect persists for 4 seconds after leaving the path.
  • Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing Movement Speed by 30% which persists for 4 seconds after leaving the path.

    Deals 403 Magic Damage to enemies in the target area every 1 second.

  • Reduces the cost and the path affects a larger conal area and deals damage.
  • Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, Minor Endurance, and Minor Intellect, increasing Movement Speed by 30%, as well as Stamina and Magicka Recovery by 15%. Effect persists for 4 seconds after leaving the path.

    Heals 580 Health to you and allies in the area every 1 second.

  • Path also heals you and your allies and increases their Magicka and Stamina Recovery.
  • Summon a dark spirit to terrify nearby enemies, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.
  • Summon a dark spirit to terrify all nearby enemies, causing them to cower in fear for 3 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.

  • The ability no longer has a cap of how many targets it can affect and the fear increases in duration as the ability ranks up.
  • Conceal a sinister trap at the target location, which takes 2 seconds to arm and lasts for 20 seconds.

    When the trap is triggered, up to 6 enemies in the area become terrified, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.

  • Reduces the cost and creates a trap at your target location instead, which fears enemies when triggered.
  • Summon a shade version of yourself to attack an enemy and fight at your side for 20 seconds.

    The shade slashes at an enemy, dealing 495 Magic Damage once every 2 seconds, and inflicts Minor Maim for 4 seconds, reducing the enemy's damage done by 5%.
  • Summon a shade version of yourself to attack an enemy and fight at your side for 20 seconds.

    The shade slashes at an enemy, dealing 667 Magic Damage and occasionally whirlwinds all enemies around it, dealing 667 Magic Damage once every 2 seconds. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 5% for 4 seconds.

  • Shade deals increased damage, and occasionally casts an area of effect attack.
  • Summon a shade version of yourself to stay in place and attack an enemy from range for 20 seconds.

    The shade shoots at an enemy, dealing 512 Magic Damage every 2 seconds, and inflicts Minor Maim, reducing the enemy's damage done by 5% for 4 seconds.

    While the shade is summoned, you can activate this ability again for no cost to teleport to the shade's location.

  • The summoned shade now is stationary and attacks from a range but costs more. Activating the ability again while the shade is active allows you to teleport to its position.

PASSIVES

  • Increases your Health, Stamina, and Magicka Recovery by 15%.
  • Casting a Shadow ability grants you Major Resolve for 6 seconds, increasing your Physical and Spell Resistance by 5948. This duration is increased by 25% for each piece of Heavy Armor equipped.

    Current Duration: 6 seconds
  • Increases your Max Health by 3% for each Shadow ability slotted.
  • Increases the duration of your non-invisibility based Shadow abilities by 2 seconds.