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Bone Tyrant

ULTIMATES

  • CRIMINAL ACT

  • Become a horrific Bone Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health.

    While transformed, your damaging Light Attacks restore 431 Health and your fully-charged Heavy Attacks restore 1078 Health. This ability scales off your Max Health.
  • CRIMINAL ACT

  • Become a destructive Pummeling Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health.

    While transformed, your damaging Light Attacks restore 431 Health and your fully-charged Heavy Attacks restore 1078 Health. This ability scales off your Max Health.

    Your Bash attacks can hit multiple targets in front of you and deal 2044 Physical Damage.

  • While transformed your Bash attack now scales off your offensive stats and deals damage in a cone in front of you.
  • CRIMINAL ACT

  • Become a horrific Ravenous Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health.

    While transformed, your damaging Light Attacks restore 431 Health and your fully-charged Heavy Attacks restore 1078 Health. You deal 927 Magic Damage to nearby enemies every second and heal for that amount. These abilities scale off your Max Health.

  • Adds damage in an area around you that damages enemies and heals you while transformed.

SKILLS

  • Slice into your enemy's life force, dealing 1864 Magic Damage.

    You heal for 3233 Health for the first enemy hit, and an additional 1078 for each additional enemy hit, up to five times. The healing of this ability scales off your Max Health.
  • Slice into your enemy's life force, dealing 1924 Bleed Damage, applying the Hemorrhaging status effect, and setting them Off Balance for 7 seconds.

    You heal for 3233 Health for the first enemy hit, and an additional 1078 for each additional enemy, up to five times. The healing of this ability scales off your Max Health.

  • Converts to a Stamina ability and deals Bleed Damage, applying the Hemorrhaging status effect. Enemies hit are set Off Balance.
  • Slice into your enemy's life force, dealing 1863 Magic Damage.

    You heal for 3233 Health for the first enemy hit, and an additional 1078 for each additional enemy, up to five times. After dealing damage, you heal for 1447 Health every 2 seconds over 10 seconds. The healing of this ability scales off your Max Health.

  • Gain a heal over time and reduces the cost as the ability ranks up.
  • Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds.

    Creates a corpse when the effect completes.
  • Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds.

    While active, enemies that strike you with ranged attacks will be pulled toward you once every 2 seconds and become taunted for 15 seconds if they are not already taunted.


    Creates a corpse when the effect completes.

  • Pulls in ranged enemies and attempts to taunt them. Reduces the cost as the ability ranks up.
  • Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds.

    While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by 15%.

    Creates a corpse when the effect completes.

  • Reduces the cost of your Necromancer summon abilities.
  • Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing 963 Health every 1 second for 2 seconds per corpse consumed. This ability scales off your Max Health.

    While slotted, your damage taken is reduced by 3%.
  • Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing 996 Health every 1 second for 4 seconds per corpse consumed. While you have the heal effect, you gain Major Protection, reducing the damage you take by 10%. This ability scales off your Max Health.

    While slotted, your damage taken is reduced by 3%.

  • Doubles the duration and grants Major Protection while active.
  • Sap the lingering life from fresh corpses, granting you 6 Ultimate and healing 996 Health every 1 second for 2 seconds per additional corpse. This ability scales off your Max Health.

    While slotted, your damage taken is reduced by 3%.

  • Gain more Ultimate per corpse.
  • Summon an effigy of bone at your feet for 11 seconds that grants Minor Protection to you and your allies, reducing your damage taken by 5%.

    After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds.
  • Summon an effigy of bone for 11 seconds that grants Minor Protection to you and your allies, reducing your damage taken by 5%.

    After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds.

  • The totem can be summoned up to 28 meters away, and costs less.
  • Summon an effigy of bone at your feet for 13 seconds that grants Minor Protection to you and your allies, reducing damage taken by 5%.

    After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds.

    Allies can activate the Pure Agony synergy, causing enemies to take 2298 Magic Damage over 5 seconds and applying Minor Vulnerability to them, increasing their damage taken by 5%.

  • Allies can activate a synergy to damage and apply Minor Vulnerability to enemies. Increases the duration of the totem as the ability ranks up.
  • Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for 5 seconds, immobilized in the second area for 4 seconds, and stunned in the final area for 3 seconds.

    Each patch applies Minor Maim to enemies hit for 10 seconds, reducing their damage done by 5%.
  • Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for 7 seconds, immobilized in the second area for 6 seconds, and stunned in the final area for 5 seconds.

    Each patch applies Minor Maim to enemies hit for 15 seconds, reducing their damage done by 5%.

  • Increases the duration of all negative effects applied.
  • Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for 5 seconds, immobilized in the second area for 4 seconds, and stunned in the final area for 3 seconds.

    Each area applies Minor Maim to enemies, Empower to your allies, and enhances the damage and healing of your summons by 1000. Each effect lasts 10 seconds.

  • Each area now also grants allies Empower, and strengthens your Skeletal Mage and Spirit Mender's damage and healing. Reduces cost as the ability ranks up.

PASSIVES

  • WITH A BONE TYRANT ABILITY SLOTTED

  • Whenever an enemy you are in combat with dies within 28 meters of you, restore 666 Magicka and Stamina.
  • Reduce the damage you take from damage over time abilities by 15% while you have a Bone Tyrant ability active.
  • Increase your Healing Received by 2% for each Bone Tyrant ability slotted.
  • Increase your Max Health by 1250.