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Support

ULTIMATES

  • Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to 11621 damage for 30 seconds.
  • Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to 11620 damage for 30 seconds.

    The wards also heal you and your group members for 5370 Health over 15 seconds.

  • Shielded targets heal over time.
  • Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to 11620 damage.

    Each time a ward dissolves, you restore 4 Ultimate and 1000 Magicka.

  • Each time a ward dissolves you restore Ultimate and Magicka.

SKILLS

  • Create a protective sphere over your location that reduces damage from siege weapons by 50%.
  • Create a protective sphere over your location that reduces damage from siege weapons to you and your allies by 50%.

    The sphere also protects you and your allies' siege weapons, reducing damage from enemy siege weapons by 75%.

  • Your and allied siege weapons in the bubble take reduced damage from other siege weapons.
  • Create a protective sphere over your location that reduces damage from siege weapons by 50%. Does not affect Leap, Move Position, and Pull abilities.

    Also increases the range of abilities with a range greater than 20 meters by 7 meters.

  • Costs less and allies in the shield gain increased range.
  • Cleanse yourself and your group, removing up to 3 negative effects immediately.
  • Cleanse yourself and your group, removing up to 3 negative effects immediately.

  • Reduces the cost.
Cleanse
  • Cleanse yourself and your group, removing 3 negative effects immediately.

    For every negative effect removed, the target is healed for 5% of their Max Health.

  • If a negative effect is removed, the target is healed
  • Create a lifebond between you and an allied player. While bonded, 30% of the damage they take is instead redistributed to you.

    The bond will remain until you recast the spell or move more than 15 meters away from your ally.
  • Create a lifebond between you and an allied player. While bonded, 30% of the damage they take is instead redistributed to you.

    You and your bonded ally also gain Minor Vitality, increasing your healing received by 8%.

    The bond will remain until you recast the spell or move more than 15 meters away from your ally.

  • You and your bonded ally also gain Minor Vitality, increasing your healing received.
  • Create a lifebond between you and an allied player. While bonded, 30% of the damage they take is instead redistributed to you.

    You and your bonded ally also gain Minor Force, increasing your Critical Damage by 10%.

    The bond will remain until you recast the spell or move more than 15 meters away from your ally.

  • You and your bonded ally also gain Minor Force, increasing your Critical Damage.
  • Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds.
  • Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 10 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds.

  • The flare lasts longer.
  • Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 5 seconds. Exposed enemies are stunned for 4 seconds, and cannot return to stealth or invisibility for 3 seconds.

  • Exposed enemies are also stunned.

PASSIVES

  • Increases your Magicka Recovery by 10% for each Support ability slotted.

    Current bonus: 0%.
  • Increases your healing done by 20% when you are near a Keep.
  • Reduces the time it takes you to resurrect another player by 30% while you are in a PvP area.